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author | Simon Howard | 2005-10-23 18:39:45 +0000 |
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committer | Simon Howard | 2005-10-23 18:39:45 +0000 |
commit | f12587122d8e22cac6a02cd9788a792a02301f28 (patch) | |
tree | e75d5b92a3c52bfb03c5877751ad283a04eb046a /BUGS | |
parent | 3cd87afdf465b3ecb3d9711161d3c40564b4583f (diff) | |
download | chocolate-doom-f12587122d8e22cac6a02cd9788a792a02301f28.tar.gz chocolate-doom-f12587122d8e22cac6a02cd9788a792a02301f28.tar.bz2 chocolate-doom-f12587122d8e22cac6a02cd9788a792a02301f28.zip |
Reproduce the behavior when playing a sound at a sample rate which
is not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2:
however, it does not fix the playing of sounds, only silence
them. I tested Vanilla Doom and this is how it behaves when it
receives sound effects with odd sample rates. The bug here is
actually in the Scientist 2 WAD, which has sound effects that
have the wrong sample rate.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 221
Diffstat (limited to 'BUGS')
0 files changed, 0 insertions, 0 deletions