diff options
author | Simon Howard | 2014-09-13 05:15:05 -0400 |
---|---|---|
committer | Simon Howard | 2014-09-13 05:15:05 -0400 |
commit | f716939956e0da16d20b18ea63b5a49b4038da15 (patch) | |
tree | e0629bc70f6b822151a8267db49d6299d0c9c85d | |
parent | cb72358ee930b29f4840b04bbb81f8d8444ce481 (diff) | |
download | chocolate-doom-f716939956e0da16d20b18ea63b5a49b4038da15.tar.gz chocolate-doom-f716939956e0da16d20b18ea63b5a49b4038da15.tar.bz2 chocolate-doom-f716939956e0da16d20b18ea63b5a49b4038da15.zip |
Add vld_ prefix for vldoor_e enum values.
It was pointed out to me recently that vldoor_e has enum values
named 'open' and 'close'. These can potentially conflict with POSIX
standard functions that have the same names, if the right header
files are included.
This doesn't currently cause any problems. However, to avoid any
possibility of a conflict occurring if a different compiler is used,
add a vld_ prefix to all the enum values, to namespace them.
-rw-r--r-- | src/doom/p_doors.c | 60 | ||||
-rw-r--r-- | src/doom/p_enemy.c | 4 | ||||
-rw-r--r-- | src/doom/p_spec.c | 30 | ||||
-rw-r--r-- | src/doom/p_spec.h | 16 | ||||
-rw-r--r-- | src/doom/p_switch.c | 28 | ||||
-rw-r--r-- | src/heretic/p_doors.c | 38 | ||||
-rw-r--r-- | src/heretic/p_spec.c | 20 | ||||
-rw-r--r-- | src/heretic/p_spec.h | 10 | ||||
-rw-r--r-- | src/heretic/p_switch.c | 12 | ||||
-rw-r--r-- | src/strife/p_dialog.c | 8 | ||||
-rw-r--r-- | src/strife/p_doors.c | 76 | ||||
-rw-r--r-- | src/strife/p_enemy.c | 6 | ||||
-rw-r--r-- | src/strife/p_inter.c | 8 | ||||
-rw-r--r-- | src/strife/p_spec.c | 38 | ||||
-rw-r--r-- | src/strife/p_spec.h | 22 | ||||
-rw-r--r-- | src/strife/p_switch.c | 50 |
16 files changed, 213 insertions, 213 deletions
diff --git a/src/doom/p_doors.c b/src/doom/p_doors.c index 697065ff..cafab0f4 100644 --- a/src/doom/p_doors.c +++ b/src/doom/p_doors.c @@ -66,17 +66,17 @@ void T_VerticalDoor (vldoor_t* door) { switch(door->type) { - case blazeRaise: + case vld_blazeRaise: door->direction = -1; // time to go back down S_StartSound(&door->sector->soundorg, sfx_bdcls); break; - case normal: + case vld_normal: door->direction = -1; // time to go back down S_StartSound(&door->sector->soundorg, sfx_dorcls); break; - case close30ThenOpen: + case vld_close30ThenOpen: door->direction = 1; S_StartSound(&door->sector->soundorg, sfx_doropn); break; @@ -93,9 +93,9 @@ void T_VerticalDoor (vldoor_t* door) { switch(door->type) { - case raiseIn5Mins: + case vld_raiseIn5Mins: door->direction = 1; - door->type = normal; + door->type = vld_normal; S_StartSound(&door->sector->soundorg, sfx_doropn); break; @@ -115,20 +115,20 @@ void T_VerticalDoor (vldoor_t* door) { switch(door->type) { - case blazeRaise: - case blazeClose: + case vld_blazeRaise: + case vld_blazeClose: door->sector->specialdata = NULL; P_RemoveThinker (&door->thinker); // unlink and free S_StartSound(&door->sector->soundorg, sfx_bdcls); break; - case normal: - case close: + case vld_normal: + case vld_close: door->sector->specialdata = NULL; P_RemoveThinker (&door->thinker); // unlink and free break; - case close30ThenOpen: + case vld_close30ThenOpen: door->direction = 0; door->topcountdown = TICRATE*30; break; @@ -141,8 +141,8 @@ void T_VerticalDoor (vldoor_t* door) { switch(door->type) { - case blazeClose: - case close: // DO NOT GO BACK UP! + case vld_blazeClose: + case vld_close: // DO NOT GO BACK UP! break; default: @@ -164,15 +164,15 @@ void T_VerticalDoor (vldoor_t* door) { switch(door->type) { - case blazeRaise: - case normal: + case vld_blazeRaise: + case vld_normal: door->direction = 0; // wait at top door->topcountdown = door->topwait; break; - case close30ThenOpen: - case blazeOpen: - case open: + case vld_close30ThenOpen: + case vld_blazeOpen: + case vld_open: door->sector->specialdata = NULL; P_RemoveThinker (&door->thinker); // unlink and free break; @@ -281,7 +281,7 @@ EV_DoDoor switch(type) { - case blazeClose: + case vld_blazeClose: door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4*FRACUNIT; door->direction = -1; @@ -289,21 +289,21 @@ EV_DoDoor S_StartSound(&door->sector->soundorg, sfx_bdcls); break; - case close: + case vld_close: door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4*FRACUNIT; door->direction = -1; S_StartSound(&door->sector->soundorg, sfx_dorcls); break; - case close30ThenOpen: + case vld_close30ThenOpen: door->topheight = sec->ceilingheight; door->direction = -1; S_StartSound(&door->sector->soundorg, sfx_dorcls); break; - case blazeRaise: - case blazeOpen: + case vld_blazeRaise: + case vld_blazeOpen: door->direction = 1; door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4*FRACUNIT; @@ -312,8 +312,8 @@ EV_DoDoor S_StartSound(&door->sector->soundorg, sfx_bdopn); break; - case normal: - case open: + case vld_normal: + case vld_open: door->direction = 1; door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4*FRACUNIT; @@ -485,23 +485,23 @@ EV_VerticalDoor case 26: case 27: case 28: - door->type = normal; + door->type = vld_normal; break; case 31: case 32: case 33: case 34: - door->type = open; + door->type = vld_open; line->special = 0; break; case 117: // blazing door raise - door->type = blazeRaise; + door->type = vld_blazeRaise; door->speed = VDOORSPEED*4; break; case 118: // blazing door open - door->type = blazeOpen; + door->type = vld_blazeOpen; line->special = 0; door->speed = VDOORSPEED*4; break; @@ -530,7 +530,7 @@ void P_SpawnDoorCloseIn30 (sector_t* sec) door->thinker.function.acp1 = (actionf_p1)T_VerticalDoor; door->sector = sec; door->direction = 0; - door->type = normal; + door->type = vld_normal; door->speed = VDOORSPEED; door->topcountdown = 30 * TICRATE; } @@ -555,7 +555,7 @@ P_SpawnDoorRaiseIn5Mins door->thinker.function.acp1 = (actionf_p1)T_VerticalDoor; door->sector = sec; door->direction = 2; - door->type = raiseIn5Mins; + door->type = vld_raiseIn5Mins; door->speed = VDOORSPEED; door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4*FRACUNIT; diff --git a/src/doom/p_enemy.c b/src/doom/p_enemy.c index a7df6a01..f2b44d13 100644 --- a/src/doom/p_enemy.c +++ b/src/doom/p_enemy.c @@ -574,7 +574,7 @@ void A_KeenDie (mobj_t* mo) } junk.tag = 666; - EV_DoDoor(&junk,open); + EV_DoDoor(&junk, vld_open); } @@ -1737,7 +1737,7 @@ void A_BossDeath (mobj_t* mo) { case 6: junk.tag = 666; - EV_DoDoor (&junk, blazeOpen); + EV_DoDoor (&junk, vld_blazeOpen); return; break; diff --git a/src/doom/p_spec.c b/src/doom/p_spec.c index 2e22ad03..17446b5d 100644 --- a/src/doom/p_spec.c +++ b/src/doom/p_spec.c @@ -552,19 +552,19 @@ P_CrossSpecialLine // All from here to RETRIGGERS. case 2: // Open Door - EV_DoDoor(line,open); + EV_DoDoor(line,vld_open); line->special = 0; break; case 3: // Close Door - EV_DoDoor(line,close); + EV_DoDoor(line,vld_close); line->special = 0; break; case 4: // Raise Door - EV_DoDoor(line,normal); + EV_DoDoor(line,vld_normal); line->special = 0; break; @@ -606,7 +606,7 @@ P_CrossSpecialLine case 16: // Close Door 30 - EV_DoDoor(line,close30ThenOpen); + EV_DoDoor(line,vld_close30ThenOpen); line->special = 0; break; @@ -733,13 +733,13 @@ P_CrossSpecialLine case 108: // Blazing Door Raise (faster than TURBO!) - EV_DoDoor (line,blazeRaise); + EV_DoDoor (line,vld_blazeRaise); line->special = 0; break; case 109: // Blazing Door Open (faster than TURBO!) - EV_DoDoor (line,blazeOpen); + EV_DoDoor (line,vld_blazeOpen); line->special = 0; break; @@ -751,7 +751,7 @@ P_CrossSpecialLine case 110: // Blazing Door Close (faster than TURBO!) - EV_DoDoor (line,blazeClose); + EV_DoDoor (line,vld_blazeClose); line->special = 0; break; @@ -811,12 +811,12 @@ P_CrossSpecialLine case 75: // Close Door - EV_DoDoor(line,close); + EV_DoDoor(line,vld_close); break; case 76: // Close Door 30 - EV_DoDoor(line,close30ThenOpen); + EV_DoDoor(line,vld_close30ThenOpen); break; case 77: @@ -856,7 +856,7 @@ P_CrossSpecialLine case 86: // Open Door - EV_DoDoor(line,open); + EV_DoDoor(line,vld_open); break; case 87: @@ -876,7 +876,7 @@ P_CrossSpecialLine case 90: // Raise Door - EV_DoDoor(line,normal); + EV_DoDoor(line,vld_normal); break; case 91: @@ -923,17 +923,17 @@ P_CrossSpecialLine case 105: // Blazing Door Raise (faster than TURBO!) - EV_DoDoor (line,blazeRaise); + EV_DoDoor (line,vld_blazeRaise); break; case 106: // Blazing Door Open (faster than TURBO!) - EV_DoDoor (line,blazeOpen); + EV_DoDoor (line,vld_blazeOpen); break; case 107: // Blazing Door Close (faster than TURBO!) - EV_DoDoor (line,blazeClose); + EV_DoDoor (line,vld_blazeClose); break; case 120: @@ -997,7 +997,7 @@ P_ShootSpecialLine case 46: // OPEN DOOR - EV_DoDoor(line,open); + EV_DoDoor(line,vld_open); P_ChangeSwitchTexture(line,1); break; diff --git a/src/doom/p_spec.h b/src/doom/p_spec.h index 04ab98e9..a1343bfa 100644 --- a/src/doom/p_spec.h +++ b/src/doom/p_spec.h @@ -324,14 +324,14 @@ void P_ActivateInStasis(int tag); // typedef enum { - normal, - close30ThenOpen, - close, - open, - raiseIn5Mins, - blazeRaise, - blazeOpen, - blazeClose + vld_normal, + vld_close30ThenOpen, + vld_close, + vld_open, + vld_raiseIn5Mins, + vld_blazeRaise, + vld_blazeOpen, + vld_blazeClose } vldoor_e; diff --git a/src/doom/p_switch.c b/src/doom/p_switch.c index 46c08d58..ed4feeca 100644 --- a/src/doom/p_switch.c +++ b/src/doom/p_switch.c @@ -394,7 +394,7 @@ P_UseSpecialLine case 29: // Raise Door - if (EV_DoDoor(line,normal)) + if (EV_DoDoor(line,vld_normal)) P_ChangeSwitchTexture(line,0); break; @@ -418,7 +418,7 @@ P_UseSpecialLine case 50: // Close Door - if (EV_DoDoor(line,close)) + if (EV_DoDoor(line,vld_close)) P_ChangeSwitchTexture(line,0); break; @@ -448,25 +448,25 @@ P_UseSpecialLine case 103: // Open Door - if (EV_DoDoor(line,open)) + if (EV_DoDoor(line,vld_open)) P_ChangeSwitchTexture(line,0); break; case 111: // Blazing Door Raise (faster than TURBO!) - if (EV_DoDoor (line,blazeRaise)) + if (EV_DoDoor (line,vld_blazeRaise)) P_ChangeSwitchTexture(line,0); break; case 112: // Blazing Door Open (faster than TURBO!) - if (EV_DoDoor (line,blazeOpen)) + if (EV_DoDoor (line,vld_blazeOpen)) P_ChangeSwitchTexture(line,0); break; case 113: // Blazing Door Close (faster than TURBO!) - if (EV_DoDoor (line,blazeClose)) + if (EV_DoDoor (line,vld_blazeClose)) P_ChangeSwitchTexture(line,0); break; @@ -494,7 +494,7 @@ P_UseSpecialLine // BlzOpenDoor RED case 137: // BlzOpenDoor YELLOW - if (EV_DoLockedDoor (line,blazeOpen,thing)) + if (EV_DoLockedDoor (line,vld_blazeOpen,thing)) P_ChangeSwitchTexture(line,0); break; @@ -507,7 +507,7 @@ P_UseSpecialLine // BUTTONS case 42: // Close Door - if (EV_DoDoor(line,close)) + if (EV_DoDoor(line,vld_close)) P_ChangeSwitchTexture(line,1); break; @@ -531,7 +531,7 @@ P_UseSpecialLine case 61: // Open Door - if (EV_DoDoor(line,open)) + if (EV_DoDoor(line,vld_open)) P_ChangeSwitchTexture(line,1); break; @@ -543,7 +543,7 @@ P_UseSpecialLine case 63: // Raise Door - if (EV_DoDoor(line,normal)) + if (EV_DoDoor(line,vld_normal)) P_ChangeSwitchTexture(line,1); break; @@ -591,19 +591,19 @@ P_UseSpecialLine case 114: // Blazing Door Raise (faster than TURBO!) - if (EV_DoDoor (line,blazeRaise)) + if (EV_DoDoor (line,vld_blazeRaise)) P_ChangeSwitchTexture(line,1); break; case 115: // Blazing Door Open (faster than TURBO!) - if (EV_DoDoor (line,blazeOpen)) + if (EV_DoDoor (line,vld_blazeOpen)) P_ChangeSwitchTexture(line,1); break; case 116: // Blazing Door Close (faster than TURBO!) - if (EV_DoDoor (line,blazeClose)) + if (EV_DoDoor (line,vld_blazeClose)) P_ChangeSwitchTexture(line,1); break; @@ -625,7 +625,7 @@ P_UseSpecialLine // BlzOpenDoor RED case 136: // BlzOpenDoor YELLOW - if (EV_DoLockedDoor (line,blazeOpen,thing)) + if (EV_DoLockedDoor (line,vld_blazeOpen,thing)) P_ChangeSwitchTexture(line,1); break; diff --git a/src/heretic/p_doors.c b/src/heretic/p_doors.c index 9e244912..fcae83a1 100644 --- a/src/heretic/p_doors.c +++ b/src/heretic/p_doors.c @@ -45,11 +45,11 @@ void T_VerticalDoor(vldoor_t * door) if (!--door->topcountdown) switch (door->type) { - case normal: + case vld_normal: door->direction = -1; // time to go back down S_StartSound(&door->sector->soundorg, sfx_doropn); break; - case close30ThenOpen: + case vld_close30ThenOpen: door->direction = 1; S_StartSound(&door->sector->soundorg, sfx_doropn); break; @@ -62,9 +62,9 @@ void T_VerticalDoor(vldoor_t * door) { switch (door->type) { - case raiseIn5Mins: + case vld_raiseIn5Mins: door->direction = 1; - door->type = normal; + door->type = vld_normal; S_StartSound(&door->sector->soundorg, sfx_doropn); break; default: @@ -80,13 +80,13 @@ void T_VerticalDoor(vldoor_t * door) { switch (door->type) { - case normal: - case close: + case vld_normal: + case vld_close: door->sector->specialdata = NULL; P_RemoveThinker(&door->thinker); // unlink and free S_StartSound(&door->sector->soundorg, sfx_dorcls); break; - case close30ThenOpen: + case vld_close30ThenOpen: door->direction = 0; door->topcountdown = 35 * 30; break; @@ -98,7 +98,7 @@ void T_VerticalDoor(vldoor_t * door) { switch (door->type) { - case close: // DON'T GO BACK UP! + case vld_close: // DON'T GO BACK UP! break; default: door->direction = 1; @@ -114,12 +114,12 @@ void T_VerticalDoor(vldoor_t * door) { switch (door->type) { - case normal: + case vld_normal: door->direction = 0; // wait at top door->topcountdown = door->topwait; break; - case close30ThenOpen: - case open: + case vld_close30ThenOpen: + case vld_open: door->sector->specialdata = NULL; P_RemoveThinker(&door->thinker); // unlink and free S_StopSound(&door->sector->soundorg); @@ -165,19 +165,19 @@ int EV_DoDoor(line_t * line, vldoor_e type, fixed_t speed) door->sector = sec; switch (type) { - case close: + case vld_close: door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4 * FRACUNIT; door->direction = -1; S_StartSound(&door->sector->soundorg, sfx_doropn); break; - case close30ThenOpen: + case vld_close30ThenOpen: door->topheight = sec->ceilingheight; door->direction = -1; S_StartSound(&door->sector->soundorg, sfx_doropn); break; - case normal: - case open: + case vld_normal: + case vld_open: door->direction = 1; door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4 * FRACUNIT; @@ -313,13 +313,13 @@ void EV_VerticalDoor(line_t * line, mobj_t * thing) case 26: case 27: case 28: - door->type = normal; + door->type = vld_normal; break; case 31: case 32: case 33: case 34: - door->type = open; + door->type = vld_open; line->special = 0; break; } @@ -349,7 +349,7 @@ void P_SpawnDoorCloseIn30(sector_t * sec) door->thinker.function = T_VerticalDoor; door->sector = sec; door->direction = 0; - door->type = normal; + door->type = vld_normal; door->speed = VDOORSPEED; door->topcountdown = 30 * 35; } @@ -370,7 +370,7 @@ void P_SpawnDoorRaiseIn5Mins(sector_t * sec, int secnum) door->thinker.function = T_VerticalDoor; door->sector = sec; door->direction = 2; - door->type = raiseIn5Mins; + door->type = vld_raiseIn5Mins; door->speed = VDOORSPEED; door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4 * FRACUNIT; diff --git a/src/heretic/p_spec.c b/src/heretic/p_spec.c index 4419da2c..4c7db554 100644 --- a/src/heretic/p_spec.c +++ b/src/heretic/p_spec.c @@ -571,15 +571,15 @@ void P_CrossSpecialLine(int linenum, int side, mobj_t * thing) // TRIGGERS //==================================================== case 2: // Open Door - EV_DoDoor(line, open, VDOORSPEED); + EV_DoDoor(line, vld_open, VDOORSPEED); line->special = 0; break; case 3: // Close Door - EV_DoDoor(line, close, VDOORSPEED); + EV_DoDoor(line, vld_close, VDOORSPEED); line->special = 0; break; case 4: // Raise Door - EV_DoDoor(line, normal, VDOORSPEED); + EV_DoDoor(line, vld_normal, VDOORSPEED); line->special = 0; break; case 5: // Raise Floor @@ -611,7 +611,7 @@ void P_CrossSpecialLine(int linenum, int side, mobj_t * thing) line->special = 0; break; case 16: // Close Door 30 - EV_DoDoor(line, close30ThenOpen, VDOORSPEED); + EV_DoDoor(line, vld_close30ThenOpen, VDOORSPEED); line->special = 0; break; case 17: // Start Light Strobing @@ -715,10 +715,10 @@ void P_CrossSpecialLine(int linenum, int side, mobj_t * thing) EV_CeilingCrushStop(line); break; case 75: // Close Door - EV_DoDoor(line, close, VDOORSPEED); + EV_DoDoor(line, vld_close, VDOORSPEED); break; case 76: // Close Door 30 - EV_DoDoor(line, close30ThenOpen, VDOORSPEED); + EV_DoDoor(line, vld_close30ThenOpen, VDOORSPEED); break; case 77: // Fast Ceiling Crush & Raise EV_DoCeiling(line, fastCrushAndRaise); @@ -742,7 +742,7 @@ void P_CrossSpecialLine(int linenum, int side, mobj_t * thing) EV_DoFloor(line, lowerAndChange); break; case 86: // Open Door - EV_DoDoor(line, open, VDOORSPEED); + EV_DoDoor(line, vld_open, VDOORSPEED); break; case 87: // Perpetual Platform Raise EV_DoPlat(line, perpetualRaise, 0); @@ -754,10 +754,10 @@ void P_CrossSpecialLine(int linenum, int side, mobj_t * thing) EV_StopPlat(line); break; case 90: // Raise Door - EV_DoDoor(line, normal, VDOORSPEED); + EV_DoDoor(line, vld_normal, VDOORSPEED); break; case 100: // Retrigger_Raise_Door_Turbo - EV_DoDoor(line, normal, VDOORSPEED * 3); + EV_DoDoor(line, vld_normal, VDOORSPEED * 3); break; case 91: // Raise Floor EV_DoFloor(line, raiseFloor); @@ -815,7 +815,7 @@ void P_ShootSpecialLine(mobj_t * thing, line_t * line) P_ChangeSwitchTexture(line, 0); break; case 46: // Impact_OpenDoor - EV_DoDoor(line, open, VDOORSPEED); + EV_DoDoor(line, vld_open, VDOORSPEED); P_ChangeSwitchTexture(line, 1); break; case 47: // Impact_RaiseFloorNear&Change diff --git a/src/heretic/p_spec.h b/src/heretic/p_spec.h index 2de14b18..b26244af 100644 --- a/src/heretic/p_spec.h +++ b/src/heretic/p_spec.h @@ -253,11 +253,11 @@ void P_ActivateInStasis(int tag); */ typedef enum { - normal, - close30ThenOpen, - close, - open, - raiseIn5Mins + vld_normal, + vld_close30ThenOpen, + vld_close, + vld_open, + vld_raiseIn5Mins } vldoor_e; typedef struct diff --git a/src/heretic/p_switch.c b/src/heretic/p_switch.c index e89b5fec..96d14074 100644 --- a/src/heretic/p_switch.c +++ b/src/heretic/p_switch.c @@ -302,7 +302,7 @@ boolean P_UseSpecialLine(mobj_t * thing, line_t * line) P_ChangeSwitchTexture(line, 0); break; case 29: // Raise Door - if (EV_DoDoor(line, normal, VDOORSPEED)) + if (EV_DoDoor(line, vld_normal, VDOORSPEED)) P_ChangeSwitchTexture(line, 0); break; case 41: // Lower Ceiling to Floor @@ -318,7 +318,7 @@ boolean P_UseSpecialLine(mobj_t * thing, line_t * line) P_ChangeSwitchTexture(line, 0); break; case 50: // Close Door - if (EV_DoDoor(line, close, VDOORSPEED)) + if (EV_DoDoor(line, vld_close, VDOORSPEED)) P_ChangeSwitchTexture(line, 0); break; case 51: // Secret EXIT @@ -338,14 +338,14 @@ boolean P_UseSpecialLine(mobj_t * thing, line_t * line) P_ChangeSwitchTexture(line, 0); break; case 103: // Open Door - if (EV_DoDoor(line, open, VDOORSPEED)) + if (EV_DoDoor(line, vld_open, VDOORSPEED)) P_ChangeSwitchTexture(line, 0); break; //=============================================== // BUTTONS //=============================================== case 42: // Close Door - if (EV_DoDoor(line, close, VDOORSPEED)) + if (EV_DoDoor(line, vld_close, VDOORSPEED)) P_ChangeSwitchTexture(line, 1); break; case 43: // Lower Ceiling to Floor @@ -361,7 +361,7 @@ boolean P_UseSpecialLine(mobj_t * thing, line_t * line) P_ChangeSwitchTexture(line, 1); break; case 61: // Open Door - if (EV_DoDoor(line, open, VDOORSPEED)) + if (EV_DoDoor(line, vld_open, VDOORSPEED)) P_ChangeSwitchTexture(line, 1); break; case 62: // PlatDownWaitUpStay @@ -369,7 +369,7 @@ boolean P_UseSpecialLine(mobj_t * thing, line_t * line) P_ChangeSwitchTexture(line, 1); break; case 63: // Raise Door - if (EV_DoDoor(line, normal, VDOORSPEED)) + if (EV_DoDoor(line, vld_normal, VDOORSPEED)) P_ChangeSwitchTexture(line, 1); break; case 64: // Raise Floor to ceiling diff --git a/src/strife/p_dialog.c b/src/strife/p_dialog.c index 3c705dfe..804084e4 100644 --- a/src/strife/p_dialog.c +++ b/src/strife/p_dialog.c @@ -918,24 +918,24 @@ boolean P_GiveItemToPlayer(player_t *player, int sprnum, mobjtype_t type) case MT_TOKEN_DOOR1: // Door special 1
junk.tag = 222;
- EV_DoDoor(&junk, open);
+ EV_DoDoor(&junk, vld_open);
break;
case MT_TOKEN_PRISON_PASS: // Door special 1 - Prison pass
junk.tag = 223;
- EV_DoDoor(&junk, open);
+ EV_DoDoor(&junk, vld_open);
if(gamemap == 2) // If on Tarnhill, give Prison pass object
P_GiveInventoryItem(player, sprnum, type);
break;
case MT_TOKEN_SHOPCLOSE: // Door special 3 - "Shop close" - unused?
junk.tag = 222;
- EV_DoDoor(&junk, close);
+ EV_DoDoor(&junk, vld_close);
break;
case MT_TOKEN_DOOR3: // Door special 4 (or 3? :P )
junk.tag = 224;
- EV_DoDoor(&junk, close);
+ EV_DoDoor(&junk, vld_close);
break;
case MT_TOKEN_STAMINA: // Stamina upgrade
diff --git a/src/strife/p_doors.c b/src/strife/p_doors.c index 8f742905..30f6e311 100644 --- a/src/strife/p_doors.c +++ b/src/strife/p_doors.c @@ -58,25 +58,25 @@ void T_VerticalDoor(vldoor_t* door) { switch(door->type) { - case blazeRaise: + case vld_blazeRaise: door->direction = -1; // time to go back down S_StartSound(&door->sector->soundorg, sfx_bdcls); break; - case normal: + case vld_normal: door->direction = -1; // time to go back down // villsa [STRIFE] closesound added S_StartSound(&door->sector->soundorg, door->closesound); break; // villsa [STRIFE] - case shopClose: + case vld_shopClose: door->direction = 1; door->speed = (2*FRACUNIT); S_StartSound(&door->sector->soundorg, door->opensound); break; - case close30ThenOpen: + case vld_close30ThenOpen: door->direction = 1; // villsa [STRIFE] opensound added @@ -95,9 +95,9 @@ void T_VerticalDoor(vldoor_t* door) { switch(door->type) { - case raiseIn5Mins: + case vld_raiseIn5Mins: door->direction = 1; - door->type = normal; + door->type = vld_normal; // villsa [STRIFE] opensound added S_StartSound(&door->sector->soundorg, door->opensound); @@ -130,22 +130,22 @@ void T_VerticalDoor(vldoor_t* door) { switch(door->type) { - case normal: - case close: - case blazeRaise: - case blazeClose: + case vld_normal: + case vld_close: + case vld_blazeRaise: + case vld_blazeClose: door->sector->specialdata = NULL; P_RemoveThinker (&door->thinker); // unlink and free // villsa [STRIFE] no sounds break; - case close30ThenOpen: + case vld_close30ThenOpen: door->direction = 0; door->topcountdown = TICRATE*30; break; // villsa [STRIFE] - case shopClose: + case vld_shopClose: door->direction = 0; door->topcountdown = TICRATE*120; break; @@ -158,9 +158,9 @@ void T_VerticalDoor(vldoor_t* door) { switch(door->type) { - case blazeClose: - case close: // DO NOT GO BACK UP! - case shopClose: // villsa [STRIFE] + case vld_blazeClose: + case vld_close: // DO NOT GO BACK UP! + case vld_shopClose: // villsa [STRIFE] break; default: @@ -183,16 +183,16 @@ void T_VerticalDoor(vldoor_t* door) { switch(door->type) { - case blazeRaise: - case normal: + case vld_blazeRaise: + case vld_normal: door->direction = 0; // wait at top door->topcountdown = door->topwait; break; - case close30ThenOpen: - case blazeOpen: - case open: - case shopClose: // villsa [STRIFE] + case vld_close30ThenOpen: + case vld_blazeOpen: + case vld_open: + case vld_shopClose: // villsa [STRIFE] door->sector->specialdata = NULL; P_RemoveThinker (&door->thinker); // unlink and free break; @@ -407,7 +407,7 @@ int EV_DoDoor(line_t* line, vldoor_e type) switch(type) { // villsa [STRIFE] new door type - case splitOpen: + case vld_splitOpen: door->direction = -2; door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4*FRACUNIT; @@ -421,7 +421,7 @@ int EV_DoDoor(line_t* line, vldoor_e type) break; // villsa [STRIFE] new door type - case splitRaiseNearest: + case vld_splitRaiseNearest: door->direction = -2; door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4*FRACUNIT; @@ -434,8 +434,8 @@ int EV_DoDoor(line_t* line, vldoor_e type) S_StartSound(&sec->soundorg, door->opensound); break; - case blazeClose: - case shopClose: // villsa [STRIFE] + case vld_blazeClose: + case vld_shopClose: // villsa [STRIFE] door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4*FRACUNIT; door->direction = -1; @@ -443,7 +443,7 @@ int EV_DoDoor(line_t* line, vldoor_e type) S_StartSound(&door->sector->soundorg, sfx_bdcls); break; - case close: + case vld_close: door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4*FRACUNIT; door->direction = -1; @@ -452,7 +452,7 @@ int EV_DoDoor(line_t* line, vldoor_e type) S_StartSound(&door->sector->soundorg, door->opensound); break; - case close30ThenOpen: + case vld_close30ThenOpen: door->topheight = sec->ceilingheight; door->direction = -1; @@ -460,8 +460,8 @@ int EV_DoDoor(line_t* line, vldoor_e type) S_StartSound(&door->sector->soundorg, door->closesound); break; - case blazeRaise: - case blazeOpen: + case vld_blazeRaise: + case vld_blazeOpen: door->direction = 1; door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4*FRACUNIT; @@ -470,8 +470,8 @@ int EV_DoDoor(line_t* line, vldoor_e type) S_StartSound(&door->sector->soundorg, sfx_bdopn); break; - case normal: - case open: + case vld_normal: + case vld_open: door->direction = 1; door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4*FRACUNIT; @@ -826,7 +826,7 @@ void EV_VerticalDoor(line_t* line, mobj_t* thing) case 26: case 27: case 28: - door->type = normal; + door->type = vld_normal; break; case 31: @@ -836,24 +836,24 @@ void EV_VerticalDoor(line_t* line, mobj_t* thing) case 156: // villsa [STRIFE] case 157: // villsa [STRIFE] case 158: // villsa [STRIFE] - door->type = open; + door->type = vld_open; line->special = 0; break; case 117: // blazing door raise - door->type = blazeRaise; + door->type = vld_blazeRaise; door->speed = VDOORSPEED*4; break; case 118: // blazing door open - door->type = blazeOpen; + door->type = vld_blazeOpen; line->special = 0; door->speed = VDOORSPEED*4; break; default: // haleyjd: [STRIFE] pretty important to have this here! - door->type = normal; + door->type = vld_normal; break; } @@ -880,7 +880,7 @@ void P_SpawnDoorCloseIn30 (sector_t* sec) door->thinker.function.acp1 = (actionf_p1)T_VerticalDoor; door->sector = sec; door->direction = 0; - door->type = normal; + door->type = vld_normal; door->speed = VDOORSPEED; door->topcountdown = 30 * TICRATE; } @@ -905,7 +905,7 @@ P_SpawnDoorRaiseIn5Mins door->thinker.function.acp1 = (actionf_p1)T_VerticalDoor; door->sector = sec; door->direction = 2; - door->type = raiseIn5Mins; + door->type = vld_raiseIn5Mins; door->speed = VDOORSPEED; door->topheight = P_FindLowestCeilingSurrounding(sec); door->topheight -= 4*FRACUNIT; diff --git a/src/strife/p_enemy.c b/src/strife/p_enemy.c index 2238ebf9..e3757ac7 100644 --- a/src/strife/p_enemy.c +++ b/src/strife/p_enemy.c @@ -2333,7 +2333,7 @@ void A_HideZombie(mobj_t* actor) line_t junk; junk.tag = 999; - EV_DoDoor(&junk, blazeClose); + EV_DoDoor(&junk, vld_blazeClose); if(actor->target && actor->target->player) P_NoiseAlert(actor->target, actor); // inlined in asm @@ -2351,7 +2351,7 @@ void A_MerchantPain(mobj_t* actor) line_t junk; junk.tag = 999; - EV_DoDoor(&junk, shopClose); + EV_DoDoor(&junk, vld_shopClose); if(actor->target && actor->target->player) P_NoiseAlert(actor->target, actor); // inlined in asm @@ -3018,7 +3018,7 @@ void A_BossDeath (mobj_t* actor) GiveVoiceObjective("VOC87", "LOG87", 0); } junk.tag = 222; // Open the exit door again; - EV_DoDoor(&junk, open); // Note this is NOT the Loremaster door... + EV_DoDoor(&junk, vld_open); // Note this is NOT the Loremaster door... break; case MT_SPECTRE_D: diff --git a/src/strife/p_inter.c b/src/strife/p_inter.c index d691947e..857f4e13 100644 --- a/src/strife/p_inter.c +++ b/src/strife/p_inter.c @@ -939,7 +939,7 @@ void P_KillMobj(mobj_t* source, mobj_t* target) case MT_COUPLING: junk.tag = 225; - EV_DoDoor(&junk, close); + EV_DoDoor(&junk, vld_close); junk.tag = 44; EV_DoFloor(&junk, lowerFloor); @@ -960,7 +960,7 @@ void P_KillMobj(mobj_t* source, mobj_t* target) { case MT_TOKEN_SHOPCLOSE: junk.tag = 222; - EV_DoDoor(&junk, close); + EV_DoDoor(&junk, vld_close); P_NoiseAlert(players[0].mo, players[0].mo); M_snprintf(plrkilledmsg, sizeof(plrkilledmsg), @@ -972,12 +972,12 @@ void P_KillMobj(mobj_t* source, mobj_t* target) case MT_TOKEN_PRISON_PASS: junk.tag = 223; - EV_DoDoor(&junk, open); + EV_DoDoor(&junk, vld_open); return; case MT_TOKEN_DOOR3: junk.tag = 224; - EV_DoDoor(&junk, open); + EV_DoDoor(&junk, vld_open); return; case MT_SIGIL_A: diff --git a/src/strife/p_spec.c b/src/strife/p_spec.c index 76e37cca..30682dd3 100644 --- a/src/strife/p_spec.c +++ b/src/strife/p_spec.c @@ -648,7 +648,7 @@ P_CrossSpecialLine // fall-through: case 2: // Open Door - [STRIFE] Verified unmodified. - EV_DoDoor(line,open); + EV_DoDoor(line,vld_open); line->special = 0; break; @@ -662,13 +662,13 @@ P_CrossSpecialLine // fall-through: case 3: // Close Door - [STRIFE] Verified unmodified. - EV_DoDoor(line,close); + EV_DoDoor(line,vld_close); line->special = 0; break; case 4: // Raise Door - [STRIFE] Verified unmodified. - EV_DoDoor(line,normal); + EV_DoDoor(line,vld_normal); line->special = 0; break; @@ -710,7 +710,7 @@ P_CrossSpecialLine case 16: // Close Door 30 - [STRIFE] Verified unmodified. - EV_DoDoor(line,close30ThenOpen); + EV_DoDoor(line,vld_close30ThenOpen); line->special = 0; break; @@ -848,13 +848,13 @@ P_CrossSpecialLine case 108: // Blazing Door Raise (faster than TURBO!) - [STRIFE] Verified unmodified. - EV_DoDoor (line,blazeRaise); + EV_DoDoor (line,vld_blazeRaise); line->special = 0; break; case 109: // Blazing Door Open (faster than TURBO!) - [STRIFE] Verified unmodified. - EV_DoDoor (line,blazeOpen); + EV_DoDoor (line,vld_blazeOpen); line->special = 0; break; @@ -871,7 +871,7 @@ P_CrossSpecialLine // fall-through: case 110: // Blazing Door Close (faster than TURBO!) - [STRIFE] Verified unmodified. - EV_DoDoor (line,blazeClose); + EV_DoDoor (line,vld_blazeClose); line->special = 0; break; @@ -918,13 +918,13 @@ P_CrossSpecialLine case 174: // villsa [STRIFE] Split Open - EV_DoDoor(line, splitOpen); + EV_DoDoor(line, vld_splitOpen); line->special = 0; break; case 183: // villsa [STRIFE] Split Raise Nearest - EV_DoDoor(line, splitRaiseNearest); + EV_DoDoor(line, vld_splitRaiseNearest); line->special = 0; break; @@ -967,7 +967,7 @@ P_CrossSpecialLine // Destroyed) if(!(thing->player->questflags & QF_QUEST16)) break; - EV_DoDoor(line, open); + EV_DoDoor(line, vld_open); line->special = 0; break; @@ -984,7 +984,7 @@ P_CrossSpecialLine // haleyjd 09/21/10: [STRIFE] W1 Open Door if Sigil Owned if(!(thing->player->weaponowned[wp_sigil])) break; - EV_DoDoor(line, open); + EV_DoDoor(line, vld_open); line->special = 0; break; @@ -1124,12 +1124,12 @@ P_CrossSpecialLine case 75: // Close Door - [STRIFE] Verified unmodified. - EV_DoDoor(line,close); + EV_DoDoor(line,vld_close); break; case 76: // Close Door 30 - [STRIFE] Verified unmodified. - EV_DoDoor(line,close30ThenOpen); + EV_DoDoor(line,vld_close30ThenOpen); break; case 77: @@ -1169,7 +1169,7 @@ P_CrossSpecialLine case 86: // Open Door - [STRIFE] Verified unmodified. - EV_DoDoor(line,open); + EV_DoDoor(line,vld_open); break; case 87: @@ -1197,7 +1197,7 @@ P_CrossSpecialLine // fall-through: case 90: // Raise Door - [STRIFE] Verified unmodified. - EV_DoDoor(line,normal); + EV_DoDoor(line,vld_normal); break; case 91: @@ -1246,17 +1246,17 @@ P_CrossSpecialLine case 105: // Blazing Door Raise (faster than TURBO!) - [STRIFE] Verified unmodified. - EV_DoDoor (line,blazeRaise); + EV_DoDoor (line,vld_blazeRaise); break; case 106: // Blazing Door Open (faster than TURBO!) - [STRIFE] Verified unmodified. - EV_DoDoor (line,blazeOpen); + EV_DoDoor (line,vld_blazeOpen); break; case 107: // Blazing Door Close (faster than TURBO!) - [STRIFE] Verified unmodified. - EV_DoDoor (line,blazeClose); + EV_DoDoor (line,vld_blazeClose); break; case 120: @@ -1438,7 +1438,7 @@ P_ShootSpecialLine case 46: // OPEN DOOR - [STRIFE] Verified unmodified. - EV_DoDoor(line,open); + EV_DoDoor(line,vld_open); P_ChangeSwitchTexture(line,1); break; diff --git a/src/strife/p_spec.h b/src/strife/p_spec.h index 50b451ba..684386af 100644 --- a/src/strife/p_spec.h +++ b/src/strife/p_spec.h @@ -339,17 +339,17 @@ void P_ActivateInStasis(int tag); // typedef enum { - normal, - close30ThenOpen, - close, - open, - raiseIn5Mins, - blazeRaise, - blazeOpen, - blazeClose, - shopClose, // villsa [STRIFE] - splitRaiseNearest, // villsa [STRIFE] - splitOpen // villsa [STRIFE] + vld_normal, + vld_close30ThenOpen, + vld_close, + vld_open, + vld_raiseIn5Mins, + vld_blazeRaise, + vld_blazeOpen, + vld_blazeClose, + vld_shopClose, // villsa [STRIFE] + vld_splitRaiseNearest, // villsa [STRIFE] + vld_splitOpen // villsa [STRIFE] } vldoor_e; diff --git a/src/strife/p_switch.c b/src/strife/p_switch.c index d476c84a..da345e86 100644 --- a/src/strife/p_switch.c +++ b/src/strife/p_switch.c @@ -576,13 +576,13 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 29: // Raise Door - [STRIFE] Verified unmodified - if (EV_DoDoor(line,normal)) + if (EV_DoDoor(line,vld_normal)) P_ChangeSwitchTexture(line,0); break; case 40: // villsa [STRIFE] Split Open Door - if(EV_DoDoor(line, splitOpen)) + if(EV_DoDoor(line, vld_splitOpen)) P_ChangeSwitchTexture(line, 0); break; // haleyjd @@ -594,7 +594,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 42: // Close Door - [STRIFE] Verified unmodified - if (EV_DoDoor(line,close)) + if (EV_DoDoor(line,vld_close)) P_ChangeSwitchTexture(line,1); break; @@ -618,7 +618,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 50: // Close Door - [STRIFE] Verified unmodified - if (EV_DoDoor(line,close)) + if (EV_DoDoor(line,vld_close)) P_ChangeSwitchTexture(line,0); break; @@ -642,7 +642,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 61: // Open Door - [STRIFE] Verified unmodified - if (EV_DoDoor(line,open)) + if (EV_DoDoor(line,vld_open)) P_ChangeSwitchTexture(line,1); break; @@ -654,7 +654,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 63: // Raise Door - [STRIFE] Verified unmodified - if (EV_DoDoor(line,normal)) + if (EV_DoDoor(line,vld_normal)) P_ChangeSwitchTexture(line,1); break; @@ -720,43 +720,43 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 103: // Open Door - [STRIFE] Verified unmodified - if (EV_DoDoor(line,open)) + if (EV_DoDoor(line,vld_open)) P_ChangeSwitchTexture(line,0); break; case 111: // Blazing Door Raise (faster than TURBO!) - [STRIFE] Verified unmodified - if (EV_DoDoor (line,blazeRaise)) + if (EV_DoDoor (line,vld_blazeRaise)) P_ChangeSwitchTexture(line,0); break; case 112: // Blazing Door Open (faster than TURBO!) - [STRIFE] Verified unmodified - if (EV_DoDoor (line,blazeOpen)) + if (EV_DoDoor (line,vld_blazeOpen)) P_ChangeSwitchTexture(line,0); break; case 113: // Blazing Door Close (faster than TURBO!) - [STRIFE] Verified unmodified - if (EV_DoDoor (line,blazeClose)) + if (EV_DoDoor (line,vld_blazeClose)) P_ChangeSwitchTexture(line,0); break; case 114: // Blazing Door Raise (faster than TURBO!) - [STRIFE] Verified unmodified - if (EV_DoDoor (line,blazeRaise)) + if (EV_DoDoor (line,vld_blazeRaise)) P_ChangeSwitchTexture(line,1); break; case 115: // Blazing Door Open (faster than TURBO!) - [STRIFE] Verified unmodified - if (EV_DoDoor (line,blazeOpen)) + if (EV_DoDoor (line,vld_blazeOpen)) P_ChangeSwitchTexture(line,1); break; case 116: // Blazing Door Close (faster than TURBO!) - [STRIFE] Verified unmodified - if (EV_DoDoor (line,blazeClose)) + if (EV_DoDoor (line,vld_blazeClose)) P_ChangeSwitchTexture(line,1); break; @@ -793,14 +793,14 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 133: // [STRIFE] TODO - which key is it? case 135: // [STRIFE] TODO - which key is it? case 137: // [STRIFE] TODO - which key is it? - if (EV_DoLockedDoor (line,blazeOpen,thing)) + if (EV_DoLockedDoor (line,vld_blazeOpen,thing)) P_ChangeSwitchTexture(line,0); break; case 99: // [STRIFE] TODO: which key is it? case 134: // [STRIFE] TODO: which key is it? case 136: // [STRIFE] TODO: which key is it? - if (EV_DoLockedDoor (line,blazeOpen,thing)) + if (EV_DoLockedDoor (line,vld_blazeOpen,thing)) P_ChangeSwitchTexture(line,1); break; @@ -848,7 +848,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 151: // villsa [STRIFE] BlzOpenDoor Gold key case 152: // [STRIFE] TODO: which key is it? case 153: // [STRIFE] TODO: which key is it? - if(EV_DoLockedDoor(line, blazeOpen, thing)) + if(EV_DoLockedDoor(line, vld_blazeOpen, thing)) P_ChangeSwitchTexture(line, 1); break; @@ -876,19 +876,19 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 163: // [STRIFE] TODO: which key is it? case 164: // villsa [STRIFE] BlzOpenDoor Gold key case 167: // [STRIFE] TODO: which key is it? - if(EV_DoLockedDoor(line, blazeOpen, thing)) + if(EV_DoLockedDoor(line, vld_blazeOpen, thing)) P_ChangeSwitchTexture(line, 0); break; case 168: // [STRIFE] TODO: which key is it? // haleyjd 09/25/10: [STRIFE] SR Blaze Open Door ???? Key - if(EV_DoLockedDoor(line, blazeOpen, thing)) + if(EV_DoLockedDoor(line, vld_blazeOpen, thing)) P_ChangeSwitchTexture(line, 1); break; case 171: // [STRIFE] TODO: which key is it? // haleyjd 09/25/10: [STRIFE] S1 Open Door ???? Key - if(EV_DoLockedDoor(line, open, thing)) + if(EV_DoLockedDoor(line, vld_open, thing)) P_ChangeSwitchTexture(line, 0); break; @@ -898,7 +898,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 191: // [STRIFE] TODO: which key is it? case 192: // [STRIFE] TODO: which key is it? case 223: // [STRIFE] TODO: which key is it? - if(EV_DoLockedDoor(line, normal, thing)) + if(EV_DoLockedDoor(line, vld_normal, thing)) P_ChangeSwitchTexture(line, 1); break; @@ -924,13 +924,13 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 189: // [STRIFE] TODO: which key is it??? // haleyjd 09/25/10: [STRIFE] S1 Split Open Door ???? Key - if(EV_DoLockedDoor(line, splitOpen, thing)) + if(EV_DoLockedDoor(line, vld_splitOpen, thing)) P_ChangeSwitchTexture(line, 0); break; case 194: // villsa [STRIFE] S1 Free Prisoners - if(EV_DoDoor(line, open)) + if(EV_DoDoor(line, vld_open)) { P_ChangeSwitchTexture(line, 0); P_FreePrisoners(); @@ -1028,7 +1028,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) case 233: // villsa [STRIFE] objective given after revealing the computer - if(!EV_DoDoor(line, splitOpen)) + if(!EV_DoDoor(line, vld_splitOpen)) return true; P_ChangeSwitchTexture(line, 1); @@ -1051,7 +1051,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) "That doesn't seem to work!"); thing->player->message = usemessage; } - else if(EV_DoDoor(line, normal)) + else if(EV_DoDoor(line, vld_normal)) P_ChangeSwitchTexture(line, 1); break; @@ -1059,7 +1059,7 @@ boolean P_UseSpecialLine(mobj_t* thing, line_t* line, int side) // haleyjd 09/25/10: [STRIFE] S1 Split Open Door if Have Sigil 4 if(thing->player->sigiltype == 4) { - if(EV_DoDoor(line, splitOpen)) + if(EV_DoDoor(line, vld_splitOpen)) P_ChangeSwitchTexture(line, 0); } break; |