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author | Simon Howard | 2008-10-01 19:56:32 +0000 |
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committer | Simon Howard | 2008-10-01 19:56:32 +0000 |
commit | b574dd5b0d59bff2d05eaf1f131897bd9b5c280d (patch) | |
tree | 851af4252f596f81739fc1197467637996b5d110 | |
parent | 3f0353636cf02eef23e3966d864c2cb79da1decf (diff) | |
download | chocolate-doom-b574dd5b0d59bff2d05eaf1f131897bd9b5c280d.tar.gz chocolate-doom-b574dd5b0d59bff2d05eaf1f131897bd9b5c280d.tar.bz2 chocolate-doom-b574dd5b0d59bff2d05eaf1f131897bd9b5c280d.zip |
Update HH-TODO.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1321
-rw-r--r-- | HH-TODO | 9 |
1 files changed, 0 insertions, 9 deletions
@@ -21,27 +21,18 @@ Heretic: * Screensaver mode Hexen: - * Merge v_video.c to common version and delete duplicate * Merge r_draw.c to common version and delete duplicate * Remove duplicates: - - Key definitions - - Angles - Skill levels - - Events - - Endianness macros - - i_system - - argv * Multiplayer code to use Chocolate Doom multiplayer code. * WAD code to use the new locking API * Config file code to use m_config.c (and add H/H-specific variables) * Use the common i_sound API. Frequency shifting? * Use the common cheats code * Update input code to work properly with vanilla_keyboard_mapping - * MAXINT -> INT_MAX, etc. * Check for endianness assumptions (shouldn't be too bad if it was developed on NeXT) * Savegame code to write structures predictably and endianness-correct - * Remove NeXT and WATCOMC defines * Structure packing macros for structures read from disk * Screensaver mode |