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author | Simon Howard | 2006-12-05 21:05:46 +0000 |
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committer | Simon Howard | 2006-12-05 21:05:46 +0000 |
commit | 15dda77c39a358bb4ef458d0ab7cf4ee592f27e0 (patch) | |
tree | 27aeea0f19dbacd979e969b4c0f4dc17de31e194 | |
parent | 38d45b879bc271048a78d2d1df3c416d0bec3477 (diff) | |
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Update BUGS list.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 766
-rw-r--r-- | BUGS | 7 |
1 files changed, 0 insertions, 7 deletions
@@ -14,13 +14,6 @@ of which MIDI instruments are used by doom.exe, it may be possible to get a closer conversion. -* Some music which works in Vanilla Doom does not work in Chocolate Doom - - An example is the music on the title screen of deca.wad. The music here - does not seem to be in the .mus format, yet somehow plays in Vanilla - Doom nonetheless. Attempting to convert it using the mmus2mid code - used in Chocolate Doom results in a crash. - * A small number of Doom bugs are almost impossible to emulate. An example of this can be seen in Ledmeister's "Blackbug" demo which |