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author | Simon Howard | 2005-09-27 22:33:42 +0000 |
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committer | Simon Howard | 2005-09-27 22:33:42 +0000 |
commit | f22561be3ef02d8b7c4f7c2720654aa797d6e24e (patch) | |
tree | 6aef89a91edea64738117dfe8390012c110417de | |
parent | f69e905d9c7b0d4d3ec9f2d5f268173b916e0e60 (diff) | |
download | chocolate-doom-f22561be3ef02d8b7c4f7c2720654aa797d6e24e.tar.gz chocolate-doom-f22561be3ef02d8b7c4f7c2720654aa797d6e24e.tar.bz2 chocolate-doom-f22561be3ef02d8b7c4f7c2720654aa797d6e24e.zip |
Always use SDL_Flip to update the screen. Fixes problems in Windows when
running fullscreen, introduced by fixes to the disk icon code.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 140
-rw-r--r-- | src/i_video.c | 78 |
1 files changed, 43 insertions, 35 deletions
diff --git a/src/i_video.c b/src/i_video.c index 903883ff..d89c8561 100644 --- a/src/i_video.c +++ b/src/i_video.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: i_video.c 134 2005-09-26 21:44:30Z fraggle $ +// $Id: i_video.c 140 2005-09-27 22:33:42Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -22,6 +22,10 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.33 2005/09/27 22:33:42 fraggle +// Always use SDL_Flip to update the screen. Fixes problems in Windows when +// running fullscreen, introduced by fixes to the disk icon code. +// // Revision 1.32 2005/09/26 21:44:30 fraggle // Fix melting crap on startup - oops // @@ -137,7 +141,7 @@ //----------------------------------------------------------------------------- static const char -rcsid[] = "$Id: i_video.c 134 2005-09-26 21:44:30Z fraggle $"; +rcsid[] = "$Id: i_video.c 140 2005-09-27 22:33:42Z fraggle $"; #include <SDL.h> #include <ctype.h> @@ -511,22 +515,14 @@ void UpdateGrab(void) } // Update a small portion of the screen +// +// Does 2x stretching and buffer blitting if neccessary -static void UpdateArea(int x1, int y1, int x2, int y2, boolean always_update) +static void BlitArea(int x1, int y1, int x2, int y2) { int w = x2 - x1; int h = y2 - y1; - if (palette_to_set && !always_update) - { - // If we have a palette to set, the only way to update is to - // update the entire screen - // If we are only updating part of the screen (disk icon), we - // cannot update the screen - - return; - } - if (screenmultiply == 1 && !native_surface) { byte *bufp, *screenp; @@ -585,22 +581,21 @@ static void UpdateArea(int x1, int y1, int x2, int y2, boolean always_update) SDL_UnlockSurface(screen); } +} - // draw to screen - - if (palette_to_set) - { - SDL_SetColors(screen, palette, 0, 256); - palette_to_set = 0; - } - else - { - SDL_UpdateRect(screen, - x1 * screenmultiply, - y1 * screenmultiply, - w * screenmultiply, - h * screenmultiply); - } +void UpdateRect(int x1, int y1, int x2, int y2) +{ + // Do stretching and blitting + + BlitArea(x1, y1, x2, y2); + + // Update the area + + SDL_UpdateRect(screen, + x1 * screenmultiply, + y1 * screenmultiply, + (x2-x1) * screenmultiply, + (y2-y1) * screenmultiply); } void I_BeginRead(void) @@ -625,9 +620,8 @@ void I_BeginRead(void) memcpy(screenloc, disk_image + y * disk_image_w, disk_image_w); } - UpdateArea(SCREENWIDTH - disk_image_w, SCREENHEIGHT - disk_image_h, - SCREENWIDTH, SCREENHEIGHT, - false); + UpdateRect(SCREENWIDTH - disk_image_w, SCREENHEIGHT - disk_image_h, + SCREENWIDTH, SCREENHEIGHT); } void I_EndRead(void) @@ -649,9 +643,8 @@ void I_EndRead(void) memcpy(screenloc, saved_background + y * disk_image_w, disk_image_w); } - UpdateArea(SCREENWIDTH - disk_image_w, SCREENHEIGHT - disk_image_h, - SCREENWIDTH, SCREENHEIGHT, - false); + UpdateRect(SCREENWIDTH - disk_image_w, SCREENHEIGHT - disk_image_h, + SCREENWIDTH, SCREENHEIGHT); } // @@ -689,7 +682,22 @@ void I_FinishUpdate (void) } - UpdateArea(0, 0, SCREENWIDTH, SCREENHEIGHT, true); + // draw to screen + + BlitArea(0, 0, SCREENWIDTH, SCREENHEIGHT); + + // If we have a palette to set, the act of setting the palette + // updates the screen + + if (palette_to_set) + { + SDL_SetColors(screen, palette, 0, 256); + palette_to_set = 0; + } + else + { + SDL_Flip(screen); + } } |