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authorSimon Howard2006-12-22 15:18:12 +0000
committerSimon Howard2006-12-22 15:18:12 +0000
commiteaa92320c8b89b41bfc3c296f1a23ec74fe2abc0 (patch)
tree57066db09bdcae9bb58ed787033ae095a2e87a8c
parent280cf312c74c227b3651f92a8e465f5e060f2f9c (diff)
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Update NEWS.
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 798
-rw-r--r--NEWS4
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diff --git a/NEWS b/NEWS
index 77ba1ad7..74a4f2f8 100644
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+++ b/NEWS
@@ -36,6 +36,8 @@
The game runs in 320x240/640x480 instead, with black borders.
The system automatically adjusts to this if closer modes are
unavailable.
+ * Aspect ratio correction: you can (also) run at 640x480 without black
+ borders at the top and bottom of the screen.
* Working three-screen mode, as seen in early versions of Doom!
To test this out, put three computers on a LAN and type:
chocolate-doom -server
@@ -68,6 +70,8 @@
* It is now possible to record demos of unlimited length (by default,
the Vanilla limit still applies, but it can now be disabled).
* Autoadjusting the screen mode can now be disabled.
+ * On Windows, the registry is queried to detect installed versions of
+ Doom and automatically locate IWAD files.
Portability improvements:
* Chocolate Doom now compiles and runs cleanly on MacOS X. Huge