diff options
author | Simon Howard | 2006-12-22 15:18:12 +0000 |
---|---|---|
committer | Simon Howard | 2006-12-22 15:18:12 +0000 |
commit | eaa92320c8b89b41bfc3c296f1a23ec74fe2abc0 (patch) | |
tree | 57066db09bdcae9bb58ed787033ae095a2e87a8c | |
parent | 280cf312c74c227b3651f92a8e465f5e060f2f9c (diff) | |
download | chocolate-doom-eaa92320c8b89b41bfc3c296f1a23ec74fe2abc0.tar.gz chocolate-doom-eaa92320c8b89b41bfc3c296f1a23ec74fe2abc0.tar.bz2 chocolate-doom-eaa92320c8b89b41bfc3c296f1a23ec74fe2abc0.zip |
Update NEWS.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 798
-rw-r--r-- | NEWS | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -36,6 +36,8 @@ The game runs in 320x240/640x480 instead, with black borders. The system automatically adjusts to this if closer modes are unavailable. + * Aspect ratio correction: you can (also) run at 640x480 without black + borders at the top and bottom of the screen. * Working three-screen mode, as seen in early versions of Doom! To test this out, put three computers on a LAN and type: chocolate-doom -server @@ -68,6 +70,8 @@ * It is now possible to record demos of unlimited length (by default, the Vanilla limit still applies, but it can now be disabled). * Autoadjusting the screen mode can now be disabled. + * On Windows, the registry is queried to detect installed versions of + Doom and automatically locate IWAD files. Portability improvements: * Chocolate Doom now compiles and runs cleanly on MacOS X. Huge |