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author | Simon Howard | 2010-11-21 15:44:43 +0000 |
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committer | Simon Howard | 2010-11-21 15:44:43 +0000 |
commit | b03de59700f80c75308849ac5f89310d010af066 (patch) | |
tree | 5a8d503041c6327588fcab988a7cb3ff6296ec7b | |
parent | 167d4df40b55f2e8b559a797bb93b09554a871d0 (diff) | |
download | chocolate-doom-b03de59700f80c75308849ac5f89310d010af066.tar.gz chocolate-doom-b03de59700f80c75308849ac5f89310d010af066.tar.bz2 chocolate-doom-b03de59700f80c75308849ac5f89310d010af066.zip |
Add -8in32 command line parameter to make the game run in 32-bit color
mode, scaling up into an intermediate 8-bit buffer first. This should
help with the palette problems experienced by Windows Vista/7 users.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2164
-rw-r--r-- | src/i_video.c | 98 |
1 files changed, 67 insertions, 31 deletions
diff --git a/src/i_video.c b/src/i_video.c index ee10a12e..1139157d 100644 --- a/src/i_video.c +++ b/src/i_video.c @@ -93,6 +93,12 @@ char *video_driver = ""; static SDL_Surface *screen; +// Intermediate 8-bit buffer that we draw to instead of 'screen'. +// This is used when we are rendering in 32-bit screen mode. +// When in a real 8-bit screen mode, screenbuffer == screen. + +static SDL_Surface *screenbuffer; + // palette static SDL_Color palette[256]; @@ -750,17 +756,18 @@ static boolean BlitArea(int x1, int y1, int x2, int y2) return true; } - x_offset = (screen->w - screen_mode->width) / 2; - y_offset = (screen->h - screen_mode->height) / 2; + x_offset = (screenbuffer->w - screen_mode->width) / 2; + y_offset = (screenbuffer->h - screen_mode->height) / 2; - if (SDL_LockSurface(screen) >= 0) + if (SDL_LockSurface(screenbuffer) >= 0) { - I_InitScale(screens[0], - (byte *) screen->pixels + (y_offset * screen->pitch) - + x_offset, - screen->pitch); + I_InitScale(screens[0], + (byte *) screenbuffer->pixels + + (y_offset * screenbuffer->pitch) + + x_offset, + screenbuffer->pitch); result = screen_mode->DrawScreen(x1, y1, x2, y2); - SDL_UnlockSurface(screen); + SDL_UnlockSurface(screenbuffer); } else { @@ -895,19 +902,30 @@ void I_FinishUpdate (void) // draw to screen BlitArea(0, 0, SCREENWIDTH, SCREENHEIGHT); - - // If we have a palette to set, the act of setting the palette - // updates the screen if (palette_to_set) { - SDL_SetColors(screen, palette, 0, 256); + SDL_SetColors(screenbuffer, palette, 0, 256); palette_to_set = false; + + // In native 8-bit mode, if we have a palette to set, the act + // of setting the palette updates the screen + + if (screenbuffer == screen) + { + return; + } } - else + + // In 8in32 mode, we must blit from the fake 8-bit screen buffer + // to the real screen before doing a screen flip. + + if (screenbuffer != screen) { - SDL_Flip(screen); + SDL_BlitSurface(screenbuffer, NULL, screen, NULL); } + + SDL_Flip(screen); } @@ -1540,6 +1558,7 @@ static void SetVideoMode(screen_mode_t *mode, int w, int h) { byte *doompal; int flags = 0; + int bpp = 8; doompal = W_CacheLumpName(DEH_String("PLAYPAL"), PU_CACHE); @@ -1552,7 +1571,16 @@ static void SetVideoMode(screen_mode_t *mode, int w, int h) // Set the video mode. - flags |= SDL_SWSURFACE | SDL_HWPALETTE | SDL_DOUBLEBUF; + flags |= SDL_SWSURFACE; + + if (M_CheckParm("-8in32")) + { + bpp = 32; + } + else + { + flags |= SDL_HWPALETTE | SDL_DOUBLEBUF; + } if (fullscreen) { @@ -1563,11 +1591,23 @@ static void SetVideoMode(screen_mode_t *mode, int w, int h) flags |= SDL_RESIZABLE; } - screen = SDL_SetVideoMode(w, h, 8, flags); + screen = SDL_SetVideoMode(w, h, bpp, flags); if (screen == NULL) { - I_Error("Error setting video mode: %s\n", SDL_GetError()); + I_Error("Error setting video mode %ix%ix%ibpp: %s\n", + w, h, bpp, SDL_GetError()); + } + + if (screen->format->BitsPerPixel == 8) + { + screenbuffer = screen; + } + else + { + screenbuffer = SDL_CreateRGBSurface(SDL_SWSURFACE, + screen->w, screen->h, 8, + 0, 0, 0, 0); } // If mode was not set, it must be set now that we know the @@ -1708,24 +1748,19 @@ void I_InitGraphics(void) // Start with a clear black screen // (screen will be flipped after we set the palette) - if (SDL_LockSurface(screen) >= 0) - { - byte *screenpixels; - int y; - - screenpixels = (byte *) screen->pixels; - - for (y=0; y<screen->h; ++y) - memset(screenpixels + screen->pitch * y, 0, screen->w); - - SDL_UnlockSurface(screen); - } + SDL_FillRect(screenbuffer, NULL, 0); // Set the palette doompal = W_CacheLumpName(DEH_String("PLAYPAL"), PU_CACHE); I_SetPalette(doompal); - SDL_SetColors(screen, palette, 0, 256); + SDL_SetColors(screenbuffer, palette, 0, 256); + + if (screen != screenbuffer) + { + SDL_BlitSurface(screenbuffer, NULL, screen, NULL); + SDL_Flip(screen); + } CreateCursors(); @@ -1747,7 +1782,8 @@ void I_InitGraphics(void) // Likewise if the screen pitch is not the same as the width // If we have to multiply, drawing is done to a separate 320x200 buf - native_surface = !SDL_MUSTLOCK(screen) + native_surface = screen == screenbuffer + && !SDL_MUSTLOCK(screen) && screen_mode == &mode_scale_1x && screen->pitch == SCREENWIDTH && aspect_ratio_correct; |