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author | Simon Howard | 2010-04-30 20:53:31 +0000 |
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committer | Simon Howard | 2010-04-30 20:53:31 +0000 |
commit | 1162b2c65c5bcff51e2d13aa2cfc2051529cfe68 (patch) | |
tree | f87e1751ec53be3322d6f0caf2ee6ab34132b7cc /BUGS | |
parent | 63ff4879e6c7811d9e8cf357b4e44701964adf21 (diff) | |
parent | f151517ba6b7e7caf7b49e8ceafbf0969959e068 (diff) | |
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Merge from trunk.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1924
Diffstat (limited to 'BUGS')
-rw-r--r-- | BUGS | 15 |
1 files changed, 0 insertions, 15 deletions
@@ -6,21 +6,6 @@ effects are cut off at the wrong distance. This needs further investigation. -* Music plays back differently. - - Vanilla Doom was typically played with a SoundBlaster (or compatible) - card. It programmed the registers for the OPL music chip directly - in order to emulate the various General MIDI instruments. However, - Chocolate Doom uses the OS's native MIDI playback interfaces to play - MIDI sound. As the OPL is programmed differently, the music sounds - different to the original, even when using an original SoundBlaster - card. - - This can be worked around in the future: OPL emulation code exists that - simulates an OPL chip in software. Furthermore, depending on the OS, - it may be possible to program the OPL directly in order to get the - same sound. - * A small number of Doom bugs are almost impossible to emulate. An example of this can be seen in Ledmeister's "Blackbug" demo which |