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author | Simon Howard | 2014-03-02 16:25:11 -0500 |
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committer | Simon Howard | 2014-03-02 16:25:11 -0500 |
commit | ecf457ddcbf481b451f37474b057a06e7d843b66 (patch) | |
tree | ba9cdba96dc030ecab8a8420596cccb821f375a3 | |
parent | 18efe412b69bf733c2a9cd544212e4fd3a3c636a (diff) | |
download | chocolate-doom-ecf457ddcbf481b451f37474b057a06e7d843b66.tar.gz chocolate-doom-ecf457ddcbf481b451f37474b057a06e7d843b66.tar.bz2 chocolate-doom-ecf457ddcbf481b451f37474b057a06e7d843b66.zip |
doom: Reverse detail graphic for BFG edition.
Use "ON" to mean "high detail", "OFF" for "low detail". The logic was
backwards.
-rw-r--r-- | src/doom/m_menu.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/doom/m_menu.c b/src/doom/m_menu.c index 97c080c8..306a139f 100644 --- a/src/doom/m_menu.c +++ b/src/doom/m_menu.c @@ -1007,7 +1007,7 @@ void M_DrawOptions(void) // the BFG edition IWADs, use the "ON"/"OFF" graphics instead. if (bfgedition) { - detail_patch = msgNames[detailLevel]; + detail_patch = msgNames[!detailLevel]; } else { |