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authorSimon Howard2008-10-01 19:56:32 +0000
committerSimon Howard2008-10-01 19:56:32 +0000
commitb574dd5b0d59bff2d05eaf1f131897bd9b5c280d (patch)
tree851af4252f596f81739fc1197467637996b5d110 /HH-TODO
parent3f0353636cf02eef23e3966d864c2cb79da1decf (diff)
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Update HH-TODO.
Subversion-branch: /branches/raven-branch Subversion-revision: 1321
Diffstat (limited to 'HH-TODO')
-rw-r--r--HH-TODO9
1 files changed, 0 insertions, 9 deletions
diff --git a/HH-TODO b/HH-TODO
index f2fe6fbb..584ac9db 100644
--- a/HH-TODO
+++ b/HH-TODO
@@ -21,27 +21,18 @@ Heretic:
* Screensaver mode
Hexen:
- * Merge v_video.c to common version and delete duplicate
* Merge r_draw.c to common version and delete duplicate
* Remove duplicates:
- - Key definitions
- - Angles
- Skill levels
- - Events
- - Endianness macros
- - i_system
- - argv
* Multiplayer code to use Chocolate Doom multiplayer code.
* WAD code to use the new locking API
* Config file code to use m_config.c (and add H/H-specific variables)
* Use the common i_sound API. Frequency shifting?
* Use the common cheats code
* Update input code to work properly with vanilla_keyboard_mapping
- * MAXINT -> INT_MAX, etc.
* Check for endianness assumptions (shouldn't be too bad if it was developed
on NeXT)
* Savegame code to write structures predictably and endianness-correct
- * Remove NeXT and WATCOMC defines
* Structure packing macros for structures read from disk
* Screensaver mode