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author | Simon Howard | 2010-03-08 01:14:23 +0000 |
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committer | Simon Howard | 2010-03-08 01:14:23 +0000 |
commit | 448adb31d703afed9e9cc2bfd109c1fcd34447c4 (patch) | |
tree | ca987d9f677ec93263840477bc1eebc9a01fecab /BUGS | |
parent | c4fe7aa8b6962edf79e0ccec469970618a92b0ef (diff) | |
parent | b9e18229624500d6d2a6112a5c00882d7b7051de (diff) | |
download | chocolate-doom-448adb31d703afed9e9cc2bfd109c1fcd34447c4.tar.gz chocolate-doom-448adb31d703afed9e9cc2bfd109c1fcd34447c4.tar.bz2 chocolate-doom-448adb31d703afed9e9cc2bfd109c1fcd34447c4.zip |
Merge opl-branch to trunk.
OPL support still isn't perfect, and it certainly isn't complete.
However, for now, it's good enough.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1878
Diffstat (limited to 'BUGS')
-rw-r--r-- | BUGS | 15 |
1 files changed, 0 insertions, 15 deletions
@@ -6,21 +6,6 @@ effects are cut off at the wrong distance. This needs further investigation. -* Music plays back differently. - - Vanilla Doom was typically played with a SoundBlaster (or compatible) - card. It programmed the registers for the OPL music chip directly - in order to emulate the various General MIDI instruments. However, - Chocolate Doom uses the OS's native MIDI playback interfaces to play - MIDI sound. As the OPL is programmed differently, the music sounds - different to the original, even when using an original SoundBlaster - card. - - This can be worked around in the future: OPL emulation code exists that - simulates an OPL chip in software. Furthermore, depending on the OS, - it may be possible to program the OPL directly in order to get the - same sound. - * A small number of Doom bugs are almost impossible to emulate. An example of this can be seen in Ledmeister's "Blackbug" demo which |