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authorSimon Howard2013-08-10 23:32:29 +0000
committerSimon Howard2013-08-10 23:32:29 +0000
commitb1d51276a264849ded93ce943eb0283c1f4f1aba (patch)
treee274c46741a10f4636bc89e485afcd0b1b59f144
parente33e44276d9fc605d0c5096d4ec85e423e8eec8a (diff)
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Split manpage.template into separate files for different games.
Subversion-branch: /branches/v2-branch Subversion-revision: 2614
-rw-r--r--man/Makefile.am17
-rwxr-xr-xman/docgen11
-rw-r--r--man/doom.template40
-rw-r--r--man/environ.man25
-rw-r--r--man/heretic.template44
-rw-r--r--man/hexen.template44
-rw-r--r--man/manpage.template63
-rw-r--r--man/strife.template83
8 files changed, 257 insertions, 70 deletions
diff --git a/man/Makefile.am b/man/Makefile.am
index 1be69258..c8811db3 100644
--- a/man/Makefile.am
+++ b/man/Makefile.am
@@ -1,5 +1,12 @@
-MANPAGE_GEN_FILES=manpage.template docgen default.cfg.template extra.cfg.template
+MANPAGE_GEN_FILES=\
+ doom.template \
+ heretic.template \
+ hexen.template \
+ strife.template \
+ docgen \
+ default.cfg.template \
+ extra.cfg.template
docdir=$(prefix)/share/doc/@PACKAGE@
@@ -25,7 +32,7 @@ nodist_doc_DATA=INSTALL
chocolate-doom.6: ../src $(MANPAGE_GEN_FILES)
- ./docgen -g doom -m manpage.template ../src ../src/doom > $@
+ ./docgen -g doom -m doom.template ../src ../src/doom > $@
default.cfg.5: ../src default.cfg.template
./docgen -g doom -m default.cfg.template \
@@ -38,7 +45,7 @@ chocolate-doom.cfg.5: ../src extra.cfg.template
chocolate-heretic.6: ../src $(MANPAGE_GEN_FILES)
- ./docgen -g heretic -m manpage.template ../src ../src/heretic > $@
+ ./docgen -g heretic -m heretic.template ../src ../src/heretic > $@
heretic.cfg.5: ../src default.cfg.template
./docgen -g heretic -m default.cfg.template \
@@ -51,7 +58,7 @@ chocolate-heretic.cfg.5: ../src extra.cfg.template
chocolate-hexen.6: ../src $(MANPAGE_GEN_FILES)
- ./docgen -g hexen -m manpage.template ../src ../src/hexen > $@
+ ./docgen -g hexen -m hexen.template ../src ../src/hexen > $@
hexen.cfg.5: ../src default.cfg.template
./docgen -g hexen -m default.cfg.template \
@@ -64,7 +71,7 @@ chocolate-hexen.cfg.5: ../src extra.cfg.template
chocolate-strife.6: ../src $(MANPAGE_GEN_FILES)
- ./docgen -g strife -m manpage.template ../src ../src/strife > $@
+ ./docgen -g strife -m strife.template ../src ../src/strife > $@
strife.cfg.5: ../src default.cfg.template
./docgen -g strife -m default.cfg.template \
diff --git a/man/docgen b/man/docgen
index 219895a2..d9535be8 100755
--- a/man/docgen
+++ b/man/docgen
@@ -34,6 +34,8 @@ import re
import glob
import getopt
+INCLUDE_STATEMENT_RE = re.compile("@include\s+(\S+)")
+
# Find the maximum width of a list of parameters (for plain text output)
def parameter_list_width(params):
@@ -405,8 +407,13 @@ def print_template(template_file, content):
try:
for line in f:
- line = line.replace("@content", content)
- print(line.rstrip())
+ match = INCLUDE_STATEMENT_RE.search(line)
+ if match:
+ filename = match.group(1)
+ print_template(filename, content)
+ else:
+ line = line.replace("@content", content)
+ print(line.rstrip())
finally:
f.close()
diff --git a/man/doom.template b/man/doom.template
new file mode 100644
index 00000000..6ced0017
--- /dev/null
+++ b/man/doom.template
@@ -0,0 +1,40 @@
+.TH chocolate\-doom 6
+.SH NAME
+chocolate\-doom \- historically compatible doom engine
+.SH SYNOPSIS
+.B chocolate\-doom
+[\fIOPTIONS\fR]
+.SH DESCRIPTION
+.PP
+Chocolate Doom is a port of the game Doom designed to behave
+as similar to the original DOS version of Doom as is possible.
+.br
+
+@content
+
+.SH ENVIRONMENT
+This section describes environment variables that control Chocolate Doom's
+behavior.
+@include environ.man
+.SH FILES
+.TP
+\fB$HOME/.chocolate-doom/default.cfg\fR
+The main configuration file for Chocolate Doom. See \fBdefault.cfg\fR(5).
+.TP
+\fB$HOME/.chocolate-doom/chocolate-doom.cfg\fR
+Extra configuration values that are specific to Chocolate Doom and not
+present in Vanilla Doom. See \fBchocolate-doom.cfg\fR(5).
+.SH SEE ALSO
+\fBchocolate-server\fR(6),
+\fBchocolate-setup\fR(6)
+.SH AUTHOR
+Chocolate Doom is written and maintained by Simon Howard. It is based on
+the LinuxDoom source code, released by Id Software.
+.SH COPYRIGHT
+Copyright \(co id Software Inc.
+Copyright \(co 2005-8 Simon Howard.
+.br
+This is free software. You may redistribute copies of it under the terms of
+the GNU General Public License <http://www.gnu.org/licenses/gpl.html>.
+There is NO WARRANTY, to the extent permitted by law.
+
diff --git a/man/environ.man b/man/environ.man
new file mode 100644
index 00000000..502e965c
--- /dev/null
+++ b/man/environ.man
@@ -0,0 +1,25 @@
+.TP
+\fBDOOMWADDIR\fR, \fBDOOMWADPATH\fR
+These environment variables provide paths to search for Doom .WAD files when
+looking for a game IWAD file or a PWAD file specified with the `-file' option.
+\fBDOOMWADDIR\fR specifies a single path in which to look for WAD files,
+while \fBDOOMWWADPATH\fR specifies a colon-separated list of paths to search.
+.TP
+\fBPCSOUND_DRIVER\fR
+When running in PC speaker sound effect mode, this environment variable
+specifies a PC speaker driver to use for sound effect playback. Valid
+options are "Linux" for the Linux console mode driver, "BSD" for the
+NetBSD/OpenBSD PC speaker driver, and "SDL" for SDL-based emulated PC speaker
+playback (using the digital output).
+.TP
+\fBOPL_DRIVER\fR
+When using OPL MIDI playback, this environment variable specifies an
+OPL backend driver to use. Valid options are "SDL" for an SDL-based
+software emulated OPL chip, "Linux" for the Linux hardware OPL driver,
+and "OpenBSD" for the OpenBSD/NetBSD hardware OPL driver.
+
+Generally speaking, a real hardware OPL chip sounds better than software
+emulation; however, modern machines do not often include one. If
+present, it may still require extra work to set up and elevated
+security privileges to access.
+
diff --git a/man/heretic.template b/man/heretic.template
new file mode 100644
index 00000000..78ff12aa
--- /dev/null
+++ b/man/heretic.template
@@ -0,0 +1,44 @@
+.TH chocolate\-heretic 6
+.SH NAME
+chocolate\-heretic \- historically compatible heretic engine
+.SH SYNOPSIS
+.B chocolate\-heretic
+[\fIOPTIONS\fR]
+.SH DESCRIPTION
+.PP
+Chocolate Heretic is a port of the game Heretic that aims to behave
+as similar to the original DOS version of Heretic as possible.
+.br
+
+@content
+
+.SH ENVIRONMENT
+This section describes environment variables that control Chocolate Heretic's
+behavior.
+@include environ.man
+.SH FILES
+.TP
+\fB$HOME/.chocolate-doom/heretic.cfg\fR
+The main configuration file for Chocolate Heretic. See \fBheretic.cfg\fR(5).
+.TP
+\fB$HOME/.chocolate-doom/chocolate-heretic.cfg\fR
+Extra configuration values that are specific to Chocolate Heretic and not
+present in Vanilla Heretic. See \fBchocolate-heretic.cfg\fR(5).
+.SH SEE ALSO
+\fBchocolate-doom\fR(6),
+\fBchocolate-hexen\fR(6),
+\fBchocolate-server\fR(6),
+\fBchocolate-setup\fR(6)
+.SH AUTHOR
+Chocolate Heretic is part of the Chocolate Doom project, written and
+maintained by Simon Howard. It is based on the Heretic source code,
+released by Raven Software.
+.SH COPYRIGHT
+Copyright \(co id Software Inc.
+Copyright \(co Raven Software Inc.
+Copyright \(co 2005-2013 Simon Howard.
+.br
+This is free software. You may redistribute copies of it under the terms of
+the GNU General Public License <http://www.gnu.org/licenses/gpl.html>.
+There is NO WARRANTY, to the extent permitted by law.
+
diff --git a/man/hexen.template b/man/hexen.template
new file mode 100644
index 00000000..f0482e40
--- /dev/null
+++ b/man/hexen.template
@@ -0,0 +1,44 @@
+.TH chocolate\-hexen 6
+.SH NAME
+chocolate\-hexen \- historically compatible hexen engine
+.SH SYNOPSIS
+.B chocolate\-hexen
+[\fIOPTIONS\fR]
+.SH DESCRIPTION
+.PP
+Chocolate Hexen is a port of the game Hexen that aims to behave
+as similar to the original DOS version of Hexen as possible.
+.br
+
+@content
+
+.SH ENVIRONMENT
+This section describes environment variables that control Chocolate Hexen's
+behavior.
+@include environ.man
+.SH FILES
+.TP
+\fB$HOME/.chocolate-doom/hexen.cfg\fR
+The main configuration file for Chocolate Hexen. See \fBhexen.cfg\fR(5).
+.TP
+\fB$HOME/.chocolate-doom/chocolate-hexen.cfg\fR
+Extra configuration values that are specific to Chocolate Hexen and not
+present in Vanilla Hexen. See \fBchocolate-hexen.cfg\fR(5).
+.SH SEE ALSO
+\fBchocolate-doom\fR(6),
+\fBchocolate-heretic\fR(6),
+\fBchocolate-server\fR(6),
+\fBchocolate-setup\fR(6)
+.SH AUTHOR
+Chocolate Hexen is part of the Chocolate Doom project, written and
+maintained by Simon Howard. It is based on the Hexen source code,
+released by Raven Software.
+.SH COPYRIGHT
+Copyright \(co id Software Inc.
+Copyright \(co Raven Software Inc.
+Copyright \(co 2005-2013 Simon Howard.
+.br
+This is free software. You may redistribute copies of it under the terms of
+the GNU General Public License <http://www.gnu.org/licenses/gpl.html>.
+There is NO WARRANTY, to the extent permitted by law.
+
diff --git a/man/manpage.template b/man/manpage.template
deleted file mode 100644
index 41f06dc0..00000000
--- a/man/manpage.template
+++ /dev/null
@@ -1,63 +0,0 @@
-.TH chocolate\-doom 6
-.SH NAME
-chocolate\-doom \- historically compatible doom engine
-.SH SYNOPSIS
-.B chocolate\-doom
-[\fIOPTIONS\fR]
-.SH DESCRIPTION
-.PP
-Chocolate Doom is a modern doom engine designed to behave
-as similar to the original doom game as is possible.
-.br
-
-@content
-
-.SH ENVIRONMENT
-This section describes environment variables that control Chocolate Doom's
-behavior.
-.TP
-\fBDOOMWADDIR\fR, \fBDOOMWADPATH\fR
-These environment variables provide paths to search for Doom .WAD files when
-looking for a game IWAD file or a PWAD file specified with the `-file' option.
-\fBDOOMWADDIR\fR specifies a single path in which to look for WAD files,
-while \fBDOOMWWADPATH\fR specifies a colon-separated list of paths to search.
-.TP
-\fBPCSOUND_DRIVER\fR
-When running in PC speaker sound effect mode, this environment variable
-specifies a PC speaker driver to use for sound effect playback. Valid
-options are "Linux" for the Linux console mode driver, "BSD" for the
-NetBSD/OpenBSD PC speaker driver, and "SDL" for SDL-based emulated PC speaker
-playback (using the digital output).
-.TP
-\fBOPL_DRIVER\fR
-When using OPL MIDI playback, this environment variable specifies an
-OPL backend driver to use. Valid options are "SDL" for an SDL-based
-software emulated OPL chip, "Linux" for the Linux hardware OPL driver,
-and "OpenBSD" for the OpenBSD/NetBSD hardware OPL driver.
-
-Generally speaking, a real hardware OPL chip sounds better than software
-emulation; however, modern machines do not often include one. If
-present, it may still require extra work to set up and elevated
-security privileges to access.
-.SH FILES
-.TP
-\fB$HOME/.chocolate-doom/default.cfg\fR
-The main configuration file for Chocolate Doom. See \fBdefault.cfg\fR(5).
-.TP
-\fB$HOME/.chocolate-doom/chocolate-doom.cfg\fR
-Extra configuration values that are specific to Chocolate Doom and not
-present in Vanilla Doom. See \fBchocolate-doom.cfg\fR(5).
-.SH SEE ALSO
-\fBchocolate-server\fR(6),
-\fBchocolate-setup\fR(6)
-.SH AUTHOR
-Chocolate Doom is written and maintained by Simon Howard. It is based on
-the LinuxDoom source code, released by Id Software.
-.SH COPYRIGHT
-Copyright \(co id Software Inc.
-Copyright \(co 2005-8 Simon Howard.
-.br
-This is free software. You may redistribute copies of it under the terms of
-the GNU General Public License <http://www.gnu.org/licenses/gpl.html>.
-There is NO WARRANTY, to the extent permitted by law.
-
diff --git a/man/strife.template b/man/strife.template
new file mode 100644
index 00000000..043a2474
--- /dev/null
+++ b/man/strife.template
@@ -0,0 +1,83 @@
+.TH chocolate\-strife 6
+.SH NAME
+chocolate\-strife \- historically compatible strife engine
+.SH SYNOPSIS
+.B chocolate\-strife
+[\fIOPTIONS\fR]
+.SH DESCRIPTION
+.PP
+Chocolate Strife is an accurate and complete recreation of Rogue
+Entertainment's "Strife: Quest for the Sigil". It was created through
+more than two years of reverse engineering effort with the blessings
+of the original programmers of the game (see the section HISTORY below).
+
+@content
+
+.SH ENVIRONMENT
+This section describes environment variables that control Chocolate Strife's
+behavior.
+@include environ.man
+
+.SH FILES
+.TP
+\fB$HOME/.chocolate-doom/strife.cfg\fR
+The main configuration file for Chocolate Strife. See \fBstrife.cfg\fR(5).
+.TP
+\fB$HOME/.chocolate-doom/chocolate-strife.cfg\fR
+Extra configuration values that are specific to Chocolate Strife and not
+present in Vanilla Strife. See \fBchocolate-strife.cfg\fR(5).
+.SH SEE ALSO
+\fBchocolate-strife\fR(6),
+\fBchocolate-server\fR(6),
+\fBchocolate-setup\fR(6)
+
+.SH HISTORY
+The source code for Strife was lost, which means, unlike the code for all the
+other commercial DOOM-engine games, it cannot be released. The only access we
+have to the code is the binary executable file. Reverse engineering tools
+were employed to disassemble and decompile the executables, which were cross-
+referenced against the Linux DOOM and DOS Heretic sources and painstakingly
+combed over multiple times, instruction-by-instruction, to ensure that the
+resulting Chocolate-Doom-based executable is as close as possible to the
+original.
+
+.SH LEGALITY
+Reverse engineering is a protected activity so long as the original code is
+not used directly in the product. Due to the vast amount of information lost
+through the process of compilation, and the need to refactor large portions
+of code in order to eliminate non-portable idioms or to adapt them properly to
+Chocolate Doom's framework, the resulting code behaves the same, but is not
+the *same* code.
+
+In addition, James Monroe and John Carmack have both stated that they have no
+objections to the project. Because they are the original authors of the code,
+and neither Rogue nor their publisher, Velocity, Inc., exist any longer as
+legal entities, this is effectively legal permission.
+
+.SH BUGS
+Chocolate Strife is almost, but not entirely perfect, in recreating the
+behavior of Vanilla Strife. Help us by reporting any discrepancies you
+might notice between this executable and the vanilla DOS program.
+
+However, do *not* report any glitch that you can replicate in the vanilla EXE
+as a bug. The point of Chocolate Strife, like Chocolate Doom before it, is to
+be as bug-compatible with the original game as possible. Also be aware that
+some glitches are impossible to compatibly recreate, and wherever this is the
+case, Chocolate Strife has erred on the side of not crashing the program,
+for example by initializing pointers to NULL rather than using them without
+setting a value first.
+
+.SH AUTHORS
+Chocolate Strife is part of the Chocolate Doom project. It was reverse
+engineered from the DOS versions of Strife by James Haley and Samuel
+Villarreal.
+Chocolate Doom was written and maintained by Simon Howard, and is based
+on the LinuxDoom source code released by Id Software.
+.SH COPYRIGHT
+Copyright \(co id Software Inc.
+Copyright \(co 2005-2013 Simon Howard, James Haley, Samuel Villarreal.
+.br
+This is free software. You may redistribute copies of it under the terms of
+the GNU General Public License <http://www.gnu.org/licenses/gpl.html>.
+There is NO WARRANTY, to the extent permitted by law.
+