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author | Simon Howard | 2006-01-30 08:12:49 +0000 |
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committer | Simon Howard | 2006-01-30 08:12:49 +0000 |
commit | fd40e07993f83ecb222246d3137949b067c30fce (patch) | |
tree | ddc881e344cfcf9f7fe4f7dc40b043fb7db328f7 | |
parent | 040434b0ca09f25e270eca6433e648264888a1bf (diff) | |
download | chocolate-doom-fd40e07993f83ecb222246d3137949b067c30fce.tar.gz chocolate-doom-fd40e07993f83ecb222246d3137949b067c30fce.tar.bz2 chocolate-doom-fd40e07993f83ecb222246d3137949b067c30fce.zip |
Add manpage
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 360
-rw-r--r-- | man/Makefile | 8 | ||||
-rw-r--r-- | man/chocolate-doom-options.in | 14 | ||||
-rw-r--r-- | man/doom-options.in | 30 | ||||
-rw-r--r-- | man/foot | 7 | ||||
-rw-r--r-- | man/head | 18 |
5 files changed, 77 insertions, 0 deletions
diff --git a/man/Makefile b/man/Makefile new file mode 100644 index 00000000..eb6ec29f --- /dev/null +++ b/man/Makefile @@ -0,0 +1,8 @@ + +chocolate-doom.6: chocolate-doom-options.in head foot Makefile doom-options.in + cp head $@ + echo .SH DOOM OPTIONS >> $@ + awk -F"\t" '{print ".TP\n\\fB"$$1"\\fR"; $$1=""; print }' < doom-options.in >>$@ + echo .SH CHOCOLATE\\-DOOM OPTIONS >> $@ + awk -F"\t" '{print ".TP\n\\fB"$$1"\\fR"; $$1=""; print }' < chocolate-doom-options.in >>$@ + m4 -DAUTHORS="`cat ../AUTHORS`" foot >> $@ diff --git a/man/chocolate-doom-options.in b/man/chocolate-doom-options.in new file mode 100644 index 00000000..2d2cc23a --- /dev/null +++ b/man/chocolate-doom-options.in @@ -0,0 +1,14 @@ +-1 Sets screenmultiply to 1 +-2 Sets screenmultiply to 2, doubling up the screen by 2x. +-extraconfig <file> Specifies a configuration file to use for Chocolate Doom-specific settings. The default is 'chocolate-doom.cfg' +-fullscreen Runs the game fullscreen. +-nofullscreen Runs the game in a window +-window runs the game in a window +-gameversion <ver> Emulates a specific release of Doom 1.9. Valid values are "1.9", "ultimate" and "final". +-grabmouse Grabs the mouse during play +-nograbmouse Does not grab the mouse during play +-iwad <file> Specifies an IWAD file to use. If unspecified, chocolate doom will look for doom2.wad, doom.wad, tnt.wad, plutonia.wad, in /usr/share/games/doom, and the current directory. +-longtics When recording demos, records in the the modified "Doom v1.91" format to avoid losing turning resolution. +-merge <file> Loads a PWAD but simulates merging it into the main IWAD +-novert Turns on novert +-nonovert Turns off novert diff --git a/man/doom-options.in b/man/doom-options.in new file mode 100644 index 00000000..eee117fe --- /dev/null +++ b/man/doom-options.in @@ -0,0 +1,30 @@ +-deathmatch start a deathmatch game +-altdeath start a deathmatch game (alternative mode) +-timer x exit a deathmatch level after x minutes +-avg austin virtual gaming (same as -timer 20) +-cdrom use C:\DOOMDATA for configuration data +-config x use x as the configuration file +-devparm developer mode: F1 saves a PCX screenshot in the current working directory +-dup put two network commands in each network packet +-episode e start playing on episode e (from 1-4) +-extratic send two packets per tic for network redundancy +-fast monsters move faster +-file f... add the PWADs f... +-loadgame s load the save in slot s +-maxdemo x set the maximum byte size of the recorded demo +-nodes define the number of players in a network game +# <not implemented yet> -nodraw no drawing of the screen is performed +-nomonsters disable all monsters +-respawn monsters respawn after being killed +-nomusic disable music +-nosfx disable sound effects +-nosound equivalent to -nomusic -nosfx +-playdemo x play demo from file x.lmp +-record record a demo to file x.lmp +-recordfrom x y start recording y.lmp from save slot x +-skill x set the game skill (0-5; 5 being hardest) +-statcopy x register a stats driver at memory location x +-timedemo x play x.lmp at double speed and display the redraw count +-warp [x y|zz] start the game at level ExMy or MAPyy +-wart x y load PWAD ExMy.WAD and warp to level ExMy +-turbo x multiple player speed by x%. If unspecified, x defaults to 200. Values are rounded up to 10 and down to 400. diff --git a/man/foot b/man/foot new file mode 100644 index 00000000..cdd5b79e --- /dev/null +++ b/man/foot @@ -0,0 +1,7 @@ +.\" this section from foot +.SH AUTHOR +chocolate\-doom is written and maintained by +AUTHORS. +The manpage was written by Jon Dowland <jon@alcopop.org>. +.SH COPYRIGHT +Copyright \(co 2006 Simon Howard. diff --git a/man/head b/man/head new file mode 100644 index 00000000..11aac8e0 --- /dev/null +++ b/man/head @@ -0,0 +1,18 @@ +.\" this section from head +.TH chocolate\-doom 6 +.SH NAME +chocolate\-doom \- historically compatible doom engine +.SH SYNOPSIS +.B chocolate\-doom +[\fIDOOM OPTIONS\fR] +[\fICHOCOLATE\-DOOM OPTIONS\fR] +.SH DESCRIPTION +.PP +chocolate\-doom is a modern doom engine designed to behave +as similar to the original doom game as is possible. +.br +Command-line arguments are divided up into \fBDOOM +OPTIONS\fR, a subset of the original doom's command line +arguments, and \fBCHOCOLATE\-DOOM OPTIONS\fR which are +specific to this engine. +.\" this section generated from vanilla-doom-options.in |