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author | Simon Howard | 2015-04-15 20:02:24 -0400 |
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committer | Simon Howard | 2015-04-15 20:02:24 -0400 |
commit | 441d920fc4570d68bdf6d5b1bb4b2991faf38ce9 (patch) | |
tree | 7136434df4c8677489f7771ee2b68c4169ef20a3 | |
parent | d5b850983c432dd7fdfbeac5e459ed822bbeb8b4 (diff) | |
download | chocolate-doom-441d920fc4570d68bdf6d5b1bb4b2991faf38ce9.tar.gz chocolate-doom-441d920fc4570d68bdf6d5b1bb4b2991faf38ce9.tar.bz2 chocolate-doom-441d920fc4570d68bdf6d5b1bb4b2991faf38ce9.zip |
setup: Undo axis reversal for Gameport adapter.
This reverts my last change. I was testing with the Gravis Gamepad and
had the switch for left-handed mode turned on and didn't realise
(embarrassing!)
-rw-r--r-- | src/setup/joystick.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/setup/joystick.c b/src/setup/joystick.c index 664f5701..09dbb4a1 100644 --- a/src/setup/joystick.c +++ b/src/setup/joystick.c @@ -300,9 +300,7 @@ static const joystick_config_t buffalo_classic_controller[] = static const joystick_config_t pc_gameport_controller[] = { {"joystick_x_axis", 0}, - {"joystick_x_invert", 1}, {"joystick_y_axis", 1}, - {"joystick_y_invert", 1}, // Button configuration is the default as used for Vanilla Doom, // Heretic and Hexen. When playing with a Gravis Gamepad, this // layout should also be vaguely similar to the standard layout |