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author | Simon Howard | 2015-01-19 21:50:28 -0500 |
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committer | Simon Howard | 2015-01-19 21:50:28 -0500 |
commit | 6d6375349747e1870f9c74bc950bfd25b6bb2b51 (patch) | |
tree | 488386d78dfddef6384bb25f5a0a047746faaf4b /ChangeLog | |
parent | 10eb5ee80c7854d4ec5cce996af0c250347c0231 (diff) | |
download | chocolate-doom-6d6375349747e1870f9c74bc950bfd25b6bb2b51.tar.gz chocolate-doom-6d6375349747e1870f9c74bc950bfd25b6bb2b51.tar.bz2 chocolate-doom-6d6375349747e1870f9c74bc950bfd25b6bb2b51.zip |
Add extra checks to weapon cycling loops.
Ensure that the loops to find the next weapon always terminate -
even if there are somehow no weapons equipped. Also, only ever do
weapon cycling when in the GS_LEVEL gamestate. This fixes #503 -
thanks to Fabian and raithe on Doomworld.
Diffstat (limited to 'ChangeLog')
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