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author | Simon Howard | 2010-12-28 16:43:41 +0000 |
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committer | Simon Howard | 2010-12-28 16:43:41 +0000 |
commit | fc09dbdf6703e62146a74a164be475ba965d00ab (patch) | |
tree | 9d123cfe93c2966262200a2ba757e97fe3f132b5 | |
parent | fe0eca1d099d79eec30c49882625827193ab0f6d (diff) | |
download | chocolate-doom-fc09dbdf6703e62146a74a164be475ba965d00ab.tar.gz chocolate-doom-fc09dbdf6703e62146a74a164be475ba965d00ab.tar.bz2 chocolate-doom-fc09dbdf6703e62146a74a164be475ba965d00ab.zip |
Make demo loop handling of DEMO4 case depend on the executable version
being emulated: the Vanilla versions did not have any conditional
behavior based on gamemode/gamemission.
This has the side effect of causing the game to exit with an error when
playing with Final Doom, but this is Vanilla behavior.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2230
-rw-r--r-- | NEWS | 4 | ||||
-rw-r--r-- | NOT-BUGS | 23 | ||||
-rw-r--r-- | src/d_main.c | 8 |
3 files changed, 34 insertions, 1 deletions
@@ -52,6 +52,10 @@ messages are actually errors (thanks Proteh). * The setup tool now passes through all command line arguments when launching the game (thanks AlexXav). + * Demo loop behavior (ie. whether to play DEMO4) now depends on + the version being emulated. When playing Final Doom the game + will exit unexpectedly as it tries to play the fourth demo - + this is Vanilla behaviour (thanks AlexXav). Bugs fixed: * A workaround has been a bug in old versions of SDL_mixer @@ -31,6 +31,29 @@ upgrade. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +== Game exits in demo loop when playing Final Doom == + +When playing with the Final Doom IWAD files (tnt.wad, plutonia.wad), +if you leave the game at the title screen to play through the demo +loop, it will eventually exit with the following error message: + + W_GetNumForName: demo4 not found! + +This is the same behavior as the Vanilla executables that were +bundled with Final Doom. When Ultimate Doom was developed, a fourth +demo was added to the demo loop, and this change was retained in the +Final Doom version of the executable. However, the Final Doom IWADs +do not include a fourth demo, so the game crashes. + +One way to work around this problem is to make the game emulate the +original (pre-Ultimate Doom) v1.9 executable. To do this, add the +command line argument "-gameversion 1.9" when running the game. +However, be aware this version does have some subtle differences that +will affect the playback of Final Doom demos (lost soul bouncing, +teleport behavior). + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + == Game exits when accessing the options menu == The game may exit with the message "Bad V_DrawPatch" when accessing diff --git a/src/d_main.c b/src/d_main.c index 397062a9..73978c2f 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -494,7 +494,13 @@ void D_DoAdvanceDemo (void) paused = false; gameaction = ga_nothing; - if (gamemode == retail && gameversion != exe_chex) + // The Ultimate Doom executable changed the demo sequence to add + // a DEMO4 demo. Final Doom was based on Ultimate, so also + // includes this change; however, the Final Doom IWADs do not + // include a DEMO4 lump, so the game bombs out with an error + // when it reaches this point in the demo sequence. + + if (gameversion == exe_ultimate || gameversion == exe_final) demosequence = (demosequence+1)%7; else demosequence = (demosequence+1)%6; |