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authorSimon Howard2005-09-22 13:20:49 +0000
committerSimon Howard2005-09-22 13:20:49 +0000
commit0a9fe2c29ce378116ecdfd7efaa7387da923e1e1 (patch)
tree3c87c158f8a27c8e897953c7b3398191482606ff /BUGS
parentb30d12e14b364fb009869201788f2f21ae63bad6 (diff)
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Update bugs/todo lists
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 121
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-* Mouse does not move properly.
-
- Under MSDOS, the mouse moved according to the acceleration settings
- in the mouse driver. Under SDL, the mouse is measured more directly,
- and acceleration effects are not included. As a result, the mouse
- moves slower under chocolate doom (it may be harder to quickly "whip"
- the player round for example). This needs some investigation to see
- how mouse acceleration was typically performed under DOS.
-
* Sound may not set volumes correctly.
It is possible that volume of sound effects does not scale properly
- with distance from the sound source. This needs further investigation.
+ with distance from the sound source. It is also possible that sound
+ effects are cut off at the wrong distance. This needs further
+ investigation.
* Music plays back differently.
@@ -21,3 +14,9 @@
of which MIDI instruments are used by doom.exe, it may be possible
to get a closer conversion.
+* Savegames may be incompatible on some architectures.
+
+ Savegames may not be compatible with DOS doom.exe on 64-bit or
+ big-endian systems. On 64-bit systems savegames may be entirely
+ nonfunctional.
+