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authorSimon Howard2014-03-02 16:25:11 -0500
committerSimon Howard2014-03-02 16:25:11 -0500
commitecf457ddcbf481b451f37474b057a06e7d843b66 (patch)
treeba9cdba96dc030ecab8a8420596cccb821f375a3
parent18efe412b69bf733c2a9cd544212e4fd3a3c636a (diff)
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doom: Reverse detail graphic for BFG edition.
Use "ON" to mean "high detail", "OFF" for "low detail". The logic was backwards.
-rw-r--r--src/doom/m_menu.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/doom/m_menu.c b/src/doom/m_menu.c
index 97c080c8..306a139f 100644
--- a/src/doom/m_menu.c
+++ b/src/doom/m_menu.c
@@ -1007,7 +1007,7 @@ void M_DrawOptions(void)
// the BFG edition IWADs, use the "ON"/"OFF" graphics instead.
if (bfgedition)
{
- detail_patch = msgNames[detailLevel];
+ detail_patch = msgNames[!detailLevel];
}
else
{