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author | Simon Howard | 2008-07-29 18:06:04 +0000 |
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committer | Simon Howard | 2008-07-29 18:06:04 +0000 |
commit | f20afa3e1339e3a84a35351c4832bc075d3b6f03 (patch) | |
tree | 1d56ab72fc81ff8ce212723634507848ba407a79 | |
parent | 3d4af636e71625438ab756d80a328dcbc6850e51 (diff) | |
download | chocolate-doom-f20afa3e1339e3a84a35351c4832bc075d3b6f03.tar.gz chocolate-doom-f20afa3e1339e3a84a35351c4832bc075d3b6f03.tar.bz2 chocolate-doom-f20afa3e1339e3a84a35351c4832bc075d3b6f03.zip |
Don't do the Final Doom teleport quirk with Chex Quest, as chex.exe
doesn't do it.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1162
-rw-r--r-- | src/p_telept.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/p_telept.c b/src/p_telept.c index 8b5ced82..abd307c5 100644 --- a/src/p_telept.c +++ b/src/p_telept.c @@ -107,8 +107,11 @@ EV_Teleport // fraggle: this was changed in final doom, // problem between normal doom2 1.9 and final doom + // + // Note that although chex.exe is based on Final Doom, + // it does not have this quirk. - if (gameversion < exe_final) + if (gameversion < exe_final || gameversion == exe_chex) thing->z = thing->floorz; if (thing->player) |