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author | Simon Howard | 2005-09-24 22:58:01 +0000 |
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committer | Simon Howard | 2005-09-24 22:58:01 +0000 |
commit | af3ae5978571d1982a09345105be2f9aec3d4928 (patch) | |
tree | 096652038bee2cf10689d57446efc1310c5903e8 | |
parent | fb63887447b18d2f12dbae6518c5210f90623a02 (diff) | |
download | chocolate-doom-af3ae5978571d1982a09345105be2f9aec3d4928.tar.gz chocolate-doom-af3ae5978571d1982a09345105be2f9aec3d4928.tar.bz2 chocolate-doom-af3ae5978571d1982a09345105be2f9aec3d4928.zip |
Commit uac_dead fix
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 127
-rw-r--r-- | NEWS | 2 | ||||
-rw-r--r-- | src/p_enemy.c | 23 |
2 files changed, 21 insertions, 4 deletions
@@ -1,6 +1,8 @@ Application icon and version info included in Windows .exe files Fixes for non-x86 architectures + Fix uac_dead.wad (platform drop on e1m8 should occur when all + bosses die, not just barons) 0.0.3 (2005-09-17): Mouse acceleration code to emulate the behaviour of old diff --git a/src/p_enemy.c b/src/p_enemy.c index 09fb62eb..4bc4d3bd 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: p_enemy.c 8 2005-07-23 16:44:57Z fraggle $ +// $Id: p_enemy.c 127 2005-09-24 22:58:01Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -22,6 +22,9 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.3 2005/09/24 22:58:01 fraggle +// Commit uac_dead fix +// // Revision 1.2 2005/07/23 16:44:56 fraggle // Update copyright to GNU GPL // @@ -37,7 +40,7 @@ //----------------------------------------------------------------------------- static const char -rcsid[] = "$Id: p_enemy.c 8 2005-07-23 16:44:57Z fraggle $"; +rcsid[] = "$Id: p_enemy.c 127 2005-09-24 22:58:01Z fraggle $"; #include <stdlib.h> @@ -1643,8 +1646,20 @@ void A_BossDeath (mobj_t* mo) if (gamemap != 8) return; - if (mo->type != MT_BRUISER) - return; + // fraggle: disable this as it breaks uac_dead.wad. + // There is at least one version of Doom 1.9 which it is + // possible to play uac_dead through on. I think this was + // added here for Ultimate Doom. + // + // See lmps/doom/ultimate/uac_dead.zip in idgames for + // an example of a demo which goes out of sync if this + // is left in here. + // + // For the time being, I'm making the assumption that + // doing this is not going to break anything else. + + // if (mo->type != MT_BRUISER) + // return; break; case 2: |