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author | Simon Howard | 2010-09-09 23:13:06 +0000 |
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committer | Simon Howard | 2010-09-09 23:13:06 +0000 |
commit | 120d90c67b2a4aa0a8883c4897241dee2222acd2 (patch) | |
tree | b439e48483ebbd698c2daa6e24eeaaab1ba97470 /BUGS | |
parent | 79268587fc730e17cbd974a5583c7185604b59a3 (diff) | |
parent | 22fc405736dc4796958de221c07d52432f1b271b (diff) | |
download | chocolate-doom-120d90c67b2a4aa0a8883c4897241dee2222acd2.tar.gz chocolate-doom-120d90c67b2a4aa0a8883c4897241dee2222acd2.tar.bz2 chocolate-doom-120d90c67b2a4aa0a8883c4897241dee2222acd2.zip |
Merge from raven-branch.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2051
Diffstat (limited to 'BUGS')
-rw-r--r-- | BUGS | 15 |
1 files changed, 0 insertions, 15 deletions
@@ -6,21 +6,6 @@ effects are cut off at the wrong distance. This needs further investigation. -* Music plays back differently. - - Vanilla Doom was typically played with a SoundBlaster (or compatible) - card. It programmed the registers for the OPL music chip directly - in order to emulate the various General MIDI instruments. However, - Chocolate Doom uses the OS's native MIDI playback interfaces to play - MIDI sound. As the OPL is programmed differently, the music sounds - different to the original, even when using an original SoundBlaster - card. - - This can be worked around in the future: OPL emulation code exists that - simulates an OPL chip in software. Furthermore, depending on the OS, - it may be possible to program the OPL directly in order to get the - same sound. - * A small number of Doom bugs are almost impossible to emulate. An example of this can be seen in Ledmeister's "Blackbug" demo which |