summaryrefslogtreecommitdiff
path: root/ChangeLog
diff options
context:
space:
mode:
authorSimon Howard2007-03-27 11:44:53 +0000
committerSimon Howard2007-03-27 11:44:53 +0000
commitb89632ad8f19672be95ecaaa84bf16f423573e77 (patch)
treea754e7e43ad03bdab18cf57ee470d96881b49208 /ChangeLog
parent6a36c84b15cf506bcebdf7f35073a5a7bddef3dc (diff)
downloadchocolate-doom-b89632ad8f19672be95ecaaa84bf16f423573e77.tar.gz
chocolate-doom-b89632ad8f19672be95ecaaa84bf16f423573e77.tar.bz2
chocolate-doom-b89632ad8f19672be95ecaaa84bf16f423573e77.zip
Update ChangeLog.
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 867
Diffstat (limited to 'ChangeLog')
-rw-r--r--ChangeLog3324
1 files changed, 3044 insertions, 280 deletions
diff --git a/ChangeLog b/ChangeLog
index 517cd703..4b3a1e7e 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,859 +1,3623 @@
-Sat Oct 29 21:48:55 2005 fraggle
+2007-03-27 00:20:10 fraggle
+
+ Fix docgen makefile dependencies.
+
+2007-03-27 00:19:22 fraggle
+
+ Fix manpage copyright footer to include id as well as me.
+
+2007-03-26 13:09:53 fraggle
+
+ Search WAD search dirs when loading dehacked patches.
+
+2007-03-19 16:44:49 fraggle
+
+ Update TODO; PC speaker is supported now.
+
+2007-03-16 22:26:06 fraggle
+
+ Add back shiftxform table so that the shift key works in multiplayer
+ chat when vanilla_keyboard_mapping is enabled.
+
+2007-03-16 21:43:28 fraggle
+
+ Add config file option to enable/disable native keyboard bindings.
+
+2007-03-16 05:07:35 rtc_marine
+
+ Update codeblocks project
+
+2007-03-15 18:43:22 fraggle
+
+ Change MD5 code to use the standard types used elsewhere in the
+ program.
+
+2007-03-15 18:38:55 fraggle
+
+ Use SDL for endianness byte swapping. m_swap.c removed; m_swap.h
+ renamed to i_swap.h.
+
+2007-03-14 13:05:03 fraggle
+
+ Use SDL's built-in audio conversion routines to convert sound effects
+ to the output mixer device's sample rate. Simplistic (naive)
+ resampling in cases where SDL's routines can't do a conversion. This
+ needs a bit more work to filter out the high frequency artifacts at
+ 48khz output rate.
+
+2007-03-12 12:38:54 fraggle
+
+ Change "sound effects enabled" checkbox to a dropdown, allowing PC
+ speaker to be selected as well.
+
+2007-03-10 07:48:21 rtc_marine
+
+ Minor changes:
+ * No more shared libraries on windows, because they suck anyway and
+ complicate things
+ * Fix build virtual targets
+
+2007-03-10 05:40:12 fraggle
+
+ Ignore the HOME environment variable on Windows - just behave like
+ Vanilla Doom.
+
+2007-03-10 02:11:18 rtc_marine
+
+ Lots of changes/additions:
+ * Add libpcsound codeblocks project
+ * Use libraries that are built and project dependencies inside main
+ chocolate-doom/setup project and remove source files.
+ * libraries are now built in the "lib" top level directory
+ * Fix some warnings
+
+2007-03-09 23:30:46 fraggle
+
+ Add pcsound Linux driver.
+
+2007-03-09 23:03:24 fraggle
+
+ Don't build console mode apps; use the default -mwindows until the
+ stdout.txt/stderr.txt thing can be fixed.
+
+2007-03-09 22:50:48 fraggle
+
+ Move the pcsound library to the top level, alongside textscreen.
+
+2007-03-09 22:20:28 fraggle
+
+ Partially revert the last change. I'm going with a mixed approach for
+ handling key mappings. Chocolate Doom will use the original (broken)
+ Doom behavior, in that keys will be unmapped. A German user will have
+ to type "IDMZPOS", for example. However, when actually entering text,
+ for savegame names and multiplayer chat, the mapped character will be
+ used. The reasoning here is that Vanilla users will be used to
+ pressing the wrong keys, but it can never be desirable to use the
+ wrong mappings when typing in text.
+
+2007-03-09 12:56:45 fraggle
+
+ Pay closer attention to keyboard mappings. In the menu code,
+ distinguish between keys pressed and characters typed, so that, for
+ example, when the menu prompts "press 'y' to continue", it responds to
+ the _character_ y being typed, not the key that is 'y' on an american
+ keyboard being pressed. Do the same when reading cheats.
+
+2007-03-09 12:35:18 fraggle
+
+ Fix discrepancy between Doom and setup program when prompting for
+ keys. Add the ability to enable/disable key mappings so that the raw
+ key can be read in setup, exactly the same way that it is in Doom.
+
+2007-03-07 23:52:33 rtc_marine
+
+ Update project Fix a warning
+
+2007-03-07 19:08:27 fraggle
+
+ Use native endianness for sound output, rather than always LSB. Add
+ PC speaker code!
+
+2007-02-24 02:30:17 fraggle
+
+ Fix up setup tool to display the video driver setting tabulated with
+ all the other settings.
+
+2007-02-24 02:26:02 fraggle
+
+ Fix video_driver setting.
+
+2007-02-24 02:19:45 fraggle
+
+ Fix library ordering for libtextscreen.a; fixes windows compile.
+
+2007-02-23 23:42:56 fraggle
+
+ Fix compile errors.
+
+2007-02-23 23:41:58 fraggle
+
+ Add an extra option to chocolate-setup on Windows to allow the video
+ driver to be selected from directx and windib.
+
+2007-02-23 23:26:26 fraggle
+
+ Add a configuration file value to allow the SDL video driver to be
+ explicitly specified.
+
+2007-02-15 21:51:53 fraggle
+
+ Really fix the menu corruption bug.
+
+2007-02-14 19:11:30 fraggle
+
+ Make I_Error call abort() instead of exit(), so that we can get a
+ backtrace in the debugger.
+
+2007-02-14 19:11:03 fraggle
+
+ Expand buffer length to fix bug on Windows with cycling character on
+ the quicksave screen.
+
+2007-02-14 19:10:30 fraggle
+
+ Read sound length as a 32 bit field, not 16 bit. Fixes death sound in
+ marina.wad.
+
+2007-02-10 03:19:30 fraggle
+
+ Don't prepend a superfluous './' to the path when searching the
+ current directory for an IWAD.
+
+2007-02-07 13:04:46 fraggle
+
+ Revert previous change: throwing away the key state seems to be the
+ Doom 1.9 behavior.
+
+2007-02-07 12:58:53 fraggle
+
+ Don't throw away keypress state when passing between levels - allows
+ shift to be held down for run when moving between levels. Thanks to
+ Zack Friedrich <zack18@comcast.net> for pointing this out.
+
+2007-02-01 12:21:14 fraggle
+
+ Search IWAD search directories when loading PWAD files.
+
+2007-01-14 05:20:28 fraggle
+
+ Fix savegamedir directory generation.
+
+2007-01-14 05:04:37 fraggle
+
+ Change interpretation of DOOMWADDIR to the classic behavior: a single
+ directory path where an IWAD can be found. Add DOOMWADPATH as a
+ PATH-style list of directories to search for IWADs. This is to
+ maintain consistency/compatibility with other ports, and so that the
+ DOOMWADDIR name makes sense.
+
+2007-01-08 22:46:05 fraggle
+
+ More helpful SDL_mixer error messages.
+
+2007-01-08 22:45:18 fraggle
+
+ Bomb out with an error in configure if SDL_mixer or SDL_net are not
+ found.
+
+2007-01-07 01:58:16 fraggle
+
+ Display a message on the console with details when WAD/DEH checksums
+ do not match.
+
+2007-01-06 22:26:23 fraggle
+
+ Set svn:ignore properties on directories.
+
+2007-01-06 03:26:00 fraggle
+
+ Hide the mouse cursor using SDL_SetCursor to a blank cursor, not
+ SDL_ShowCursor. This fixes mouse lag on Windows. Thanks to entryway.
+
+2007-01-06 02:15:44 rtc_marine
+
+ temp -> tempdir update codeblocks projects (which is a new format,
+ latest cb svn build is needed)
+
+2007-01-06 00:34:50 fraggle
+
+ Choose the locations for temporary files more intelligently.
+
+2007-01-05 23:42:38 fraggle
+
+ Fix Batman Doom example in README.
+
+2007-01-05 23:41:17 fraggle
+
+ Make the WADs input box wider. Rename labels in the start multiplayer
+ game dialog.
+
+2007-01-05 23:39:39 fraggle
+
+ Add quit prompt message missing in the Doom source release.
+
+2007-01-05 23:38:19 fraggle
+
+ Move response file code to m_argv.c
+
+2007-01-05 23:36:35 fraggle
+
+ Clear the current value when entering a new value in number input
+ boxes.
+
+2007-01-05 23:35:30 fraggle
+
+ Fix typing '_' and '+' in textscreen code.
+
+2007-01-02 06:59:58 rtc_marine
+
+ Replace WINDOWS define with _WIN32 Update Codeblocks project
+
+2007-01-02 04:41:29 rtc_marine
+
+ sys/wait.h does not exist on windows (thank mingw for sucking), add
+ WIFEXITED and WEXITSTATUS macros so it can compile under windows.
+
+2006-12-26 18:01:25 fraggle
+
+ Remove command line options from README; move to autogenerated CMDLINE
+ file.
+
+2006-12-26 15:43:16 fraggle
+
+ On OSX, make MIDI music disabled by default. There are problems with
+ the native MIDI code in SDL_mixer.
+
+2006-12-25 12:28:27 fraggle
+
+ Fix default network port in chocolate-setup.
+
+2006-12-25 02:40:14 fraggle
+
+ Fix up some text escaping errors. Add wikitext output for docgen.
+
+2006-12-24 23:55:08 fraggle
+
+ Fix setup tool crash when no IWADs found.
+
+2006-12-24 23:54:41 fraggle
+
+ Update TODO.
+
+2006-12-24 23:53:15 fraggle
+
+ Javadoc-style self-documenting system for command line options.
+
+2006-12-24 16:32:47 fraggle
+
+ Include "SDL.h", not <SDL.h>, as per http://www.libsdl.org/faq.php
+
+2006-12-24 11:11:21 fraggle
+
+ Add new item for TODO.
+
+2006-12-23 21:24:56 fraggle
+
+ Add '-findiwads' command line hack so that the setup program can find
+ out what games are installed. Provide a drop-down list in setup to
+ allow the game type to be selected.
+
+2006-12-23 01:36:18 rtc_marine
+
+ update cb project files
+
+2006-12-23 01:32:22 fraggle
+
+ Fix my email address.
+
+2006-12-23 01:30:20 fraggle
+
+ Add config.h for codeblocks build :-)
+
+2006-12-22 15:22:40 fraggle
+
+ Add definitions for PATH and directory separators. Allow multiple
+ directories to be specified in DOOMWADDIR, in the same way as PATH.
+ Make -iwad search through all search paths for the specified IWAD.
+
+2006-12-22 15:18:12 fraggle
+
+ Update NEWS.
+
+2006-12-22 01:44:32 fraggle
+
+ Add MSVC inttypes.h and stdint.h implementations: might be useful in
+ the future.
+
+2006-12-22 01:43:41 fraggle
+
+ Switch from stdint.h to inttypes.h (which includes stdint.h). Old
+ pre-C99 versions of Solaris only have inttypes.h.
+
+2006-12-22 01:42:21 fraggle
+
+ Update TODO - registry stuff is now done.
+
+2006-12-22 01:42:10 rtc_marine
+
+ update cb project for d_iwad.*
+
+2006-12-22 01:39:03 fraggle
+
+ Shut up compiler warnings.
+
+2006-12-21 22:03:00 fraggle
+
+ Add registry key for Doom 95 shareware version.
+
+2006-12-21 21:43:47 fraggle
+
+ Split off IWAD-related code into separate d_iwad.c. On Windows,
+ search the registry to automatically find the locations of installed
+ IWADs.
+
+2006-12-19 23:04:04 fraggle
+
+ Update to latest version of chocolate-setup icon.
+
+2006-12-19 23:03:28 fraggle
+
+ Update email address. Remove list of chocolate-doom.cfg options; it's
+ easier to just use the setup tool. The list of command line options
+ is also in dire need of updating ...
+
+2006-12-18 23:40:40 rtc_marine
+
+ make icons a little smoother around the edges
+
+2006-12-18 19:21:21 fraggle
+
+ Add missing copyright statement, comments.
+
+2006-12-18 18:15:47 fraggle
+
+ x3, x4 aspect ratio corrected scale functions.
+
+2006-12-17 20:57:36 fraggle
+
+ Make numbers in the chat macros configuration screen match the
+ keyboard keys used to activate them.
+
+2006-12-17 19:02:25 fraggle
+
+ Update TODO
+
+2006-12-16 23:12:40 fraggle
+
+ Allow -warp 1 to warp to E1M1, -warp 2 -> E2M1, etc. when playing
+ Doom 1. Thanks for RazTK for pointing this out.
+
+2006-12-16 22:57:58 fraggle
+
+ Fix value in autoadjust message.
+
+2006-12-16 02:29:59 rtc_marine
+
+ Add icon to chocolate-setup binary when built
+
+2006-12-16 01:56:59 fraggle
+
+ Add aspect ratio correction to setup tool. Redesign the display
+ settings dialog.
+
+2006-12-16 01:53:54 fraggle
+
+ Add function to set radio button labels.
+
+2006-12-16 01:53:17 fraggle
+
+ Make dropdown lists emit a signal when set.
+
+2006-12-16 00:58:12 fraggle
+
+ Add icon for setup tool.
+
+2006-12-16 00:54:18 fraggle
+
+ Shut up datarootdir warnings.
+
+2006-12-16 00:53:17 fraggle
+
+ "\0" -> NULL
+
+2006-12-15 23:15:05 rtc_marine
+
+ Fix build Add new fields for code completion (stupid I know, but
+ otherwise cb will probably have a fit)
+
+2006-12-15 21:51:35 rtc_marine
+
+ update project file to accomodate scaling code.
+
+2006-12-15 21:10:00 fraggle
+
+ Fix episode 3 bunny end screen (oops!!!!)
+
+2006-12-15 19:35:46 fraggle
+
+ Split off scaling code into i_scale.c. Add aspect ratio correction
+ stretching (fullscreen 320x240, 640x480, etc)!
+
+2006-12-08 16:37:41 fraggle
+
+ Make trig tables const.
+
+2006-12-06 09:14:25 fraggle
+
+ Add notes about packages to TODO.
+
+2006-12-05 21:45:32 fraggle
+
+ More TODO items. That's all I can think of for now.
+
+2006-12-05 21:10:22 fraggle
+
+ Update TODO list: remove some things which are now complete and add
+ some new ideas.
+
+2006-12-05 21:05:46 fraggle
+
+ Update BUGS list.
+
+2006-12-05 21:05:26 fraggle
+
+ Add missing #include.
+
+2006-12-01 09:04:34 fraggle
+
+ Add SPARC note to NEWS.
+
+2006-12-01 08:57:15 fraggle
+
+ Fixups to make compiles work under the Solaris/SPARC compiler. Thanks
+ to Mike Spooner <spooferman@excite.com> for his work on porting this.
+
+2006-11-29 00:53:37 fraggle
+
+ Remove use of m4; use "Chocolate Doom" when referring to the program
+ by its proper name.
+
+2006-11-29 00:49:33 fraggle
+
+ Use my gmail.com email address.
+
+2006-11-27 21:45:50 rtc_marine
+
+ * removal of FEATURE_* defines from codeblocks project
+ * silence some warnings
+
+2006-11-25 20:14:27 fraggle
+
+ Use C99 types.
+
+2006-11-25 19:45:02 fraggle
+
+ Remove FixedDiv2; use actual fixed point version of FixedDiv (wtf?)
+
+2006-11-25 18:31:54 fraggle
+
+ Remove version from msvc/config.h. This is not generated
+ automatically, so it is better to use a nonsensical version that will
+ encourage anyone that uses it to set it properly.
+
+2006-11-19 04:53:36 rtc_marine
+
+ Silence warnings in debug build
+
+2006-11-16 00:12:34 fraggle
+
+ Display lowres turning warning message client-side, not through
+ server-side broadcast messages. This avoids the possibility of
+ malicious servers that might not send the message.
+
+2006-11-16 00:05:44 fraggle
+
+ Increase buffer size to fixes crashes due to buffer overruns.
+
+2006-11-15 00:25:22 fraggle
+
+ Use booleans in place of ints where possible.
+
+2006-11-15 00:16:34 fraggle
+
+ Fix endianness problem in mus2mid code (thanks denis)
+
+2006-11-14 20:31:37 fraggle
+
+ Use getenv/putenv, not SDL_getenv/SDL_putenv.
+
+2006-11-14 20:09:26 fraggle
+
+ Support running as a screensaver under X!
+
+2006-11-10 17:32:54 fraggle
+
+ Fix for playing demos on PPC (actually, fix for loading single lump
+ files on non-little-endian machines).
+
+2006-11-10 07:50:26 fraggle
+
+ Add -gdi command line parameter as a shortcut for
+ SDL_VIDEODRIVER=windib on Windows.
+
+2006-11-06 18:04:26 fraggle
+
+ Use DirectX by default on Windows.
+
+2006-11-06 17:59:39 fraggle
+
+ Center the mouse on startup to prevent abrupt turns when launching a
+ game from the command line.
+
+2006-11-02 19:01:30 fraggle
+
+ Update NEWS file.
+
+2006-10-31 01:01:48 fraggle
+
+ Simulate overflowing the Doom frame table in dehacked patches (DOS
+ dehacked's behavior). Overwrite the weaponinfo table instead when
+ changes are made to the last element in states[]. Thanks to grazza
+ for pointing out that Chococlate Doom did not emulate this bug.
+
+2006-10-28 20:30:59 fraggle
+
+ Explicitly support dehacked patches that overflow the ammo[] array
+ with an invalid ammo type, allowing weapons that decrease the max ammo
+ of other weapons.
+
+2006-10-28 01:23:11 fraggle
+
+ Display a warning when setting dehacked fields that would overflow
+ buffers in Vanilla dehacked. This should help pick up bugs like the
+ one in Batman Doom.
+
+2006-10-28 00:15:23 fraggle
+
+ Allow multiple dehacked patches to be specified with the -deh command
+ line paramter, as with -file.
+
+2006-10-26 00:44:23 fraggle
+
+ Allow F10 to exit in testcontrols mode.
+
+2006-10-25 21:04:58 fraggle
+
+ "Always run" trick should only be when joyb_speed >= 10. Use 29 as
+ the ideal value in setup as this works in Original, Ultimate and Final
+ Doom, Heretic, Hexen and Strife. Thanks to Janizdreg for this.
+
+2006-10-25 19:12:08 fraggle
+
+ Make the "test controls" option work - write the current config to
+ temporary config files and make Doom use these when executing it.
+
+2006-10-25 19:07:57 fraggle
+
+ Don't print arguments read from response files - Vanilla Doom doesn't
+ do it.
+
+2006-10-24 23:30:19 rtc_marine
+
+ update chocolate-setup codeblocks project
+
+2006-10-24 23:26:20 fraggle
+
+ Don't rely on INSTALL_DIR for the Win32 build.
+
+2006-10-24 23:25:55 fraggle
+
+ Add missing header for Win32 build.
+
+2006-10-24 21:07:32 fraggle
+
+ Tweak capitalisation on the main menu to be more like setup.exe.
+
+2006-10-24 21:00:38 fraggle
+
+ Escape WAD filenames passed to Doom with " quotes, to allow WAD
+ filenames with spaces.
+
+2006-10-24 20:58:39 fraggle
+
+ Pass through config variables into response file when launching Doom.
+
+2006-10-24 20:50:00 fraggle
+
+ Fix player name option in setup tool.
+
+2006-10-24 20:44:04 fraggle
+
+ Make "hurt me plenty" the default skill.
+
+2006-10-24 20:32:26 fraggle
+
+ Shut up compiler warnings.
+
+2006-10-24 20:23:16 fraggle
+
+ Detect failures to initialise textscreen library and bomb out with an
+ error mess age.
+
+2006-10-24 00:15:24 fraggle
+
+ Build command line parameters for starting multiplayer games and
+ joining multiplayer games.
+
+2006-10-24 00:14:43 fraggle
+
+ Write newlines in response files to separate parameters.
+
+2006-10-23 23:27:10 fraggle
+
+ Rename testconfig.[ch] to execute.[ch], add generalised framework for
+ launching Doom. Make the "Save parameters and launch Doom" option on
+ the main menu work.
+
+2006-10-23 23:00:52 fraggle
+
+ Add missing header.
+
+2006-10-23 19:32:26 fraggle
+
+ Detect when keyboard variables are changed and convert back so that
+ the new values are saved to the config file.
+
+2006-10-23 19:16:02 fraggle
+
+ Load configuration on startup and save on quit. Functional setup
+ program!
+
+2006-10-23 19:00:30 fraggle
+
+ Add m_argv.[ch] from Doom, fix up configfile.c so that it compiles
+ properly. Add to build.
+
+2006-10-23 18:59:51 fraggle
+
+ Shut up compiler warnings.
+
+2006-10-23 18:58:50 fraggle
+
+ Change config variable names to be the same as used in Doom.
+
+2006-10-23 18:57:56 fraggle
+
+ Change config variable names to be the same as used in Doom.
+
+2006-10-23 18:48:38 fraggle
+
+ Move MakeDirectory function into m_misc.c. Move configdir related
+ code into m_misc.c.
+
+2006-10-23 08:15:26 fraggle
+
+ Add initial setup config file code (derived from the Doom config file
+ code). Not currently in build.
+
+2006-10-23 08:13:16 fraggle
+
+ Stackable clip areas (useful for a future implementation of scrollable
+ panes).
+
+2006-10-22 23:10:08 fraggle
+
+ Standardise setup config variable names on the same variable names
+ used in Doom. Add header files for source files where they are
+ needed. Make variables static where appropriate. General cleanups
+ etc.
+
+2006-10-22 18:17:15 fraggle
+
+ Fix problem caused by use of 'long' type instead of 'int' type in
+ state_t structure: caused problems when using multiplayer on 64-bit
+ (thanks exp[x]).
+
+2006-10-22 18:13:12 fraggle
+
+ Remove d_french.h from autotools build.
+
+2006-10-22 18:12:39 fraggle
+
+ Catch failure to initialise video when calling SDL_Init.
+
+2006-10-18 02:07:28 fraggle
+
+ Shut up warnings in w_wad.c.
+
+2006-10-18 01:55:49 fraggle
+
+ Timer functionssss, precious!
+
+2006-10-18 01:51:11 fraggle
+
+ Strip out CVS logs, RCS Id tags.
+
+2006-10-16 14:52:12 fraggle
+
+ Reformat coding style file. Add stuff about hungarian notation, jwz
+ tab characters link and an introduction giving a brief explanation for
+ the choices.
+
+2006-10-15 02:06:27 rtc_marine
+
+ update code::blocks project
+
+2006-10-14 15:05:51 fraggle
+
+ Refactor I_InitGraphics.
+
+2006-10-14 14:59:28 fraggle
+
+ Disable the "loading from disk" icon on MacOS.
+
+2006-10-14 14:26:17 fraggle
+
+ Display drone indicator on the netgame waiting screen if drones are
+ connected.
+
+2006-10-14 13:55:02 fraggle
+
+ Display a different message from the normal WAD directory warning if
+ players are mixing Freedoom/Original IWADs.
+
+2006-10-14 12:53:08 fraggle
+
+ Change wording on netgame warning message.
+
+2006-10-12 18:34:32 fraggle
+
+ Shut up compiler warnings for setup.
+
+2006-10-12 00:03:19 fraggle
+
+ Shut up compiler warnings
+
+2006-10-11 23:55:06 fraggle
+
+ Shut up compiler warnings.
+
+2006-10-10 03:00:52 fraggle
+
+ Remove d_french.h, other i18n-related stuff. If people want i18n, it
+ should be done with dehacked and/or wad replacements - see my british
+ english translation in the idgames archive.
+
+2006-10-07 01:59:03 fraggle
+
+ Add float spin control and use it for the acceleration controller in
+ setup.
+
+2006-10-06 23:22:10 rtc_marine
+
+ update Code::Blocks project for new md5 code.
+
+2006-10-06 18:10:16 fraggle
+
+ Alternate textscreen palette that fits the Tango desktop guidelines:
+ see http://uwstopia.nl/blog/2006/07/tango-terminal
+
+2006-10-06 18:06:05 fraggle
+
+ Send deh/wad md5sums to players at the waiting screen. Display a
+ warning on the waiting screen if the checksums differ from the other
+ players.
+
+2006-10-06 08:02:42 fraggle
+
+ Send deh/wad checksums to the server when connecting.
+
+2006-10-05 23:12:22 fraggle
+
+ Dehacked information checksum generation
+
+2006-10-05 19:55:07 fraggle
+
+ WAD directory checksum generation code
+
+2006-10-05 18:19:43 fraggle
+
+ Prevent against deadlock where client and server are both stuck
+ waiting for each other to send data.
+
+2006-10-05 18:18:14 fraggle
+
+ Packet loss simulation code for test.
+
+2006-09-30 11:52:25 fraggle
+
+ Only allow drone mode when connecting.
+
+2006-09-30 11:22:48 fraggle
+
+ Make the server stop sending if one of the clients stops
+ acknowledging. Fix check on number of players on connect.
+
+2006-09-29 22:38:21 fraggle
+
+ Working -left and -right options!
+
+2006-09-29 22:25:13 fraggle
+
+ Working drone clients!
+
+2006-09-29 12:49:30 fraggle
+
+ Use TXT_AddWidgets in setup for greatly enhanced readability.
+
+2006-09-28 18:27:22 fraggle
+
+ Add missing ellipsis to "Add WADs..."
+
+2006-09-27 00:52:50 fraggle
+
+ Switch over a bunch of code to TXT_NewButton2 - improves readability.
+
+2006-09-27 00:50:39 fraggle
+
+ When invoking chocolate doom, run it from the install dir on Unix.
+
+2006-09-27 00:50:06 fraggle
+
+ Add "join game" dialog.
+
+2006-09-27 00:49:22 fraggle
+
+ Move the "always run" checkbox to the movement section.
+
+2006-09-27 00:48:23 fraggle
+
+ Add TXT_NewButton2 for creating a button with a callback (for
+ convenience).
+
+2006-09-27 00:47:27 fraggle
+
+ Add TXT_AddWidgets for adding multiple widgets to a table.
+
+2006-09-26 00:22:56 fraggle
+
+ Reduce the minimum width of the key/mouse input widgets and align the
+ mouse config dialog a bit nicer.
+
+2006-09-26 00:16:49 fraggle
+
+ Add "Always run" checkbox to keyboard options.
+
+2006-09-26 00:09:32 fraggle
+
+ Make examples call TXT_Shutdown before quit.
+
+2006-09-25 23:13:56 rtc_marine
+
+ Update Code::Blocks setup project with added files
+
+2006-09-25 22:45:30 fraggle
+
+ Fix colors.
+
+2006-09-25 21:47:11 fraggle
+
+ Don't disable screen melt entirely in testcontrols mode; just on
+ startup.
+
+2006-09-25 21:42:37 fraggle
+
+ Don't allow function keys to be used in testcontrols mode.
+
+2006-09-25 21:41:59 fraggle
+
+ Remove low-pass filter on mouse for testcontrols mode - seems to work
+ ok with real mice.
+
+2006-09-25 21:31:42 fraggle
+
+ Add "test" window actions to the keyboard/mouse dialogs to invoke
+ Chocolate Doom with the -testcontrols option.
+
+2006-09-25 19:04:29 fraggle
+
+ Add "test controls" mode - for setup.exe in the future. Start
+ straight into the game with no melt effect and display a box showing
+ mouse speed to allow the threshold to be set easily. When escape is
+ pressed, quit straight away.
+
+2006-09-24 14:27:55 fraggle
+
+ Add "extra parameters" dialog for specifying exra command-line
+ parameters. Move this and "UDP port" setting to a separate "Advanced"
+ section.
+
+2006-09-24 14:08:18 fraggle
+
+ Add "time limit" control in multiplayer settings dialog.
+
+2006-09-24 14:07:30 fraggle
+
+ Convenience function for creating a horizontal box.
+
+2006-09-24 14:06:32 fraggle
+
+ Debug code for drawing an ASCII chart.
+
+2006-09-24 14:05:44 fraggle
+
+ Use proper arrow characters on spin controls and change their color.
+
+2006-09-24 14:04:40 fraggle
+
+ Fix declaration of TXT_NewWindowSelectAction
+
+2006-09-22 23:43:28 fraggle
+
+ Call the SpechitOverrun _after_ incrementing numspechit. Thanks to
+ Quasar for pointing out this mistake.
+
+2006-09-22 23:12:50 fraggle
+
+ Continue to build things if we fail to update chocolate_doom_icon.c -
+ display a warning about missing Python Image library.
+
+2006-09-22 21:32:00 fraggle
+
+ Add DEH_String() conversions on more strings that are not being
+ converted.
+
+2006-09-22 21:30:48 fraggle
+
+ Fix warning.
+
+2006-09-22 19:24:53 fraggle
+
+ Add the ability to type in values for spin controls, like with normal
+ input boxes.
+
+2006-09-22 13:16:00 fraggle
+
+ Fix warning about initialiser.
+
+2006-09-21 22:49:26 fraggle
+
+ Set default sound devices to SNDDEVICE_SB, so that sfx and music are
+ on by default.
+
+2006-09-21 19:25:55 fraggle
+
+ Rename Accept to Select.
+
+2006-09-21 19:21:16 fraggle
+
+ Add compatibility options dialog.
+
+2006-09-21 19:20:45 fraggle
+
+ Add ENDOOM and startup delay to display settings dialog.
+
+2006-09-21 17:25:10 fraggle
+
+ Fix some warnings in textscreen code.
+
+2006-09-21 12:49:13 fraggle
+
+ Use NULL for initialising pointers rather than 0.
+
+2006-09-21 12:48:38 fraggle
+
+ Use DEFAULT_INT enum value rather than 0.
+
+2006-09-21 12:47:56 fraggle
+
+ "\0" != NULL
+
+2006-09-21 12:13:28 rtc_marine
+
+ Fix a lot of warnings (for fussy compilers) and one always-true check
+
+2006-09-21 10:11:58 fraggle
+
+ Add new codeblocks build files to dist.
+
+2006-09-21 05:25:49 rtc_marine
+
+ Code::Blocks project and workspace.
+ * Rename workspace appropriately in editor.
+ * Update project files for new spin control and fix compilation of
+ certain projects caused by it.
+ * Create virtual targets (Debug/Release) for textscreen project. Code:
+ * Fix the include in multiplayer.c, hopefully this does not break
+ anything.
+
+2006-09-20 20:04:02 fraggle
+
+ Make sure modified copyright banners always end in a newline. If they
+ don't, add one. This fixes av.wad (thanks to myk for reporting).
+
+2006-09-20 19:15:32 fraggle
+
+ Fill in some default values for the player name and the chat macros
+ (using the traditional defaults)
+
+2006-09-20 19:06:34 fraggle
+
+ Add sound config dialog. Convert some of the mouse settings to use
+ spin controls.
+
+2006-09-20 19:05:10 fraggle
+
+ Add spin control widget.
+
+2006-09-20 14:15:55 fraggle
+
+ Change the default optimisation level to -O2 and add
+ --enable-penis-extension to configure.in.
+
+2006-09-20 12:47:24 fraggle
+
+ Add multiplayer configuration dialog.
+
+2006-09-20 11:49:19 fraggle
+
+ Remove tab characters :-)
+
+2006-09-20 11:47:13 fraggle
+
+ Add HACKING file with guidelines for Chocolate Doom hackers.
+
+2006-09-20 11:27:22 fraggle
+
+ Fix code style :-)
+
+2006-09-20 07:08:37 rtc_marine
+
+ add extra defines when building don't crash if numlumps = 0 (which is
+ caused when an iwad has an invalid path)
+
+2006-09-20 01:06:21 fraggle
+
+ Add "Enable mouse" checkbox to mouse config dialog. Reorder options.
+
+2006-09-20 00:51:54 fraggle
+
+ Fix chocolate-setup warnings.
+
+2006-09-20 00:49:20 fraggle
+
+ Fix textscreen warnings.
+
+2006-09-20 00:24:29 fraggle
+
+ Turn on -Wall as well.
+
+2006-09-20 00:20:14 fraggle
+
+ 'widgets' variable was used uninitialised. For some reason this
+ didn't always crash!
+
+2006-09-19 23:14:55 fraggle
+
+ Build with debugging symbols by default.
+
+2006-09-19 22:26:52 fraggle
+
+ Move the grab mouse setting to the mouse config dialog.
+
+2006-09-19 22:21:30 fraggle
+
+ New display settings dialog!
+
+2006-09-19 22:13:56 fraggle
+
+ Check column is valid when finding a selectable column. Fixes weird
+ scrolling behavior.
+
+2006-09-19 21:12:27 fraggle
+
+ Set mouse button defaults.
+
+2006-09-19 04:38:15 rtc_marine
+
+ make the icon work in the client binary
+
+2006-09-19 00:34:17 rtc_marine
+
+ Code::Blocks projects:
+ * fixed directory locations
+ * minor enhancements to project building and locations of object files
+ * addition of chocolate-server project
+ * update workspace to accomodate chocolate-server project
+
+2006-09-18 23:20:23 fraggle
+
+ Level select dialog.
+
+2006-09-18 23:19:30 fraggle
+
+ Fix TXT_SelectWidgets with NULL spacers.
+
+2006-09-18 23:19:00 fraggle
+
+ Add function to set button label.
+
+2006-09-18 13:13:40 fraggle
+
+ Repeat key presses when the key is held down - thanks to Mad_Mac for
+ this one :-)
+
+2006-09-17 21:37:26 fraggle
+
+ Split off query data into a net_querydata_t structure in
+ net_structrw.c
+
+2006-09-17 19:01:16 fraggle
+
+ Fix local LAN queries.
+
+2006-09-17 18:01:33 fraggle
+
+ Always wait for a keypress before closing the ENDOOM window; do not
+ close it automatically.
+
+2006-09-17 15:33:49 fraggle
+
+ Update TODO list :-)
+
+2006-09-16 01:20:09 fraggle
+
+ Undo previous commit: 'comport' and 'showmessages' are only generated
+ by setup.exe.
+
+2006-09-16 01:04:59 fraggle
+
+ Preserve 'comport' variable in configuration files even though it is
+ unused. Add 'showmessages' which is a duplicate of 'show_messages'
+ but is how Vanilla Doom behaves!
+
+2006-09-16 00:47:12 fraggle
+
+ Interpret the snd_sfxdevice and snd_musicdevice values in the
+ configuration file and act the same as Vanilla Doom.
+
+2006-09-12 11:03:57 fraggle
+
+ Fix Z_FreeTags in z_native.c (chains were not set to NULL when freed).
+
+2006-09-11 09:48:57 fraggle
+
+ Add codeblocks project files; thanks to Russell Rice.
+
+2006-09-09 22:44:51 fraggle
+
+ Fix the -nomusic parameter.
+
+2006-09-09 20:11:05 fraggle
+
+ Add command line arguments to main() in textscreen examples.
+
+2006-09-09 20:05:27 fraggle
+
+ Add config.h for a possible MSVC build in the future. Add
+ mkinstalldirs to the list of files included in distribution.
+
+2006-09-09 17:52:01 fraggle
+
+ Include SDL.h in the textscreen headers; the SDL headers need to be
+ included where main() is defined.
+
+2006-09-09 17:48:09 fraggle
+
+ Add reference counts on callback tables so that if a callback destroys
+ the widget that owns the callback the program doesnt crash.
+
+2006-09-09 16:49:39 fraggle
+
+ Remove hack accidentally committed that always updates the palette
+
+2006-09-02 20:10:07 fraggle
+
+ Add -nwtmerge option, which behaves the same as NWT's -merge option.
+ What this does is load a PWAD, then search through the IWAD sprites
+ list, removing lumps where there are lumps of the same name in the
+ PWAD. The PWAD must then be loaded again with the normal -file
+ option. This is needed to run TiC's Obituary TC: chocolate-doom
+ -nwtmerge obtic2.wad -file obtic1.wad obtic2.wad -deh obtic1.deh Also
+ add W_PrintDirectory debug function, W_AddFile changed to return
+ handle.
+
+2006-09-02 20:02:11 fraggle
+
+ Allow loading dehacked 2.3 patches.
+
+2006-09-02 20:01:35 fraggle
+
+ Don't allow \0 in dehacked strings read with DEH_ReadLine.
+
+2006-09-01 21:45:45 fraggle
+
+ Sync the -loadgame parameter across all clients connected to a server.
+ Loading/saving multiplayer games should all work now.
+
+2006-09-01 21:07:25 fraggle
+
+ Better spechits emulation. Remove support for emulating the
+ higher-memory spechits overruns, as they will overwrite pointers with
+ garbage and crash the game. Change the spechits base address to one
+ from doom2.exe, which seems to work better in more cases. Add
+ -spechit command-line parameter to allow the base address to be
+ explicitly specified if necessary.
+
+2006-08-31 23:11:08 fraggle
+
+ Call R_ExecuteSetViewSize immediately after calling I_InitGraphics.
+ I_InitGraphics can change where screens[0] points to, so the player
+ can end up with a blank screen sometimes. Thanks to Kurn for
+ reporting this.
+
+2006-08-31 21:40:48 fraggle
+
+ Add missing copyright notices to textscreen and setup files.
+
+2006-08-31 19:31:10 fraggle
+
+ Add new chocolate-setup source files into build.
+
+2006-08-31 19:15:36 fraggle
+
+ Build man/ and setup/ directories from main makefile.
+
+2006-08-31 19:15:16 fraggle
+
+ Add manual pages to build
+
+2006-08-31 19:14:45 fraggle
+
+ Fix problem with 'c:\' in doom-options.in
+
+2006-08-31 19:14:22 fraggle
+
+ Change the 'abort' button to a quit button on the main menu. Change
+ the confirmation dialog to use 'abort'. Working 'start network game'
+ button.
+
+2006-08-31 19:14:03 fraggle
+
+ Add display.c with missing ConfigDisplay and multiplayer.c with
+ multiplayer game start window.
+
+2006-08-31 19:13:40 fraggle
+
+ Add key and mouse input widgets for selecting keys and mouse buttons.
+
+2006-08-31 19:13:23 fraggle
+
+ Check for 'ff_end' not 'ff_start' when displaying warning message
+ about merging flats. Some old Vanilla WADs used ff_start..f_end to
+ add extra flats and this message should not be displayed for them. Use
+ American spelling of 'behavior'.
+
+2006-08-31 19:13:04 fraggle
+
+ Allow the demo size limit to be disabled through the config file.
+
+2006-08-31 19:12:43 fraggle
+
+ Bomb out with an error when a dehacked string is set that is longer
+ than is possible in Vanilla Doom with normal dehacked. Chocolate Doom
+ is unforgiving!
+
+2006-08-31 19:12:25 fraggle
+
+ Use the new TXT_Sleep function in Doom.
+
+2006-08-31 19:12:05 fraggle
+
+ Add dropdown listbox widget
+
+2006-08-31 19:11:47 fraggle
+
+ Exit the main loop automatically after all windows are closed
+
+2006-08-31 19:11:26 fraggle
+
+ Add window listener functions to allow spying on keys and mouse
+ buttons received by windows. Emit a 'closed' signal when a window is
+ closed. Allow windows to have no action buttons.
+
+2006-08-31 19:11:07 fraggle
+
+ Change name of escape window actions to 'Close' and add a separate
+ 'Abort' button creator.
+
+2006-08-31 19:10:49 fraggle
+
+ Center the calculator in the window.
+
+2006-08-31 19:09:34 fraggle
+
+ Add TXT_SelectWidget function to select a widget in a table,
+ TXT_SetColumnWidths to set table column widths. Don't send key
+ presses to unselectable widgets.
+
+2006-08-31 19:09:25 fraggle
+
+ Allow multiple callbacks for the same signal on widgets
+
+2006-08-31 19:09:17 fraggle
+
+ Initialise string input boxes to not editing
+
+2006-08-31 19:08:43 fraggle
+
+ More efficient TXT_Sleep function that puts the textscreen code to
+ sleep until an event is received or the screen needs to blink.
+
+2006-08-06 23:51:29 fraggle
+
+ Bomb out with an error when trying to draw patches that go off the
+ screen, as Vanilla Doom does.
+
+2006-07-28 20:13:13 fraggle
+
+ Try to convert MUS even if the MUS header is not present. The new
+ code plays the deca.wad titlescreen music properly!
+
+2006-07-24 22:32:39 fraggle
+
+ Oops :-)
+
+2006-07-22 17:43:12 fraggle
+
+ New mus -> mid conversion code thanks to Ben Ryves
+ <benryves@benryves.com> This plays back a lot of music closer to
+ Vanilla Doom - eg. tnt.wad map02
+
+2006-06-29 19:07:32 fraggle
+
+ Add inverted checkboxes (tick in box when value is false)
+
+2006-06-29 19:05:32 fraggle
+
+ Initial mouse configuration window.
+
+2006-06-29 10:05:54 fraggle
+
+ Hugely refactor the response file loading code. Allow arguments to be
+ enclosed in quotes; this allows long filenames with spaces in to be
+ specified with -file in response files.
+
+2006-06-21 20:08:20 fraggle
+
+ Let the SDL parachute catch crashes and shut down properly. Don't
+ crash after playing demos.
+
+2006-06-20 19:49:36 fraggle
+
+ Add a fake nonfunctional key bindings configuration menu.
+
+2006-06-20 19:48:21 fraggle
+
+ Always add a bit of padding inside windows (removes the need to add
+ padding explicitly in labels). Set the window title from the desktop
+ title. Only draw widget selection highlight in the window with focus
+ (top window).
+
+2006-06-18 23:54:48 fraggle
+
+ Add deh_section_sound to dehacked sections list (thanks to rpeter on
+ the dw forums).
+
+2006-06-16 18:06:05 fraggle
+
+ Add hash table for fast texture lookup; refactor P_GroupLines to use
+ an O(n) rather than O(n^2) algorithm: faster loading maps like sid.wad
+ map03
+
+2006-06-03 19:23:09 fraggle
+
+ Stop sending data to the server when a connection drops. Print a
+ message to the console as well.
+
+2006-06-03 17:12:08 fraggle
+
+ Detect recursive calls to I_Error to prevent an infinite loop.
+
+2006-06-03 13:38:24 fraggle
+
+ Bomb out with an error message if game options are specified to a
+ dedicated server.
+
+2006-06-02 21:50:51 fraggle
+
+ Make clicking on "accept" action buttons send enter keypresses to the
+ window.
+
+2006-06-02 21:14:39 fraggle
+
+ Make mouse button presses on widgets actually do useful things
+
+2006-06-02 20:52:01 fraggle
+
+ Rearrange the buttons in the setup exit confirmation box.
+
+2006-06-02 20:45:41 fraggle
+
+ Add utility functions to create "Abort" and "Accept" window actions
+
+2006-06-02 20:36:37 fraggle
+
+ Draw the bottom separator in windows at the full window width.
+
+2006-06-02 20:32:48 fraggle
+
+ Add initial code for a setup utility.
+
+2006-06-02 20:30:08 fraggle
+
+ Update BUGS list.
+
+2006-06-02 20:29:24 fraggle
+
+ textscreen: Rejig how the entire drawing process works. Add a
+ recursive layout method that assigns the position and size of widgets
+ for the whole window before drawing. Add another method that responds
+ to mouse button presses. Allow windows to have no title bar by
+ specifying NULL as the title.
+
+2006-05-29 22:39:12 fraggle
+
+ Add ability to make widgets right aligned or centered within tables.
+
+2006-05-29 22:02:38 fraggle
+
+ Convert calculator example to struts
+
+2006-05-29 21:55:20 fraggle
+
+ Add -autojoin command line parameter to automatically search a local
+ LAN for a server and join it.
+
+2006-05-29 21:04:08 fraggle
+
+ Fix broadcast transmits (-search works!)
+
+2006-05-29 21:00:41 fraggle
+
+ Add textscreen.h top level header to avoid having to include all txt_*
+ headers individually.
+
+2006-05-29 20:54:11 fraggle
+
+ Allow struts to force height as well as width. Hide "start game"
+ button for players which are not the game controller.
+
+2006-05-29 20:31:45 fraggle
+
+ Shut up compiler warnings.
+
+2006-05-29 20:22:51 fraggle
+
+ Add strut class to allow table column width to be forced.
+
+2006-05-29 14:25:38 fraggle
+
+ Warp mouse to screen center (possibly fix joe's mouse problem).
+
+2006-05-29 12:19:53 fraggle
+
+ Fix E1-3 intermission screen animations.
+
+2006-05-29 11:38:27 fraggle
+
+ Add missing newline to message.
+
+2006-05-29 01:17:24 fraggle
+
+ Change the mouse acceleration behavior to accelerate by multiplying by
+ a linear amount when a threshold is exceeded.
+
+2006-05-26 20:15:33 fraggle
+
+ Switch netgame waiting screen to use the new text mode GUI system.
+
+2006-05-26 20:15:05 fraggle
+
+ Add key description for spacebar.
+
+2006-05-26 16:37:09 fraggle
+
+ Add an option to disable autoadjusting the video mode.
+
+2006-05-25 23:39:57 fraggle
+
+ Put savegames in separate directories depending on the IWAD.
+
+2006-05-25 22:27:34 fraggle
+
+ Allow NULL to be added to tables to specify a spacer (empty cell).
+
+2006-05-25 22:26:13 fraggle
+
+ Allow the fg/bg colors to be set on labels.
+
+2006-05-25 22:07:14 fraggle
+
+ Allow the fg/bg colors to be set on labels.
+
+2006-05-25 21:40:57 fraggle
+
+ Build textscreen/ before textscreen/examples/
+
+2006-05-25 21:18:19 fraggle
+
+ Add screenmultiply x4 mode.
+
+2006-05-24 23:51:36 fraggle
+
+ Remove debug hack used for testing startup delay.
+
+2006-05-24 22:35:45 fraggle
+
+ Move textscreen GUI demos into an examples/ subdir.
+
+2006-05-24 21:27:40 fraggle
+
+ Add small calculator GUI demo.
+
+2006-05-24 20:08:58 fraggle
+
+ Only allow digits to be typed in number input boxes.
+
+2006-05-23 23:56:28 fraggle
+
+ Prevent crashes when loading savegames where mancubi were in the
+ middle of firing.
+
+2006-05-23 23:52:01 fraggle
+
+ Add input box widget, and include in guitest.
+
+2006-05-23 23:51:09 fraggle
+
+ Make TXT_GetChar return the unicode value of the key pressed. For
+ text boxes.
+
+2006-05-23 20:33:35 fraggle
+
+ Add a default action to close windows when escape is pressed. Do not
+ make escape quit the program unless there are no open windows. Add
+ TXT_ExitMainLoop().
+
+2006-05-23 12:46:09 fraggle
+
+ Fix compiler warnings caused by missing includes.
+
+2006-05-23 01:25:36 fraggle
+
+ Add actions demonstration to guitest.
+
+2006-05-23 01:07:02 fraggle
+
+ Add window action class for action area labels at the bottom of
+ windows. Adjust txt_table_t to expand tables to their maximum width
+ when they only have one column (ensures separators reach the window
+ edges).
+
+2006-05-23 01:05:05 fraggle
+
+ Eat keypresses when pressing buttons.
+
+2006-05-23 01:04:27 fraggle
+
+ Add TXT_GetKeyDescription() to provide descriptions of key codes.
+
+2006-05-22 20:25:19 fraggle
+
+ Updated GUI test which demonstrates signals used to update a label.
+
+2006-05-22 20:23:28 fraggle
+
+ Add TXT_SetLabel() function to set the label value.
+
+2006-05-22 19:51:21 fraggle
+
+ Allow specifying the full path and filename when playing back demos.
+
+2006-05-22 12:59:11 fraggle
+
+ CAST -> TXT_CAST_ARG, UNCAST -> TXT_UNCAST_ARG.
+
+2006-05-22 01:56:12 fraggle
+
+ Add casting macros to allow for easy casts between types.
+
+2006-05-22 01:26:34 fraggle
+
+ More signals to detect when checkboxes/radiobuttons are changed.
+
+2006-05-22 01:20:48 fraggle
+
+ Add a signals architecture to allow callbacks on GUI events. Make all
+ widget classes initialise widgets by calling TXT_InitWidget.
+
+2006-05-21 22:01:46 fraggle
+
+ Reformat source files in Makefile.am.
+
+2006-05-21 21:58:24 fraggle
+
+ Add radio button class.
+
+2006-05-21 21:56:28 fraggle
+
+ Initialise the table selection on table creation.
+
+2006-05-21 01:07:11 fraggle
+
+ Always select a valid widget in a table before drawing the table.
+
+2006-05-20 22:37:34 fraggle
+
+ Add missing free() call.
+
+2006-05-20 22:37:07 fraggle
+
+ Updated guitest.
+
+2006-05-20 22:36:28 fraggle
+
+ Add label class.
+
+2006-05-20 22:01:04 fraggle
+
+ Make all windows be tables with one column.
+
+2006-05-20 21:49:50 fraggle
+
+ Add table class. Allow widgets with heights of more than one line.
+
+2006-05-20 18:37:57 fraggle
+
+ Checkbox class
+
+2006-05-20 17:34:34 fraggle
+
+ Add main loop function and forward key presses to widgets.
+
+2006-05-20 17:24:58 fraggle
+
+ Make Translatekey static.
+
+2006-05-20 17:16:35 fraggle
+
+ Split off keyboard key definitions to a separate file.
+
+2006-05-20 16:45:36 fraggle
+
+ Clip windows against the workspace boundaries.
+
+2006-05-20 16:15:17 fraggle
+
+ Add selectable and visible properties to widgets. Allow the position
+ of windows to be set based on position of
+ top/bottom/center,left/right,center coordinates.
+
+2006-05-19 21:03:49 fraggle
+
+ Initialise tracers to NULL on savegame load - fixes a problem with
+ revenant tracers in savegames.
+
+2006-05-19 21:01:59 fraggle
+
+ Add a config file setting to allow a delay to be specified on startup.
+
+2006-05-19 20:57:59 fraggle
+
+ Split off text mode gui desktop code into a separate file. Rename
+ some of the functions in txt_gui.c.
+
+2006-05-18 20:48:03 fraggle
+
+ Add TXT_SetDesktopTitle()
+
+2006-05-18 19:55:24 fraggle
+
+ Make TXT_AddWidget take a NULL pointer so different widget types can
+ be passed to it.
+
+2006-05-18 19:48:24 fraggle
+
+ Initial working text-mode GUI framework.
+
+2006-05-11 13:03:02 fraggle
+
+ Allow port to be specified for client to connect to through -port or
+ -connect hostname:port.
+
+2006-05-08 22:54:32 fraggle
+
+ Allow -3 scale.
+
+2006-05-06 20:22:31 fraggle
+
+ Respect the use_mouse value in configuration files.
+
+2006-05-06 20:14:08 fraggle
+
+ Add back -nomouse command line parameter.
+
+2006-05-05 20:49:34 fraggle
+
+ Syncronise the -timer/-avg parameters across all clients to avoid
+ desyncs.
+
+2006-05-03 20:23:54 fraggle
+
+ Handle divide by zero in R_PointToDist: fixes crash in udm1.wad
+
+2006-05-03 19:54:08 fraggle
+
+ Allow .mid files in PWADs (via including a MID inside a music lump).
+ This actually seems to work in Vanilla, as long as the MID is less
+ than ~96k. This isn't perfect.
+
+2006-04-28 18:31:21 fraggle
+
+ Fix sky behavior to be like Vanilla Doom, ie. Doom II skies never
+ change unless the player restores from a saved game. Thanks to
+ sofaking for bringing this to my attention. There is more information
+ here: http://doom.wikia.com/wiki/Sky_never_changes_in_Doom_II
+
+2006-04-28 18:20:05 fraggle
+
+ Fix spacing of the devparm mode dots!
+
+2006-04-14 16:25:42 fraggle
+
+ Add ability to play using the Vanilla player sync code
+
+2006-04-14 16:24:32 fraggle
+
+ Fix netgame respawn bug on MAP02 (may be 64-bit related)
+
+2006-04-09 03:54:21 fraggle
+
+ Add change missed from last commit
+
+2006-04-09 03:50:34 fraggle
+
+ Broadcast searches (currently broken)
+
+2006-04-08 14:30:33 fraggle
+
+ Forgot to add net_query.c to Makefile.am
+
+2006-04-06 21:49:16 fraggle
+
+ Debug code for tracking bandwidth usage
+
+2006-04-06 21:48:35 fraggle
+
+ Add the ability to query the current state of servers, and '-query'
+ command line option to do so.
+
+2006-04-06 20:44:06 fraggle
+
+ Save demos when quitting normally - it is no longer neccessary to
+ press 'q' to end a demo! Thanks to the 10,000 people who reported this
+ bug.
+
+2006-04-06 20:31:45 fraggle
+
+ Use BACKUPTICS everywhere. Remove NET_TICCMD_QUEUE_SIZE
+
+2006-04-06 18:53:43 fraggle
+
+ Sanity check data received by the server. Send version string earlier
+ in SYN packets to allow the fields that follow to be changed later on
+ if necessary.
+
+2006-04-01 21:16:43 fraggle
+
+ Don't add modules to the server context until after they have been
+ initialised - avoids crash when bombing out in the init function
+
+2006-03-31 17:15:54 fraggle
+
+ Remove reference to nonexistent i_main.h
+
+2006-03-30 20:25:12 fraggle
+
+ Increase the default heap size to 16MB, and add a -mb parameter to
+ allow the heap size to be controlled from the command line. Who
+ doesn't have 16MB of memory these days?
+
+2006-03-30 20:16:06 fraggle
+
+ When all players leave a server, start accepting new connections
+ again. This lets people run proper dedicated servers.
+
+2006-03-30 20:13:20 fraggle
+
+ Add missing #include
+
+2006-03-30 20:08:37 fraggle
+
+ Split off timer code into separate i_timer.c file. Add d_dedicated.c
+ and build chocolate-server, a standalone dedicated server.
+
+2006-03-30 19:17:58 fraggle
+
+ Dedicated server mode.
+
+2006-03-30 01:23:20 fraggle
+
+ Remove hard-coded use of network modules from server code.
+
+2006-03-29 19:22:37 fraggle
+
+ Removing dummy file.
+
+ Goodbye, #chocolate-doom :-(
+
+2006-03-29 19:21:51 fraggle
+
+ Dummy commit to test the new IRC monitoring bot
+
+ Hello #chocolate-doom!
+
+2006-03-29 16:59:39 fraggle
+
+ Removing dummy.txt
+
+2006-03-29 16:58:54 fraggle
+
+ This is a message.
+
+ A multiline commit message.
+
+2006-03-29 16:58:09 fraggle
+
+ Dummy change
+
+2006-03-29 16:56:36 fraggle
+
+ Dummy commit
+
+2006-03-28 00:24:03 fraggle
+
+ Update NEWS file, incorporating changes from v0.1.4 as well.
+
+2006-03-27 23:56:14 fraggle
+
+ Fix divide by zero in 1427uv01.lmp caused by the use of int instead of
+ angle_t in R_ScaleFromGlobalAngle()
+
+2006-03-25 21:50:32 fraggle
+
+ New feature to allow compiling without multiplayer support
+
+2006-03-25 21:47:13 fraggle
+
+ Improve Z_CheckHeap()
+
+2006-03-25 20:08:58 fraggle
+
+ Fix builds with FEATURE_DEHACKED disabled
+
+2006-03-25 18:28:48 fraggle
+
+ Run the menu at the correct speed
+
+2006-03-24 21:43:43 fraggle
+
+ Adjust anti-CPU-hogging sleep times.
+
+2006-03-24 21:20:36 fraggle
+
+ Add "native allocator" message to distinguish from z_zone.c
+
+2006-03-24 20:40:08 fraggle
+
+ Call W_GenerateHashTable to generate the lumpname hashtable. Do not
+ constantly look up MAP01 to see if this is a store demo.
+
+2006-03-24 20:39:28 fraggle
+
+ Ooops!
+
+2006-03-24 20:39:08 fraggle
+
+ Generate a hash table for fast lump name lookups.
+
+2006-03-24 19:59:03 fraggle
+
+ Add a second implementation of the zone memory system which just uses
+ malloc() and free() as a backend. This will be useful for running
+ dedicated servers (no need to allocate an entire heap).
+
+2006-03-24 19:55:04 fraggle
+
+ Make memblock_t internal to z_zone.c. Adjust Z_ChangeTag #define to
+ cope with this.
+
+2006-03-24 17:35:17 fraggle
+
+ Update TODO. Remove finished things (64-bit, netcode) and stuff which
+ will never be done (z_zone short-circuit). Add some new TODOs.
+
+2006-03-24 16:51:28 fraggle
+
+ Use "sizeof(line_t *)" not "4". Fixes 64-bit builds.
+
+2006-03-23 18:29:28 fraggle
+
+ Remove "default sfx volume" message: this is confusing now, and isn't
+ in Vanilla anyway.
+
+2006-03-23 18:25:56 fraggle
+
+ Fix sound range
+
+2006-03-23 17:43:15 fraggle
+
+ Separate variables for config file volume levels and sound API
+ internal volume levels (this is how the Vanilla code behaves). Fixes
+ sound behavior on level 8!
+
+2006-03-19 00:12:00 fraggle
+
+ Smarter fullscreen setting adjustment
+
+2006-03-18 23:42:03 fraggle
+
+ Auto adjust settings when running fullscreen so that we run in a valid
+ video mode.
+
+2006-03-18 23:24:04 fraggle
+
+ Fix music startup/shutdown
+
+2006-03-18 23:19:14 fraggle
+
+ Catch failures to initialise SDL_mixer properly, and fail gracefully
+ rather than crashing the game.
+
+2006-03-18 21:22:09 fraggle
+
+ Add missing SDL.h include for i_main.c - fixes play under MacOS X!
+
+2006-03-17 18:36:50 fraggle
+
+ Fix windres detection
+
+2006-03-16 22:17:45 fraggle
+
+ Better fix for the intermission screen crash. Don't call WI_End until
+ after we change to gamestate != GS_INTERMISSION
+
+2006-03-16 21:46:59 fraggle
+
+ Fix crasher when starting new levels, because the intermissions code
+ tries to draw patches which have been unloaded (WI_Drawer runs after
+ WI_End, because it is waiting for the game loop to load the new level)
+
+2006-03-15 18:53:06 fraggle
+
+ fix DEH_UNSUPPORTED_MAPPING, add frame::codepointer as an unsupported
+ mapping
+
+2006-03-15 18:52:31 fraggle
+
+ Check for IWADs in the same order as Vanilla Doom
+
+2006-03-14 19:17:14 fraggle
+
+ Detect the presence of 'windres' properly
+
+2006-03-11 21:34:19 fraggle
+
+ Shut up compiler warnings
+
+2006-03-11 21:28:21 fraggle
+
+ Fix bug with corruption of long player names. Remove tab characters.
+
+2006-03-10 01:49:25 fraggle
+
+ Add fullscreen "letterbox" mode for people without a functioning
+ 320x200 video mode.
+
+2006-03-07 19:02:08 fraggle
+
+ If running with -timedemo, do not generate new ticcmds through
+ NetUpdate.
+
+2006-03-07 18:25:32 fraggle
+
+ Indicate when a message has been received from the server.
+
+2006-03-07 18:24:12 fraggle
+
+ Store the reason when a connection is disconnected, and display a
+ message indicating when clients time out from the server.
+
+2006-03-07 12:57:52 fraggle
+
+ Convert NET_CL_SafePuts to NET_SafePuts, and print rejection messages
+ from the server.
+
+2006-03-07 12:46:52 fraggle
+
+ Generic console message mechanism. Inform all players when recording
+ a low-res demo.
+
+2006-03-06 20:48:07 fraggle
+
+ Give a server-side warning when recording low resolution demos.
+
+2006-03-06 20:44:43 fraggle
+
+ Do not run TryRunTics until after we have started demo recording. Fix
+ crash when recording demos.
+
+2006-03-03 19:18:48 fraggle
+
+ Fix loss of precision when turning with mouse.
+
+2006-03-02 01:01:05 fraggle
+
+ Add unsigned qualifiers on swapping functions, to stop problems on
+ MacOS X.
+
+2006-03-02 00:57:25 fraggle
+
+ Remove redundant code, shut up warnings
+
+2006-03-02 00:10:23 fraggle
+
+ _Really_ fix -nomonsters.
+
+2006-03-02 00:03:48 fraggle
+
+ Rearrange client connect code; fix name resolving under windows
+
+2006-03-01 23:36:44 fraggle
+
+ Detect turbo mode more accurately
+
+2006-03-01 20:02:53 fraggle
+
+ Send the nomonsters flag on netgame start.
+
+2006-03-01 17:07:39 fraggle
+
+ Don't melt the screen on startup
+
+2006-02-27 21:46:35 fraggle
+
+ Fix consistency checks
+
+2006-02-27 20:11:14 fraggle
+
+ Fix problem starting games with four players
+
+2006-02-27 19:39:26 fraggle
+
+ Quit with an error when unable to resolve an address
+
+2006-02-27 17:57:55 fraggle
+
+ Fix chat mode
+
+2006-02-27 17:57:39 fraggle
+
+ Reduce the maximum latency to stop the game pausing and shooting
+ ahead.
+
+2006-02-27 16:31:08 fraggle
+
+ Working client sync: adjust the clock to try to match the latency of
+ other players. Allow the menu ticker to run even if the main game
+ ticker doesn't run. Remove time request/response code (now using game
+ latency).
+
+2006-02-26 02:29:47 fraggle
+
+ Change data files to binary files
+
+2006-02-24 19:14:59 fraggle
+
+ Fix -extratics
+
+2006-02-24 19:14:22 fraggle
+
+ Remove redundant stuff relating to the old network code
+
+2006-02-24 08:19:45 fraggle
+
+ Only advance the receive window if we have received ticcmds from all
+ connected players.
+
+2006-02-23 23:42:00 fraggle
+
+ Replace -client with -connect which takes a hostname/ip to connect to.
+
+2006-02-23 23:41:13 fraggle
+
+ Track memory used by packet data to help detect memory leaks
+
+2006-02-23 23:40:30 fraggle
+
+ Free back packets sent to the server after parsing them
+
+2006-02-23 20:53:03 fraggle
+
+ Detect when clients are disconnected from the server, recover cleanly
+ and display a message.
+
+2006-02-23 20:31:09 fraggle
+
+ Set ticdup from the command line with the -dup parameter.
+
+2006-02-23 20:22:57 fraggle
+
+ Do not allow tics to buffer up in single player (stops the gun
+ instantly appearing on level start)
+
+2006-02-23 19:15:18 fraggle
+
+ Fix crash when NOT recording lowres
+
+2006-02-23 19:12:43 fraggle
+
+ Set maketic-gametic lag back to 1 second.
+
+2006-02-23 19:12:02 fraggle
+
+ Add lowres_turn to indicate whether we generate angleturns which are
+ 8-bit as opposed to 16-bit. This is used when recording demos without
+ -longtics enabled. Sync this option between clients in a netgame, so
+ that if one player is recording a Vanilla demo, all clients record in
+ lowres.
+
+2006-02-23 18:20:29 fraggle
+
+ Fix bugs in resend code for server->client data
+
+2006-02-23 18:19:05 fraggle
+
+ Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions
+
+2006-02-22 18:35:55 fraggle
+
+ Packet resends for server->client gamedata
+
+2006-02-19 13:42:27 fraggle
+
+ Move tic number expansion code to common code. Parse game data
+ packets received from the server. Strip down d_net.[ch] to work
+ through the new networking code. Remove game sync code. Remove
+ i_net.[ch] as it is no longer needed. Working networking!
+
+2006-02-19 13:38:59 fraggle
+
+ Increase the size of BACKUPTICS to deal with heavy lag
+
+2006-02-17 21:42:13 fraggle
+
+ Remove debug code
+
+2006-02-17 21:40:52 fraggle
+
+ Full working resends for client->server comms
+
+2006-02-17 20:15:16 fraggle
+
+ Request resends for missed packets
+
+2006-02-16 01:12:28 fraggle
+
+ Define a new type net_full_ticcmd_t, a structure containing all
+ ticcmds for a given tic. Store received game data in a receive
+ window. Add send queues for clients and add data from the receive
+ window to generate complete sets of ticcmds.
+
+2006-02-15 12:57:58 fraggle
+
+ Remove the savegame buffer entirely. Keep the old savegame size limit
+ bug add a "vanilla_savegame_limit" config file option which allows the
+ limit to be disabled if necessary.
+
+2006-02-03 18:41:26 fraggle
+
+ Support NWT-style WAD merging (-af and -as command line parameters).
+ Restructure WAD loading so that merged WADs are always loaded before
+ normal PWADs. Remove W_InitMultipleFiles().
+
+2006-01-30 08:12:49 fraggle
+
+ Add manpage
+
+2006-01-30 08:06:29 fraggle
+
+ Install into the games directory, not bin (Thanks to Jon Dowland)
+
+2006-01-29 15:07:12 fraggle
+
+ Shut up compiler warnings
+
+2006-01-29 15:05:05 fraggle
+
+ Allow map things of type <= 0 - these are ignored by Vanilla Doom.
+ Provides compatibility with plutonia.wad map12.
+
+2006-01-28 20:03:09 fraggle
+
+ Avoid conflict with stdc time function
+
+2006-01-27 18:23:08 fraggle
+
+ Exit with an error when playing a demo with the wrong version, like
+ Vanilla Doom
+
+2006-01-27 18:21:35 fraggle
+
+ Fix compiler warning due to missing include
+
+2006-01-27 18:18:41 fraggle
+
+ dehacked replacements for switch texture names
+
+2006-01-25 17:38:40 fraggle
+
+ Allow overriding the animation texture/flat names via dehacked
+
+2006-01-24 01:46:08 fraggle
+
+ More endianness fixes
+
+2006-01-23 21:56:18 fraggle
+
+ Include the config header so that endianness is dealt with correctly
+
+2006-01-23 01:40:24 fraggle
+
+ Fix bug when expanding large sound effects with odd sample rates
+
+2006-01-23 00:47:16 fraggle
+
+ Rearrange the order of startup code to allow replacing the IWAD
+ filename via dehacked
+
+2006-01-23 00:37:14 fraggle
+
+ Make the network waiting screen not thrash the CPU so much.
+
+2006-01-23 00:17:43 fraggle
+
+ Allow changing the names of level lump names via dehacked.
+
+2006-01-23 00:12:25 fraggle
+
+ Fix dehacked sky replacement
+
+2006-01-23 00:07:56 fraggle
+
+ More dehacked text substitutions for finale text names
+
+2006-01-22 23:48:00 fraggle
+
+ Allow changing of all menu graphic lumps via dehacked
+
+2006-01-22 23:38:05 fraggle
+
+ Allow changing the status bar graphic lumps via dehacked
+
+2006-01-22 23:33:32 fraggle
+
+ Allow changing the sky texture names via dehacked patches
+
+2006-01-22 22:29:42 fraggle
+
+ Periodically request the time from clients to estimate their offset to
+ the server time.
+
+2006-01-22 21:22:35 fraggle
+
+ Dehacked string replacements for menu graphic lump names
+
+2006-01-22 21:21:02 fraggle
+
+ Dehacked string replacements for intermission screen graphic lumps
+
+2006-01-22 21:20:20 fraggle
+
+ Dehacked string replacements for sound and music lump names
+
+2006-01-22 21:19:14 fraggle
+
+ Dehacked string replacements for startup messages, IWAD names, demo
+ names and backgrounds
+
+2006-01-22 21:17:56 fraggle
+
+ Catch calls to DEH_String before DEH_Init is called
+
+2006-01-21 14:16:49 fraggle
+
+ Add first game data sending code. Check the client version when
+ connecting.
+
+2006-01-21 14:15:29 fraggle
+
+ Remove SAVESTRINGSIZE (now defined in p_saveg.h)
+
+2006-01-20 21:05:16 fraggle
+
+ Bump version to 0.2.0
+
+2006-01-20 21:04:59 fraggle
+
+ Import differences from stable branch.
+
+2006-01-19 18:46:24 fraggle
+
+ Move savegame header read/write code into p_saveg.c
+
+2006-01-19 00:17:01 fraggle
+
+ Remove now-redundant note about structure packing.
+
+2006-01-19 00:09:20 fraggle
+
+ Add functions to r/w structures to the savegame buffer, rather than
+ copying the raw structures. This way, we read and write to the DOS
+ savegame format always, regardless of the compiler and processor
+ architecture, to ensure Vanilla compatibility.
+
+2006-01-16 23:35:55 fraggle
+
+ Write icon data as hex numbers, rather than decimal
+
+2006-01-16 21:40:38 fraggle
+
+ Vanilla savegame load/save
+
+2006-01-14 02:06:48 fraggle
+
+ Include the game version in the settings structure.
+
+2006-01-14 00:27:16 fraggle
+
+ Set the window caption and title
+
+2006-01-14 00:13:04 fraggle
+
+ Detect if disconnected from the server while waiting for the game
+ start.
+
+2006-01-14 00:10:54 fraggle
+
+ Change the format of color commands. Reorganise the waiting dialog.
+
+2006-01-13 23:56:00 fraggle
+
+ Add text-mode I/O functions. Use text-mode screen for the waiting
+ screen.
+
+2006-01-13 23:52:12 fraggle
+
+ Fix game start packet parsing logic.
+
+2006-01-13 18:23:28 fraggle
+
+ Textscreen getchar() function; remove SDL code from I_Endoom.
+
+2006-01-13 02:22:47 fraggle
+
+ Update prototypes to match header. Make sure we include the header in
+ the source file.
+
+2006-01-13 02:20:12 fraggle
+
+ Signed integer read functions. Use these when reading ticcmd diffs.
+
+2006-01-13 02:19:18 fraggle
+
+ Only accept sane player values when starting a new game.
+
+2006-01-12 02:18:59 fraggle
+
+ Only start new games when in the waiting-for-start state.
+
+2006-01-12 02:11:52 fraggle
+
+ Game start packets
+
+2006-01-12 01:34:48 fraggle
+
+ Combine mouse motion for tics into single events.
+
+2006-01-12 00:21:29 fraggle
+
+ Interpret the dehacked "max health" setting properly.
+
+2006-01-11 01:37:53 fraggle
+
+ ticcmd diffs: allow compare and patching ticcmds, and reading/writing
+ ticdiffs to packets.
+
+2006-01-10 22:14:13 fraggle
+
+ Shut up compiler warnings
+
+2006-01-10 19:59:26 fraggle
+
+ Reliable packet transport mechanism
+
+2006-01-09 02:03:39 fraggle
+
+ Send clients their player number, and indicate on the waiting screen
+ which client we are.
+
+2006-01-09 01:50:51 fraggle
+
+ Deduce a sane player name by examining environment variables. Add a
+ "player_name" setting to chocolate-doom.cfg. Transmit the name to the
+ server and use the names players send in the waiting data list.
+
+2006-01-08 18:22:39 fraggle
+
+ Strip carriage returns from the end of lines when reading
+ configuration files.
+
+2006-01-08 18:14:19 fraggle
+
+ Update NEWS
+
+2006-01-08 18:13:33 fraggle
+
+ show_endoom config file option to disable the endoom screen
+
+2006-01-08 17:52:45 fraggle
+
+ Play some random music for the players while waiting for the game to
+ start.
+
+2006-01-08 17:52:16 fraggle
+
+ Seed the M_Random random number generator from the system time to give
+ it some more randomness.
+
+2006-01-08 17:51:53 fraggle
+
+ Add S_MusicPlaying function to query if music is still playing.
+
+2006-01-08 05:06:06 fraggle
+
+ Reject new connections if the server is not in the waiting state.
+
+2006-01-08 05:04:50 fraggle
+
+ Don't grab the mouse on the net waiting screen
+
+2006-01-08 04:52:26 fraggle
+
+ Allow the server to reject clients
+
+2006-01-08 03:36:40 fraggle
+
+ Fix double free of addresses
+
+2006-01-08 03:36:17 fraggle
+
+ Fix packet send
+
+2006-01-08 02:53:31 fraggle
+
+ Detect when client connection is disconnected.
+
+2006-01-08 02:53:05 fraggle
+
+ Send keepalives if the connection is not doing anything else. Send
+ all packets using a new NET_Conn_SendPacket to support this.
+
+2006-01-08 00:10:48 fraggle
+
+ Move common connection code into net_common.c, shared by server and
+ client code.
+
+2006-01-07 20:08:11 fraggle
+
+ Send player name and address in the waiting data packets. Display
+ these on the waiting screen, and improve the waiting screen
+ appearance.
+
+2006-01-07 19:16:39 fraggle
+
+ Only display a warning when unable to emulate a spechit overrun
+
+2006-01-07 19:11:54 fraggle
+
+ Import the spechit overrun code from prboom-plus. Thanks to Andrey
+ Budko for his investigation into this behavior.
+
+2006-01-07 17:00:33 fraggle
+
+ Mention the Chocolate Doom wiki, fix a spelling error.
+
+2006-01-07 16:59:52 fraggle
+
+ Update NEWS
+
+2006-01-07 16:26:50 fraggle
+
+ Fix the behavior when expanding sound effects (again). Doom actually
+ does play sounds of any sample rate, but the sound effects in
+ Scientist 2 are corrupted. Add some tests to check that the sound
+ effect header is correct, and generic sound rate conversion code.
+
+2006-01-06 19:26:02 fraggle
+
+ Fix the "-skill 0" hack commonly used under DOS
+
+2006-01-05 02:48:03 fraggle
+
+ Fixes for big endian machines (thanks locust)
+
+2006-01-05 02:42:58 fraggle
+
+ Specify signed char explicitly for ticcmd_t fields.
+
+2006-01-02 21:52:06 fraggle
+
+ Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call
+ the NET_WaitForStart function to wait for a start signal in network
+ games.
+
+2006-01-02 21:50:26 fraggle
+
+ Restructure the waiting screen code. Establish our own separate event
+ loop while waiting for the game to start, to avoid affecting the
+ original code too much. Move some _gui variables to net_client.c.
+
+2006-01-02 21:48:37 fraggle
+
+ fix client connected function
+
+2006-01-02 21:04:10 fraggle
+
+ Create NET_SV_Shutdown function to shut down the server. Call it when
+ quitting the game. Print the IP of the server correctly when
+ connecting.
+
+2006-01-02 21:02:16 fraggle
+
+ Change AddrToString function to use an internal static buffer, for
+ ease of use.
+
+2006-01-02 20:27:45 fraggle
+
+ Clear the screen AFTER initialising the loading disk buffer, so that
+ bits of loading disk are not visible on the initial screen melt.
+
+2006-01-02 20:14:29 fraggle
+
+ Add a "-client" option to test connecting to a local server.
+
+2006-01-02 20:14:07 fraggle
+
+ Fix connect timeout and shutdown client properly if we fail to
+ connect.
+
+2006-01-02 20:13:06 fraggle
+
+ Refer to connected clients by their AddrToString() output rather than
+ just the pointer to their struct. Listen for IP connections as well
+ as loopback connections.
+
+2006-01-02 20:11:49 fraggle
+
+ Rename i_net_module -> net_sdl_module. Fix the AddrToString method.
+
+2006-01-02 17:24:40 fraggle
+
+ Remove test code
+
+2006-01-02 00:54:17 fraggle
+
+ Fix packet not freed back after being sent. Code to disconnect
+ clients from the server side.
+
+2006-01-02 00:17:42 fraggle
+
+ Encapsulate the event queue code properly. Add a D_PopEvent function
+ to read a new event from the event queue.
+
+2006-01-02 00:06:30 fraggle
+
+ Make functions static. Remove unused variable.
+
+2006-01-02 00:00:08 fraggle
+
+ Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.
+
+2006-01-01 23:54:31 fraggle
+
+ Client disconnect code
+
+2006-01-01 23:53:15 fraggle
+
+ Remove GS_WAITINGSTART gamestate. This will be independent of the
+ main loop to avoid interfering with the main game code too much.
+
+2006-01-01 23:51:41 fraggle
+
+ String read/write functions
+
+2005-12-30 18:58:22 fraggle
+
+ Fix client code to correctly send reply to server on connection. Add
+ "waiting screen" while waiting for the game to start. Hook in the new
+ networking code into the main game code.
+
+2005-12-30 18:50:53 fraggle
+
+ Millisecond clock function
+
+2005-12-29 21:29:55 fraggle
+
+ Working client connect code
+
+2005-12-29 17:48:25 fraggle
+
+ Add initial client/server connect code. Reorganise sources list in
+ Makefile.am.
+
+2005-12-29 17:47:47 fraggle
+
+ Automatically initialise the address table
+
+2005-11-17 09:41:24 fraggle
+
+ Catch SDL_QUIT event on ENDOOM display
+
+2005-10-30 19:56:15 fraggle
+
+ Add foundation code for the new networking system
+
+2005-10-29 22:50:08 fraggle
+
+ Update ChangeLog
+
+2005-10-29 22:48:55 fraggle
0.1.2
-Sat Oct 29 21:38:55 2005 fraggle
+2005-10-29 22:38:55 fraggle
Fix help screen orderings and skull positions to make Chocolate Doom
behave exactly like the original executables.
-Wed Oct 26 00:56:40 2005 fraggle
+2005-10-26 01:56:40 fraggle
Final Doom teleport logic was backwards
-Mon Oct 24 18:50:39 2005 fraggle
+2005-10-24 19:50:39 fraggle
- Allow the game version to emulate to be specified from the command line
- and set compatibility options accordingly.
+ Allow the game version to emulate to be specified from the command
+ line and set compatibility options accordingly.
-Sun Oct 23 20:22:34 2005 fraggle
+2005-10-23 21:22:35 fraggle
- Drastically refactor the WAD merging code. Allow multiple replacements
- of the same sprite in a PWAD (fixes Scientist 2)
+ Drastically refactor the WAD merging code. Allow multiple
+ replacements of the same sprite in a PWAD (fixes Scientist 2)
-Sun Oct 23 18:39:44 2005 fraggle
+2005-10-23 19:39:45 fraggle
- Reproduce the behavior when playing a sound at a sample rate which
- is not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2:
- however, it does not fix the playing of sounds, only silence
- them. I tested Vanilla Doom and this is how it behaves when it
- receives sound effects with odd sample rates. The bug here is
- actually in the Scientist 2 WAD, which has sound effects that
- have the wrong sample rate.
+ Reproduce the behavior when playing a sound at a sample rate which is
+ not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2: however,
+ it does not fix the playing of sounds, only silence them. I tested
+ Vanilla Doom and this is how it behaves when it receives sound effects
+ with odd sample rates. The bug here is actually in the Scientist 2
+ WAD, which has sound effects that have the wrong sample rate.
-Tue Oct 18 19:05:18 2005 fraggle
+2005-10-18 20:06:31 fraggle
+
+ Update ChangeLog
+
+2005-10-18 20:05:18 fraggle
0.1.1
-Tue Oct 18 09:13:07 2005 fraggle
+2005-10-18 13:32:55 fraggle
+
+ Update ChangeLog
+
+2005-10-18 10:13:07 fraggle
Update NEWS
-Mon Oct 17 23:48:05 2005 fraggle
+2005-10-18 00:48:05 fraggle
DEH_CheckCommandLine -> DEH_Init, for consistency with other Init
functions
-Mon Oct 17 23:16:09 2005 fraggle
+2005-10-18 00:16:09 fraggle
- Add a "loading" message for each dehacked patch we load, to be orthogonal
- to the WAD loading code
+ Add a "loading" message for each dehacked patch we load, to be
+ orthogonal to the WAD loading code
-Mon Oct 17 22:07:25 2005 fraggle
+2005-10-17 23:07:26 fraggle
Fix "Monsters Infight"
-Mon Oct 17 21:20:27 2005 fraggle
+2005-10-17 22:20:27 fraggle
Add note that the "Monsters Infight" setting is not supported.
-Mon Oct 17 21:14:31 2005 fraggle
+2005-10-17 22:14:31 fraggle
Ignore comments in dehacked files.
-Mon Oct 17 21:09:01 2005 fraggle
+2005-10-17 22:09:01 fraggle
Dehacked Misc support: Controls for the armor and armor class set when
using the ammo cheats.
-Mon Oct 17 21:02:57 2005 fraggle
+2005-10-17 22:02:57 fraggle
- Dehacked Misc support: Max soulsphere, Soulsphere+Megasphere health bonus
- values, God mode health value
+ Dehacked Misc support: Max soulsphere, Soulsphere+Megasphere health
+ bonus values, God mode health value
-Mon Oct 17 20:49:42 2005 fraggle
+2005-10-17 21:49:42 fraggle
Add dehacked "Misc" implementations for max armor+health, blue+green
armor classes
-Mon Oct 17 20:27:05 2005 fraggle
+2005-10-17 21:27:05 fraggle
- Start of Dehacked 'Misc' section support. Initial Health+Bullets,
- and bfg cells/shot are supported.
+ Start of Dehacked 'Misc' section support. Initial Health+Bullets, and
+ bfg cells/shot are supported.
-Mon Oct 17 19:46:22 2005 fraggle
+2005-10-17 20:46:22 fraggle
- Guard against multiple video shutdowns better. Fix crash due to improper
- screen clear at startup.
+ Guard against multiple video shutdowns better. Fix crash due to
+ improper screen clear at startup.
-Sun Oct 16 20:55:50 2005 fraggle
+2005-10-16 21:55:50 fraggle
Fix the '-cdrom' command-line option.
-Sun Oct 16 16:16:03 2005 fraggle
+2005-10-16 17:16:03 fraggle
Set the default number of channels to a more sensible 8
-Sun Oct 16 01:18:10 2005 fraggle
+2005-10-16 02:18:10 fraggle
Global "configdir" variable with directory to store config files in.
Create a function to find the filename for a savegame slot. Store
savegames in the config dir.
-Sat Oct 15 22:50:56 2005 fraggle
+2005-10-15 23:50:57 fraggle
Fix pink icon on startup
-Sat Oct 15 17:57:47 2005 fraggle
+2005-10-15 18:57:47 fraggle
Add warning message for WADs with FF_START or SS_START in, suggesting
the -merge option.
-Sat Oct 15 17:42:07 2005 fraggle
+2005-10-15 18:42:07 fraggle
Mention dehacked banners
-Sat Oct 15 17:38:49 2005 fraggle
+2005-10-15 18:38:49 fraggle
Print startup banners which have been modified by dehacked.
-Sat Oct 15 17:09:11 2005 fraggle
+2005-10-15 18:09:11 fraggle
Add blackbug note
-Sat Oct 15 16:58:31 2005 fraggle
+2005-10-15 17:58:31 fraggle
- Fix MIDI music not pausing when using SDL_mixer's native MIDI playback.
- The SDL_mixer native MIDI code does not pause music properly - use
- a workaround of setting the volume to 0.
+ Fix MIDI music not pausing when using SDL_mixer's native MIDI
+ playback. The SDL_mixer native MIDI code does not pause music
+ properly - use a workaround of setting the volume to 0.
-Sat Oct 15 15:59:14 2005 fraggle
+2005-10-15 16:59:14 fraggle
Map mouse buttons correctly.
-Sat Oct 15 15:47:50 2005 fraggle
+2005-10-15 16:47:50 fraggle
Update NEWS with info about bugs fixed.
-Sat Oct 15 15:45:03 2005 fraggle
+2005-10-15 16:45:03 fraggle
- Check the return code from SDL_LockSurface to ensure a surface has been
- properly locked. Fixes crash when switching applications while running
- fullscreen.
+ Check the return code from SDL_LockSurface to ensure a surface has
+ been properly locked. Fixes crash when switching applications while
+ running fullscreen.
-Thu Oct 13 23:12:30 2005 fraggle
+2005-10-14 00:12:30 fraggle
Fix Doom 1 skies
-Thu Oct 13 22:23:55 2005 fraggle
+2005-10-13 23:23:55 fraggle
Fix logic for lost soul bounce
-Wed Oct 12 21:52:01 2005 fraggle
+2005-10-12 22:52:01 fraggle
doomfeatures.h to allow certain features to be disabled in the build
-Mon Oct 10 17:02:24 2005 fraggle
+2005-10-10 18:02:24 fraggle
Update to do list
-Sun Oct 9 23:52:28 2005 fraggle
+2005-10-10 00:52:28 fraggle
Fix DEH_Warning call
-Sun Oct 9 21:20:14 2005 fraggle
+2005-10-09 22:22:41 fraggle
+
+ Update ChangeLog
+
+2005-10-09 22:20:14 fraggle
v0.1.0
-Sun Oct 9 21:19:41 2005 fraggle
+2005-10-09 22:19:41 fraggle
Include libtextscreen include in the right place, include deh_main.h
in the dist.
-Sun Oct 9 20:19:21 2005 fraggle
+2005-10-09 21:19:21 fraggle
Handle blinking text in ENDOOM lumps properly.
-Sun Oct 9 20:06:50 2005 fraggle
+2005-10-09 21:06:50 fraggle
Check the header of dehacked files and make sure we only load valid
dehacked files.
-Sun Oct 9 16:42:46 2005 fraggle
+2005-10-09 17:42:46 fraggle
Cannot do arithmetic on void pointers in standard C
-Sun Oct 9 14:34:19 2005 fraggle
+2005-10-09 15:34:19 fraggle
Fix banner string for ultimate doom
-Sun Oct 9 00:25:49 2005 fraggle
+2005-10-09 01:25:49 fraggle
Improved sprite merging
-Sun Oct 9 00:20:24 2005 fraggle
+2005-10-09 01:20:24 fraggle
Detect registered DOOM banner in dehacked patches
-Sat Oct 8 21:02:55 2005 fraggle
+2005-10-08 22:02:55 fraggle
Allow dehacked substitutions on sprite names
-Sat Oct 8 21:01:55 2005 fraggle
+2005-10-08 22:01:55 fraggle
Change dehacked startup message
-Sat Oct 8 20:54:15 2005 fraggle
+2005-10-08 21:54:16 fraggle
Proper dehacked error/warning framework. Catch a load more errors.
-Sat Oct 8 20:14:38 2005 fraggle
+2005-10-08 21:14:38 fraggle
Dehacked "Sound" section support
-Sat Oct 8 20:14:24 2005 fraggle
+2005-10-08 21:14:24 fraggle
Add the ability to specify unsupported fields
-Sat Oct 8 20:10:51 2005 fraggle
+2005-10-08 21:10:51 fraggle
Shut up compiler warning
-Sat Oct 8 19:52:03 2005 fraggle
+2005-10-08 20:52:03 fraggle
Update NEWS, ChangeLog
-Sat Oct 8 19:33:48 2005 fraggle
+2005-10-08 20:33:48 fraggle
Allow dehacked patches to override the name of the game via the
startup banner.
-Sat Oct 8 18:34:12 2005 fraggle
+2005-10-08 19:34:12 fraggle
Print startup message to stdout, not stderr
-Sat Oct 8 18:23:17 2005 fraggle
+2005-10-08 19:23:18 fraggle
WAD merging code
-Sat Oct 8 18:22:46 2005 fraggle
+2005-10-08 19:22:46 fraggle
- Store the cache as part of the lumpinfo_t struct. Add W_AddFile prototype
- to header.
+ Store the cache as part of the lumpinfo_t struct. Add W_AddFile
+ prototype to header.
-Thu Oct 6 19:36:41 2005 fraggle
+2005-10-06 20:36:41 fraggle
Must use the right no clipping cheat for the right game.
-Thu Oct 6 19:32:38 2005 fraggle
+2005-10-06 20:32:38 fraggle
- Allow changing the background flats in finale text screens via dehacked
+ Allow changing the background flats in finale text screens via
+ dehacked
-Tue Oct 4 22:10:32 2005 fraggle
+2005-10-04 23:10:32 fraggle
Dehacked "Misc" section parser (currently a dummy)
-Tue Oct 4 22:04:06 2005 fraggle
+2005-10-04 23:04:06 fraggle
Parse dehacked "Ammo" sections properly
-Tue Oct 4 21:41:42 2005 fraggle
+2005-10-04 22:41:42 fraggle
Rewrite cheats code. Add dehacked cheat replacement.
-Tue Oct 4 00:41:49 2005 fraggle
+2005-10-04 01:41:49 fraggle
Move call to dehacked entrypoint to stop crashes
-Mon Oct 3 21:39:39 2005 fraggle
+2005-10-03 22:39:39 fraggle
Dehacked text substitutions
-Mon Oct 3 13:21:11 2005 fraggle
+2005-10-03 14:44:12 fraggle
+
+ Update ChangeLog
+
+2005-10-03 14:21:11 fraggle
Weapons mapping code
-Mon Oct 3 11:08:16 2005 fraggle
+2005-10-03 12:08:16 fraggle
- Replace end of section functions with NULLs as they arent currently being
- used for anything.
+ Replace end of section functions with NULLs as they arent currently
+ being used for anything.
-Mon Oct 3 11:02:08 2005 fraggle
+2005-10-03 12:02:08 fraggle
Add a weaponinfo_t mapping
-Mon Oct 3 10:25:37 2005 fraggle
+2005-10-03 11:25:37 fraggle
- Add mapping code to map out structures and switch thing/frame code to use
- this.
+ Add mapping code to map out structures and switch thing/frame code to
+ use this.
-Mon Oct 3 00:42:45 2005 fraggle
+2005-10-03 01:42:45 fraggle
Frame numbers are indexed from 0
-Sun Oct 2 23:49:01 2005 fraggle
+2005-10-03 00:49:01 fraggle
The beginnings of dehacked support
-Sun Oct 2 20:23:04 2005 fraggle
+2005-10-02 21:23:04 fraggle
- Guard against music lumps containing non-MUS data, document in bugs list
+ Guard against music lumps containing non-MUS data, document in bugs
+ list
-Sun Oct 2 04:23:42 2005 fraggle
+2005-10-02 05:23:42 fraggle
Update NEWS
-Sun Oct 2 04:22:06 2005 fraggle
+2005-10-02 05:22:06 fraggle
Fix Final Doom automap level name display
-Sun Oct 2 04:16:47 2005 fraggle
+2005-10-02 05:16:47 fraggle
Fixes for Final Doom
-Sun Oct 2 03:23:54 2005 fraggle
+2005-10-02 04:23:54 fraggle
Fix the length of time that ENDOOM is displayed for
-Sun Oct 2 03:16:29 2005 fraggle
+2005-10-02 04:16:29 fraggle
ENDOOM support using text mode emulation
-Sun Oct 2 03:03:40 2005 fraggle
+2005-10-02 04:16:03 fraggle
+
+ Text mode emulation code
+
+2005-10-02 04:03:40 fraggle
Make sure loading disk is only shown if the display is initialised
-Sat Oct 1 15:49:32 2005 fraggle
+2005-10-01 16:50:13 fraggle
+
+ Update ChangeLog
+
+2005-10-01 16:49:32 fraggle
+
+ automake doesn't recognise .rc files unless there is a rule like this
+ in here. Store the rule in both forms.
+
+2005-09-28 01:08:45 fraggle
- automake doesn't recognise .rc files unless there is a rule like this in
- here. Store the rule in both forms.
+ Update ChangeLog
-Tue Sep 27 22:33:42 2005 fraggle
+2005-09-27 23:33:42 fraggle
- Always use SDL_Flip to update the screen. Fixes problems in Windows when
- running fullscreen, introduced by fixes to the disk icon code.
+ Always use SDL_Flip to update the screen. Fixes problems in Windows
+ when running fullscreen, introduced by fixes to the disk icon code.
-Tue Sep 27 22:25:10 2005 fraggle
+2005-09-27 23:25:10 fraggle
Fix .rc -> .o rule
-Tue Sep 27 22:23:32 2005 fraggle
+2005-09-27 23:24:24 fraggle
- Don't write converted output file unless everything went through
- okay.
+ Add chocolate_doom_icon.c to CVS. This is kind of bad but saves
+ having to have Python installed
-Tue Sep 27 21:46:53 2005 fraggle
+2005-09-27 23:23:32 fraggle
+
+ Don't write converted output file unless everything went through okay.
+
+2005-09-27 22:46:53 fraggle
0.0.4
-Mon Sep 26 21:44:30 2005 fraggle
+2005-09-27 22:46:43 fraggle
+
+ Update ChangeLog
+
+2005-09-26 22:44:30 fraggle
Fix melting crap on startup - oops
-Sun Sep 25 00:31:32 2005 fraggle
+2005-09-25 01:31:32 fraggle
+
+ Fix disk icon appearing before palette is set (pink disk!) Cleanup and
+ commenting
+
+2005-09-25 00:46:48 fraggle
- Fix disk icon appearing before palette is set (pink disk!)
- Cleanup and commenting
+ Update ChangeLog
-Sat Sep 24 23:45:18 2005 fraggle
+2005-09-25 00:45:18 fraggle
Remove leftover debug code
-Sat Sep 24 23:44:49 2005 fraggle
+2005-09-25 00:44:49 fraggle
Enforce sane screenmultiply values
-Sat Sep 24 23:41:07 2005 fraggle
+2005-09-25 00:41:07 fraggle
Fix "loading" icon for all video modes
-Sat Sep 24 23:16:43 2005 fraggle
+2005-09-25 00:16:43 fraggle
Remove icon border
-Sat Sep 24 22:57:58 2005 fraggle
+2005-09-24 23:58:01 fraggle
Commit uac_dead fix
-Sat Sep 24 22:04:03 2005 fraggle
+2005-09-24 23:04:03 fraggle
Add application icon to running program
-Thu Sep 22 21:42:24 2005 fraggle
+2005-09-22 22:42:24 fraggle
64-bit fixes
-Thu Sep 22 13:57:32 2005 fraggle
+2005-09-22 14:57:32 fraggle
Add some more useful information to the README
-Thu Sep 22 13:22:49 2005 fraggle
+2005-09-22 14:23:58 fraggle
+
+ Update ChangeLog
+
+2005-09-22 14:22:49 fraggle
Update NEWS
-Thu Sep 22 13:20:49 2005 fraggle
+2005-09-22 14:20:49 fraggle
Update bugs/todo lists
-Thu Sep 22 13:13:47 2005 fraggle
+2005-09-22 14:13:47 fraggle
- Remove external statistics driver support (-statcopy):
- nonfunctional on modern systems and never used.
- Fix for systems where sizeof(int) != sizeof(void *)
+ Remove external statistics driver support (-statcopy): nonfunctional
+ on modern systems and never used. Fix for systems where sizeof(int)
+ != sizeof(void *)
-Thu Sep 22 12:58:46 2005 fraggle
+2005-09-22 13:58:46 fraggle
- Use a new PU_FREE tag to mark free blocks, rather than the 'user' field
- (avoids using magic numbers to mark allocated blocks with no user)
+ Use a new PU_FREE tag to mark free blocks, rather than the 'user'
+ field (avoids using magic numbers to mark allocated blocks with no
+ user)
-Tue Sep 20 21:20:16 2005 fraggle
+2005-09-20 22:20:16 fraggle
Generate chocolate-doom-res.rc with version and product info
-Tue Sep 20 20:55:31 2005 fraggle
+2005-09-20 21:55:32 fraggle
- Conditionally build the resource file, dependent on whether windres exists
+ Conditionally build the resource file, dependent on whether windres
+ exists
-Tue Sep 20 20:13:55 2005 fraggle
+2005-09-20 21:13:55 fraggle
Update to do list
-Tue Sep 20 20:13:14 2005 fraggle
+2005-09-20 21:13:15 fraggle
+
+ Include icon in exe, rather than the default icon. Thanks to Joe
+ Kennedy for drawing this icon.
+
+2005-09-17 22:37:04 fraggle
- Include icon in exe, rather than the default icon. Thanks to Joe Kennedy
- for drawing this icon.
+ Update changelog
-Sat Sep 17 21:17:45 2005 fraggle
+2005-09-17 22:17:45 fraggle
0.0.3
-Sat Sep 17 20:50:46 2005 fraggle
+2005-09-17 21:50:46 fraggle
Mouse acceleration code to emulate old DOS drivers
-Sat Sep 17 20:25:56 2005 fraggle
+2005-09-17 21:25:56 fraggle
- Set the default values for variables in their initialisers. Remove the
- "defaultvalue" parameter and associated code from the configuration
- file parsing code.
+ Set the default values for variables in their initialisers. Remove
+ the "defaultvalue" parameter and associated code from the
+ configuration file parsing code.
-Sat Sep 17 20:06:45 2005 fraggle
+2005-09-17 21:06:45 fraggle
- Rewrite configuration loading code; assign a type to each configuration
- parameter. Allow float parameters, align all values in the configuration
- files
+ Rewrite configuration loading code; assign a type to each
+ configuration parameter. Allow float parameters, align all values in
+ the configuration files
-Wed Sep 14 22:13:45 2005 fraggle
+2005-09-17 19:40:32 fraggle
- Remove mkinstalldirs (redundant now); include BUGS and TODO in distribution
+ Autogenerated changelog
-Wed Sep 14 22:08:29 2005 fraggle
+2005-09-14 23:13:45 fraggle
+
+ Remove mkinstalldirs (redundant now); include BUGS and TODO in
+ distribution
+
+2005-09-14 23:08:29 fraggle
Fix startup messages displayed (build a console binary; remove CON
redirection code)
-Wed Sep 14 21:55:45 2005 fraggle
+2005-09-14 22:55:47 fraggle
Lock surfaces properly when we have to (fixes crash under Windows 98)
-Tue Sep 13 20:18:51 2005 fraggle
+2005-09-13 21:18:51 fraggle
0.0.2
-Sun Sep 11 23:57:07 2005 fraggle
+2005-09-12 00:57:08 fraggle
Remove temporary MIDI files generated by sound code.
-Sun Sep 11 20:53:17 2005 fraggle
+2005-09-11 21:53:17 fraggle
Fix sounds playing at the wrong volume (too quiet)
-Sun Sep 11 20:42:26 2005 fraggle
+2005-09-11 21:42:26 fraggle
Update NEWS with information about alt-tab bug
-Sun Sep 11 20:35:18 2005 fraggle
+2005-09-11 21:35:18 fraggle
chocolate-doom.cfg
-Sun Sep 11 20:25:56 2005 fraggle
+2005-09-11 21:25:56 fraggle
Second configuration file to allow chocolate doom-specific settings.
Adjust some existing command line logic (for graphics settings and
novert) to adjust for this.
-Sun Sep 11 16:39:29 2005 fraggle
+2005-09-11 17:39:29 fraggle
Fix declaration of I_Sleep (not I_Delay) and move to right header
-Sun Sep 11 16:35:04 2005 fraggle
+2005-09-11 17:35:04 fraggle
Missing declarations
-Thu Sep 8 22:10:40 2005 fraggle
+2005-09-08 23:10:40 fraggle
Delay calls so we don't use the entire CPU
-Thu Sep 8 22:05:17 2005 fraggle
+2005-09-08 23:05:17 fraggle
Allow alt-tab away while running fullscreen
-Thu Sep 8 09:58:00 2005 fraggle
+2005-09-08 10:58:00 fraggle
- MAXINTERCEPTS got converted to INT_MAXERCEPTS accidentally when switching
- to the ANSI standard limit constants
+ MAXINTERCEPTS got converted to INT_MAXERCEPTS accidentally when
+ switching to the ANSI standard limit constants
-Thu Sep 8 00:02:12 2005 fraggle
+2005-09-08 01:02:12 fraggle
Fix description
-Thu Sep 8 00:01:50 2005 fraggle
+2005-09-08 01:01:51 fraggle
Fix switches not changing in Episode 4
-Wed Sep 7 22:58:34 2005 fraggle
+2005-09-07 23:58:34 fraggle
No SIGHUP on Windows
-Wed Sep 7 22:55:28 2005 fraggle
+2005-09-07 23:55:28 fraggle
v0.0.1
-Wed Sep 7 22:24:26 2005 fraggle
+2005-09-07 23:24:26 fraggle
- Modify the sound effect caching behaviour: sounds which are not playing
- are now marked as PU_CACHE; it is otherwise possible to run out of memory.
+ Modify the sound effect caching behaviour: sounds which are not
+ playing are now marked as PU_CACHE; it is otherwise possible to run
+ out of memory.
-Wed Sep 7 21:40:28 2005 fraggle
+2005-09-07 22:40:28 fraggle
Catch signals and exit cleanly
-Wed Sep 7 21:40:11 2005 fraggle
+2005-09-07 22:40:11 fraggle
Remove non-ANSI C headers and functions
-Wed Sep 7 21:30:42 2005 fraggle
+2005-09-07 22:30:42 fraggle
Remove non-ANSI C headers. Use standard C file I/O functions.
-Wed Sep 7 20:44:23 2005 fraggle
+2005-09-07 21:44:23 fraggle
- Fix up names of functions
- Make the quit button work (pops up the "quit doom?" prompt).
- Fix focus detection to release the mouse and ignore mouse events
- when window is not focused.
+ Fix up names of functions Make the quit button work (pops up the "quit
+ doom?" prompt). Fix focus detection to release the mouse and ignore
+ mouse events when window is not focused.
-Wed Sep 7 12:34:47 2005 fraggle
+2005-09-07 13:34:47 fraggle
Maintain dos-specific options in config file
-Tue Sep 6 22:50:09 2005 fraggle
+2005-09-06 23:50:09 fraggle
Bugs list; update TODO
-Tue Sep 6 22:39:43 2005 fraggle
+2005-09-06 23:39:43 fraggle
Restore -nosound, -nosfx, -nomusic
-Tue Sep 6 21:40:28 2005 fraggle
+2005-09-06 22:40:28 fraggle
Setting music volume
-Tue Sep 6 21:15:08 2005 fraggle
+2005-09-06 22:15:08 fraggle
Silly me - i misread cph's patch and got the logic backwards
-Tue Sep 6 21:11:23 2005 fraggle
+2005-09-06 22:11:23 fraggle
Working music!
-Tue Sep 6 21:06:45 2005 fraggle
+2005-09-06 22:06:45 fraggle
Newer versions of mmus2mid.c,h from prboom
-Mon Sep 5 22:50:55 2005 fraggle
+2005-09-05 23:50:56 fraggle
Add mmus2mid code from prboom. Use 'void *' for music handles. Pass
length of data when registering music.
-Mon Sep 5 21:03:43 2005 fraggle
+2005-09-05 22:03:43 fraggle
16-bit sound
-Mon Sep 5 20:32:18 2005 fraggle
+2005-09-05 21:32:18 fraggle
- Use the system-nonspecific sound code to assign the channel number used
- by SDL. Remove handle tagging stuff.
+ Use the system-nonspecific sound code to assign the channel number
+ used by SDL. Remove handle tagging stuff.
-Sun Sep 4 23:18:30 2005 fraggle
+2005-09-05 00:18:30 fraggle
- Remove dead code. Cope with the screen not having width == pitch. Lock
- the SDL screen surface properly. Rewrite 2x scaling code.
+ Remove dead code. Cope with the screen not having width == pitch.
+ Lock the SDL screen surface properly. Rewrite 2x scaling code.
-Sun Sep 4 18:44:22 2005 fraggle
+2005-09-04 19:44:23 fraggle
shut up compiler warnings
-Sun Sep 4 17:33:43 2005 fraggle
+2005-09-04 18:33:43 fraggle
Support demos recorded with cph's modified "v1.91" doom exe - which
contain higher resolution angleturn
-Sun Sep 4 15:59:45 2005 fraggle
+2005-09-04 16:59:45 fraggle
'novert' command line option to disable vertical mouse movement
-Sun Sep 4 15:23:29 2005 fraggle
+2005-09-04 16:23:29 fraggle
Support the old "joyb_speed 31" hack to allow autorun
-Sun Sep 4 14:55:53 2005 fraggle
+2005-09-04 15:55:53 fraggle
Doom v1.9 doesnt allow cheats in nightmare mode!
-Sun Sep 4 14:51:19 2005 fraggle
+2005-09-04 15:51:19 fraggle
- Display the correct quit messages according to which game is being played.
- Remove "language" variable (do this through gettext, if ever)
+ Display the correct quit messages according to which game is being
+ played. Remove "language" variable (do this through gettext, if ever)
-Sun Sep 4 14:34:20 2005 fraggle
+2005-09-04 15:34:20 fraggle
These things have been done
-Thu Sep 1 00:01:36 2005 fraggle
+2005-09-01 01:01:36 fraggle
-nograbmouse option
-Wed Aug 31 23:58:28 2005 fraggle
+2005-09-01 00:58:28 fraggle
smarter mouse grabbing for windowed mode
-Wed Aug 31 21:50:57 2005 fraggle
+2005-08-31 22:50:57 fraggle
Nicer banner showing the game type (once we know). Remove dead code.
Find the config file properly.
-Wed Aug 31 21:35:42 2005 fraggle
+2005-08-31 22:35:42 fraggle
Display the game name in the title bar. Move game start code to later
in initialisation because of the IWAD detection changes.
-Wed Aug 31 21:24:24 2005 fraggle
+2005-08-31 22:24:24 fraggle
Remove the last traces of NORMALUNIX
-Wed Aug 31 21:21:18 2005 fraggle
+2005-08-31 22:21:18 fraggle
- Better IWAD detection and identification. Support '-iwad' to specify
+ Better IWAD detection and identification. Support '-iwad' to specify
the IWAD to use.
-Tue Aug 30 22:15:11 2005 fraggle
+2005-08-30 23:15:11 fraggle
More Windows fixes
-Tue Aug 30 22:11:10 2005 fraggle
+2005-08-30 23:11:10 fraggle
Windows fixes
-Mon Aug 29 22:00:04 2005 fraggle
+2005-08-29 23:00:04 fraggle
Add missing header to fix build
-Mon Aug 29 21:57:40 2005 fraggle
+2005-08-29 22:57:40 fraggle
Include autotools directory in dist
-Tue Aug 23 09:54:23 2005 fraggle
+2005-08-23 10:54:23 fraggle
Demo sync problem with teleports and final doom
-Fri Aug 19 21:55:51 2005 fraggle
+2005-08-19 22:55:51 fraggle
Make sounds louder. Use the correct maximum of 15 when doing sound
calculations.
-Fri Aug 12 16:54:15 2005 fraggle
+2005-08-12 17:54:15 fraggle
Port network code to use SDL_net
-Wed Aug 10 08:45:35 2005 fraggle
+2005-08-10 09:45:35 fraggle
- Remove "if (french)" stuff, FRENCH define, detect french wad automatically
+ Remove "if (french)" stuff, FRENCH define, detect french wad
+ automatically
-Mon Aug 8 15:19:47 2005 fraggle
+2005-08-08 16:19:47 fraggle
More TODOs/update
-Sun Aug 7 20:01:00 2005 fraggle
+2005-08-07 21:01:00 fraggle
Clear the screen on startup
-Sun Aug 7 19:21:01 2005 fraggle
+2005-08-07 20:21:01 fraggle
Cycle round sound channels to stop reuse and conflicts of channel
numbers. Add debug to detect when incorrect sound handles are used.
-Sun Aug 7 03:09:33 2005 fraggle
+2005-08-07 04:09:33 fraggle
Fix gamma correction
-Sun Aug 7 02:59:23 2005 fraggle
+2005-08-07 03:59:23 fraggle
Clear disk image when loading at startup
-Sat Aug 6 18:37:46 2005 fraggle
+2005-08-06 19:37:47 fraggle
Fix low resolution mode
-Sat Aug 6 17:30:30 2005 fraggle
+2005-08-06 18:30:30 fraggle
Only change palette on screen updates
-Sat Aug 6 17:05:51 2005 fraggle
+2005-08-06 18:05:51 fraggle
- Remove debug messages, send error messages to stderr
- Fix overflow when playing large sound files
+ Remove debug messages, send error messages to stderr Fix overflow when
+ playing large sound files
-Fri Aug 5 17:53:07 2005 fraggle
+2005-08-05 18:53:07 fraggle
More sensible defaults
-Thu Aug 4 22:55:07 2005 fraggle
+2005-08-04 23:55:08 fraggle
Use DOOM_VERSION to define the Doom version (don't conflict with
automake's config.h). Display GPL message instead of anti-piracy
messages.
-Thu Aug 4 22:23:07 2005 fraggle
+2005-08-04 23:23:07 fraggle
Use zone memory function. Add command line options
-Thu Aug 4 21:48:32 2005 fraggle
+2005-08-04 22:48:32 fraggle
- Turn on compiler optimisation and warning options
- Add SDL_mixer sound code
+ Turn on compiler optimisation and warning options Add SDL_mixer sound
+ code
-Thu Aug 4 19:54:56 2005 fraggle
+2005-08-04 20:54:56 fraggle
Use keysym value rather than unicode value (fixes problems with shift
key)
-Thu Aug 4 18:42:15 2005 fraggle
+2005-08-04 19:42:15 fraggle
Silence compiler warnings
-Thu Aug 4 18:40:22 2005 fraggle
+2005-08-04 19:40:22 fraggle
Use zone memory functions instead of alloca/malloc/free
-Thu Aug 4 01:15:10 2005 fraggle
+2005-08-04 02:15:10 fraggle
Fix clev cheat
-Thu Aug 4 01:14:37 2005 fraggle
+2005-08-04 02:14:37 fraggle
Begin/EndRead now in i_video.c
-Thu Aug 4 01:13:46 2005 fraggle
+2005-08-04 02:13:46 fraggle
Loading disk
-Wed Aug 3 22:20:09 2005 fraggle
+2005-08-03 23:20:09 fraggle
Display FPS on quit
-Wed Aug 3 22:19:52 2005 fraggle
+2005-08-03 23:19:52 fraggle
Set some flags to fix palette and improve performance
-Wed Aug 3 21:58:02 2005 fraggle
+2005-08-03 22:58:02 fraggle
Working scale*2
-Mon Jul 25 20:50:55 2005 fraggle
+2005-07-25 21:50:55 fraggle
mouse
-Mon Jul 25 20:41:58 2005 fraggle
+2005-07-25 21:41:59 fraggle
Port timer code to SDL
-Sun Jul 24 03:07:24 2005 fraggle
+2005-07-24 04:07:24 fraggle
Update to do list
-Sun Jul 24 02:14:03 2005 fraggle
+2005-07-24 03:14:04 fraggle
- Move to SDL for graphics.
- Translate key scancodes to correct internal format when reading
- settings from config file - backwards compatible with config files
- for original exes
+ Move to SDL for graphics. Translate key scancodes to correct internal
+ format when reading settings from config file - backwards compatible
+ with config files for original exes
-Sat Jul 23 23:07:04 2005 fraggle
+2005-07-24 00:07:04 fraggle
Add back previously removed printfs as '.'s for startup progress bar
-Sat Jul 23 21:42:52 2005 fraggle
+2005-07-23 22:42:52 fraggle
Add missing null to end of sprite names list
-Sat Jul 23 21:32:47 2005 fraggle
+2005-07-23 22:32:47 fraggle
Add missing errno.h, fix crash on startup when no IWAD present
-Sat Jul 23 19:42:56 2005 fraggle
+2005-07-23 20:42:56 fraggle
Startup messages as in the DOS exes
-Sat Jul 23 19:31:49 2005 fraggle
+2005-07-23 20:31:49 fraggle
Update TODO list
-Sat Jul 23 19:29:45 2005 fraggle
+2005-07-23 20:29:45 fraggle
Put version number back to 1.9
-Sat Jul 23 19:17:11 2005 fraggle
+2005-07-23 20:17:11 fraggle
Use ANSI-standard limit constants. Remove LINUX define.
-Sat Jul 23 18:56:07 2005 fraggle
+2005-07-23 19:56:07 fraggle
Remove unneccessary pragmas
-Sat Jul 23 18:54:30 2005 fraggle
+2005-07-23 19:54:30 fraggle
Fix quit prompt not displayed properly
-Sat Jul 23 18:54:06 2005 fraggle
+2005-07-23 19:54:06 fraggle
Use standard C functions for WAD code
-Sat Jul 23 18:50:34 2005 fraggle
+2005-07-23 19:50:34 fraggle
Use standard C file functions for WAD code
-Sat Jul 23 17:46:19 2005 fraggle
+2005-07-23 18:46:19 fraggle
Import bouncing lost soul fix from prboom
-Sat Jul 23 17:27:04 2005 fraggle
+2005-07-23 18:27:04 fraggle
Stop crash on shutdown
-Sat Jul 23 17:21:35 2005 fraggle
+2005-07-23 18:21:35 fraggle
Remove step table (unused, adds dependency on pow function)
-Sat Jul 23 16:44:55 2005 fraggle
+2005-07-23 18:20:33 fraggle
- Update copyright to GNU GPL
+ Autotools build system
-Sat Jul 23 16:20:44 2005 fraggle
+2005-07-23 17:54:24 fraggle
- Initial revision
+ Standard distribution files
+
+2005-07-23 17:46:05 fraggle
+
+ To do list
+
+2005-07-23 17:44:57 fraggle
+
+ Update copyright to GNU GPL
-Sat Jul 23 16:19:44 2005 fraggle
+2005-07-23 17:19:41 fraggle
Initial revision