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author | Simon Howard | 2008-04-16 20:30:04 +0000 |
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committer | Simon Howard | 2008-04-16 20:30:04 +0000 |
commit | 2b22bd24cd0299282dd62545a6815a689a54e74a (patch) | |
tree | cd9dc53c4af2767c1ab3c8eb7776f2af9b202e8d /BUGS | |
parent | 125f86e18b31dcf1885164b754bf23ffe3e3bc04 (diff) | |
download | chocolate-doom-2b22bd24cd0299282dd62545a6815a689a54e74a.tar.gz chocolate-doom-2b22bd24cd0299282dd62545a6815a689a54e74a.tar.bz2 chocolate-doom-2b22bd24cd0299282dd62545a6815a689a54e74a.zip |
Update some of the documentation.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1115
Diffstat (limited to 'BUGS')
-rw-r--r-- | BUGS | 17 |
1 files changed, 12 insertions, 5 deletions
@@ -8,11 +8,18 @@ * Music plays back differently. - The DOS music code was not in the Doom source release as Doom used - a proprietary sound library. The mus <-> mid conversion mostly - works well but some patches are different. By closer examination - of which MIDI instruments are used by doom.exe, it may be possible - to get a closer conversion. + Vanilla Doom was typically played with a SoundBlaster (or compatible) + card. It programmed the registers for the OPL music chip directly + in order to emulate the various General MIDI instruments. However, + Chocolate Doom uses the OS's native MIDI playback interfaces to play + MIDI sound. As the OPL is programmed differently, the music sounds + different to the original, even when using an original SoundBlaster + card. + + This can be worked around in the future: OPL emulation code exists that + simulates an OPL chip in software. Furthermore, depending on the OS, + it may be possible to program the OPL directly in order to get the + same sound. * A small number of Doom bugs are almost impossible to emulate. |