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author | James Haley | 2010-09-19 21:46:22 +0000 |
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committer | James Haley | 2010-09-19 21:46:22 +0000 |
commit | d48b48bd9a0657b81af7769dbf364dcac69eb783 (patch) | |
tree | 6f314d8f237d076385381e405d81ef2e4be8472b | |
parent | ffb95c420a3037021f352fa35268a9750bed37f5 (diff) | |
download | chocolate-doom-d48b48bd9a0657b81af7769dbf364dcac69eb783.tar.gz chocolate-doom-d48b48bd9a0657b81af7769dbf364dcac69eb783.tar.bz2 chocolate-doom-d48b48bd9a0657b81af7769dbf364dcac69eb783.zip |
Functional inventory status bar cursor and item rendering. Fix for
P_GiveInventoryItem to return proper value at end of function.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2124
-rw-r--r-- | src/strife/p_dialog.c | 2 | ||||
-rw-r--r-- | src/strife/st_stuff.c | 201 |
2 files changed, 172 insertions, 31 deletions
diff --git a/src/strife/p_dialog.c b/src/strife/p_dialog.c index acd5a420..a7ef8107 100644 --- a/src/strife/p_dialog.c +++ b/src/strife/p_dialog.c @@ -686,7 +686,7 @@ boolean P_GiveInventoryItem(player_t *player, int sprnum, mobjtype_t type) else
ok = false;
- return true;
+ return ok;
}
//
diff --git a/src/strife/st_stuff.c b/src/strife/st_stuff.c index cacab9ee..69803f08 100644 --- a/src/strife/st_stuff.c +++ b/src/strife/st_stuff.c @@ -57,6 +57,7 @@ // Needs access to LFB. #include "v_video.h" +#include "i_swap.h" // State. #include "doomstat.h" @@ -64,6 +65,7 @@ // Data. #include "dstrings.h" #include "sounds.h" +#include "m_controls.h" // // STATUS BAR DATA @@ -82,8 +84,6 @@ // Location of status bar #define ST_X 0 -#define ST_FX 143 - // Location and size of statistics, // justified according to widget type. // Problem is, within which space? STbar? Screen? @@ -210,8 +210,8 @@ // * Removed more faces, keyboxes, st_randomnumber // graphics are drawn to a backing screen and blitted to the real screen -byte *st_backing_screen; - +//byte *st_backing_screen; - [STRIFE]: Unused. + // main player in game static player_t* plyr; @@ -233,12 +233,14 @@ static boolean st_displaypopup; // haleyjd 09/01/10: [STRIFE] sbar -> invback // main inventory background and other bits -static patch_t* invback; // main bar -static patch_t* invtop; // top bit -static patch_t* invpop; // popup frame with text -static patch_t* invpop2; // plain popup frame -static patch_t* invpbak; // popup background w/details -static patch_t* invpbak2; // plain popup background +static patch_t* invback; // main bar +static patch_t* stback; // multiplayer background +static patch_t* invtop; // top bit +static patch_t* invpop; // popup frame with text +static patch_t* invpop2; // plain popup frame +static patch_t* invpbak; // popup background w/details +static patch_t* invpbak2; // plain popup background +static patch_t* invcursor; // cursor // haleyjd 09/01/10: [STRIFE] Replaced tallnum, shortnum w/inv fonts // 0-9, green numbers @@ -289,6 +291,9 @@ cheatseq_t cheat_powerup[7] = // STRIFE-TODO //cheatseq_t cheat_choppers = CHEAT("idchoppers", 0); [STRIFE] no such thing +// Forward declarations: +void ST_drawNumFontY(int x, int y, int num); +void ST_drawNumFontY2(int x, int y, int num); // // STATUS BAR CODE @@ -299,21 +304,67 @@ void ST_refreshBackground(void) { if (st_statusbaron) { - V_UseBuffer(st_backing_screen); + int firstinventory, icon_x, num_x, i, numdrawn; + + // haleyjd 09/19/10: No backscreen caching in Strife. + //V_UseBuffer(st_backing_screen); + + // TODO: only sometimes drawing? + + plyr->st_update = false; + + // draw main status bar + V_DrawPatch(ST_X, ST_Y, invback); + + // draw multiplayer armor backdrop if netgame + if(netgame) + V_DrawPatch(ST_X, 173, stback); - V_DrawPatch(ST_X, 0, invback); + if(plyr->inventorycursor >= 6) + firstinventory = plyr->inventorycursor - 5; + else + firstinventory = 0; - // haleyjd 09/01/10: STRIFE-TODO: status bar stuff - /* - if (netgame) - V_DrawPatch(ST_FX, 0, faceback); - */ - V_RestoreBuffer(); + // Draw cursor. + if(plyr->numinventory) + { + V_DrawPatch(35 * (plyr->inventorycursor - firstinventory) + 42, + 180, invcursor); + } - V_CopyRect(ST_X, 0, st_backing_screen, ST_WIDTH, ST_HEIGHT, ST_X, ST_Y); + // Draw inventory bar + for(num_x = 68, icon_x = 48, i = firstinventory, numdrawn = 0; + num_x < 278; + num_x += 35, icon_x += 35, i++, numdrawn++) + { + int lumpnum; + patch_t *patch; + char iconname[8]; + + if(plyr->numinventory <= numdrawn) + break; + + DEH_snprintf(iconname, sizeof(iconname), "I_%s", + DEH_String(sprnames[plyr->inventory[i].sprite])); + + lumpnum = W_CheckNumForName(iconname); + if(lumpnum == -1) + patch = W_CacheLumpName(DEH_String("STCFN063"), PU_CACHE); + else + patch = W_CacheLumpNum(lumpnum, PU_STATIC); + + V_DrawPatch(icon_x, 182, patch); + ST_drawNumFontY(num_x, 191, plyr->inventory[i].amount); + } + + // haleyjd 09/19/10: nope, not in Strife. + //V_RestoreBuffer(); + //V_CopyRect(ST_X, 0, st_backing_screen, ST_WIDTH, ST_HEIGHT, ST_X, ST_Y); } } +// [STRIFE] +static char st_msgbuf[52]; // Respond to keyboard input events, // intercept cheats. @@ -347,6 +398,47 @@ ST_Responder (event_t* ev) if(ev->type != ev_keydown) return false; + // keydown events + if(ev->data2 == key_invquery) // inventory query + { + inventory_t *inv = &(plyr->inventory[plyr->inventorycursor]); + if(inv->amount) + { + DEH_snprintf(st_msgbuf, sizeof(st_msgbuf), "%d %s", + inv->amount, + DEH_String(mobjinfo[inv->type].name)); + plyr->message = st_msgbuf; + } + } + + // TODO: popup stuff here + + if(ev->data2 == key_invleft) // inventory move left + { + if(plyr->inventorycursor > 0) + plyr->inventorycursor--; + return true; + } + else if(ev->data2 == key_invright) + { + if(plyr->inventorycursor < plyr->numinventory - 1) + plyr->inventorycursor++; + return true; + } + else if(ev->data2 == key_invhome) + { + plyr->inventorycursor = 0; + return true; + } + else if(ev->data2 == key_invend) + { + if(plyr->numinventory) + plyr->inventorycursor = plyr->numinventory - 1; + else + plyr->inventorycursor = 0; + return true; + } + // // [STRIFE] Cheats which are allowed in netgames/demos: // @@ -735,6 +827,47 @@ void ST_drawWidgets(boolean refresh) } */ +// +// ST_drawNumFontY +// +// haleyjd 09/19/10: [STRIFE] New function +// Draws a small yellow number for inventory etc. +// +void ST_drawNumFontY(int x, int y, int num) +{ + if(!num) + V_DrawPatch(x, y, invfonty[0]); + + while(num) + { + V_DrawPatch(x, y, invfonty[num % 10]); + x -= SHORT(invfonty[0]->width) + 1; + num /= 10; + } +} + +// +// ST_drawNumFontY2 +// +// haleyjd 09/19/10: [STRIFE] New function +// As above, but turns negative numbers into zero. +// +void ST_drawNumFontY2(int x, int y, int num) +{ + if(!num) + V_DrawPatch(x, y, invfonty[0]); + + if(num < 0) + num = 0; + + while(num) + { + V_DrawPatchDirect(x, y, invfonty[num % 10]); + x -= SHORT(invfonty[0]->width) + 1; + num /= 10; + } +} + void ST_doRefresh(void) { st_firsttime = false; @@ -759,9 +892,9 @@ void ST_Drawer (boolean fullscreen, boolean refresh) // haleyjd 09/01/10: STRIFE-TODO: work out statbar details // If just after ST_Start(), refresh all - if (st_firsttime) ST_doRefresh(); + /*if (st_firsttime)*/ ST_doRefresh(); // Otherwise, update as little as possible - else ST_diffDraw(); + /*else*/ ST_diffDraw(); } // @@ -780,11 +913,12 @@ boolean ST_DrawExternal(void) } else { - // STRIFE-TODO: - // ST_drawNumFontY2(15, 194, plyr->health); - // v5 = weaponinfo[plyr->readyweapon].ammo; - // if (v5 != am_noammo) - // ST_drawNumFontY2(310, 194, plyr->ammo[v5]); + ammotype_t ammo; + + ST_drawNumFontY2(15, 194, plyr->health); + ammo = weaponinfo[plyr->readyweapon].ammo; + if (ammo != am_noammo) + ST_drawNumFontY2(310, 194, plyr->ammo[ammo]); } if(!st_displaypopup) @@ -822,8 +956,12 @@ static void ST_loadUnloadGraphics(load_callback_t callback) callback(namebuf, &invfonty[i]); } - // haleyjd 08/31/10: [STRIFE] - // * No face - STRIFE-TODO: but there are similar color patches, which appear behind the armor in deathmatch... + // haleyjd 09/19/10: [STRIFE] + // * No face, but there is this patch, which appears behind the armor + DEH_snprintf(namebuf, 9, "STBACK0%d", consoleplayer + 1); + if(netgame) + callback(namebuf, &stback); + // 09/01/10: // * Removed all unused DOOM stuff (arms, numbers, %, etc). @@ -835,6 +973,7 @@ static void ST_loadUnloadGraphics(load_callback_t callback) callback(DEH_String("INVPOP2"), &invpop2); callback(DEH_String("INVPBAK"), &invpbak); callback(DEH_String("INVPBAK2"), &invpbak2); + callback(DEH_String("INVCURS"), &invcursor); } static void ST_loadCallback(char *lumpname, patch_t **variable) @@ -1003,7 +1142,7 @@ void ST_Start (void) void ST_Stop (void) { if (st_stopped) - return; + return; I_SetPalette (W_CacheLumpNum (lu_palette, PU_CACHE)); @@ -1013,6 +1152,8 @@ void ST_Stop (void) void ST_Init (void) { ST_loadData(); - st_backing_screen = (byte *) Z_Malloc(ST_WIDTH * ST_HEIGHT, PU_STATIC, 0); + + // haleyjd 09/19/10: This is not used by Strife. More memory for voices! + //st_backing_screen = (byte *) Z_Malloc(ST_WIDTH * ST_HEIGHT, PU_STATIC, 0); } |