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authorSimon Howard2010-04-30 20:53:31 +0000
committerSimon Howard2010-04-30 20:53:31 +0000
commit1162b2c65c5bcff51e2d13aa2cfc2051529cfe68 (patch)
treef87e1751ec53be3322d6f0caf2ee6ab34132b7cc /BUGS
parent63ff4879e6c7811d9e8cf357b4e44701964adf21 (diff)
parentf151517ba6b7e7caf7b49e8ceafbf0969959e068 (diff)
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Merge from trunk.
Subversion-branch: /branches/raven-branch Subversion-revision: 1924
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effects are cut off at the wrong distance. This needs further
investigation.
-* Music plays back differently.
-
- Vanilla Doom was typically played with a SoundBlaster (or compatible)
- card. It programmed the registers for the OPL music chip directly
- in order to emulate the various General MIDI instruments. However,
- Chocolate Doom uses the OS's native MIDI playback interfaces to play
- MIDI sound. As the OPL is programmed differently, the music sounds
- different to the original, even when using an original SoundBlaster
- card.
-
- This can be worked around in the future: OPL emulation code exists that
- simulates an OPL chip in software. Furthermore, depending on the OS,
- it may be possible to program the OPL directly in order to get the
- same sound.
-
* A small number of Doom bugs are almost impossible to emulate.
An example of this can be seen in Ledmeister's "Blackbug" demo which