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authorSimon Howard2014-10-16 23:25:52 +0000
committerSimon Howard2014-10-16 23:25:52 +0000
commitd5b6bb70919f91f94b035b12ff706ef9ab08689c (patch)
treeff0e53a6bbcf6d83791507fc97e4a5083c0bf6b3 /COPYING
parentc7e82b3866134277e73f9a9d2b0f67da3fa403d0 (diff)
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Fix crash caused by adding a new WAD file.
This fixes #442, a crash caused by adding a new WAD file after a lump has been loaded (and cached) from a previous WAD. This manifested when playing using the Freedoom IWADs and also loading a PWAD at the same time. The Freedoom IWADs have DEHACKED lumps that are loaded from within the IWAD file. The ultimate cause (thanks to Fabian Greffrath for uncovering it) is that lumpinfo is realloc()ed after each new WAD load to store the lumpinfo_t structures from the new WAD. If a lump has been read and cached from a previous WAD file, it may end up having an invalid 'user' pointer that points to somewhere in the old lumpinfo[] array, not the new one. I think this bug was masked because realloc() will often not move data if the previous location can simply be extended. The bug was discovered when loading BTSX as a PWAD, probably because it's a large WAD that contains a lot of lumps, and forced a move during realloc.
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