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author | Simon Howard | 2008-12-10 20:20:10 +0000 |
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committer | Simon Howard | 2008-12-10 20:20:10 +0000 |
commit | baf0aa3a5356ea07956608ff43833d6cee6f85ae (patch) | |
tree | 8d549e4bed72e6fba100f1dffc3d043a46d3758a | |
parent | c04e96584870a9bf95a508937cde224e1d640b7a (diff) | |
download | chocolate-doom-baf0aa3a5356ea07956608ff43833d6cee6f85ae.tar.gz chocolate-doom-baf0aa3a5356ea07956608ff43833d6cee6f85ae.tar.bz2 chocolate-doom-baf0aa3a5356ea07956608ff43833d6cee6f85ae.zip |
Fix crash when playing Doom 1 levels.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1420
-rw-r--r-- | src/wi_stuff.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/wi_stuff.c b/src/wi_stuff.c index 238462de..5e87069e 100644 --- a/src/wi_stuff.c +++ b/src/wi_stuff.c @@ -427,7 +427,7 @@ void WI_drawLF(void) { int y = WI_TITLEY; - if (wbs->last < NUMCMAPS) + if (gamemode != commercial || wbs->last < NUMCMAPS) { // draw <LevelName> V_DrawPatch((SCREENWIDTH - SHORT(lnames[wbs->last]->width))/2, |