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authorSimon Howard2014-05-11 19:37:02 -0400
committerSimon Howard2014-05-11 19:37:02 -0400
commit1591773d45c41acb9e5ce1cf20bf2b1553af1fac (patch)
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NEWS: Add preliminary notes for next version.
This is a summary of changes since v2.0.0.
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+2.1.0 (2014-??-??):
+
+ Chocolate Doom now supports high-quality substitute music packs
+ that are used in place of the original MIDI music tracks. I'm
+ hoping to put together high-quality recordings of the music for
+ all supported games using the Roland SC-55 synthesizer
+ originally used to compose Doom's music (thanks twipley and
+ MusicallyInspired).
+
+ Support for joysticks and gamepads has been significantly
+ improved. Most gamepads should now work; if they don't, please
+ report a bug. A number of gamepads are now automatically
+ detected and configured automatically; if yours is not, you can
+ help by sending in your details. See the following page:
+
+ http://www.chocolate-doom.org/wiki/index.php/Adding_your_gamepad
+
+ OPL MIDI playback has been significantly improved, and problems
+ with certain tracks have been resolved. Multi-track MIDI Files now
+ play back properly, MIDI tempo meta events are now supported and
+ problems with stuttering when playing certain tracks have been
+ fixed.
+
+ Other new features:
+ * There is now a -dehlump command line parameter to load Dehacked
+ files contained inside WAD files (thanks Fabian Greffrath).
+ * PNG format screenshots are now supported, and there is a
+ dedicated key binding for taking screenshots without needing to
+ always use -devparm (thanks Fabian Greffrath). The PrintScreen
+ key can be used as a key binding (thanks Alexandre-Xavier).
+ * There is now a config file variable (snd_maxslicetime_ms) to
+ control the sound buffer size, and the default is more precise
+ to reduce sound latency (thanks Holering).
+ * You can now use an external command for music playback (thanks
+ Holering).
+ * All games now detect if you're tring to play using the wrong
+ type of IWAD (doom.wad with Hexen, etc.) and exit with a
+ helpful error message.
+ * The OS X app now associates with .hhe and .seh files.
+ * There is now a -nodes parameter that automatically starts a
+ netgame when a desired number of players have joined the game.
+ * There is now more extensive documentation about music
+ configuration (README.Music).
+ * On Linux, a GUI pop-up is used when the game quits with an
+ error to show the error message.
+
+ Doom:
+ * Minor workarounds were added to allow the BFG Edition IWADs to
+ be used without crashing the game (thanks Fabian Greffrath).
+ * GUS patch files included with the BFG Edition are now
+ automatically detected.
+ * The 'no fog on spawn west' Vanilla bug is now correctly
+ emulated (thanks xttl).
+ * Behavior of older versions of Doom back to v1.666 can now be
+ emulated.
+ * The new Freedoom IWAD names are now recognized and supported.
+ * Behavior of the M_EPI4 menu item is now correctly emulated
+ based on game version (thanks Alexandre-Xavier).
+ * IDCLEV up to MAP40 is now supported, to match Vanilla (thanks
+ Alexandre-Xavier).
+
+ Heretic:
+ * Weapon cycling keys for mouse and joystick were fixed (thanks
+ Sander van Dijk).
+ * The -timedemo parameter has been fixed, and -playdemo now
+ handles full paths correctly.
+ * A bug when panning the map was fixed (thanks Chris Fielder).
+ * A savegame bug where plat_t structures were not restored
+ correctly was fixed (thanks romeroyakovlev).
+ * Rebinding of the pause key was fixed (thanks Fabian Greffrath).
+
+ Hexen:
+ * Weapon cycling keys for mouse and joystick were fixed (thanks
+ Sander van Dijk).
+ * The -timedemo parameter has been fixed, and -playdemo now
+ handles full paths correctly.
+ * There are now key bindings to allow the artifact keys to be
+ rebound (thanks Fabian Greffrath).
+ * Rebinding of the pause key was fixed (thanks Fabian Greffrath).
+ * Maximum level number was extended to MAP60, allowing
+ multiplayer games using the Deathkings add-on.
+ * The startup screen can now be aborted by pressing escape, like
+ in Vanilla.
+ * Desync when playing back DEMO1 was fixed (thanks alexey.lysiuk).
+
+ Strife:
+ * 'Show mission' key is configured properly in setup (thanks
+ Sander van Dijk).
+ * Default music volume level now matches Vanilla (thanks
+ Alexandre-Xavier).
+
+ Cleanups:
+ * The copyright headers at the top of all source files have been
+ vastly simplified.
+ * Unsafe string functions have been eliminated from the codebase.
+
+ Bug fixes:
+ * WAD and Dehacked checksums are now sent to clients and checked
+ correctly when setting up netgames.
+ * A bug was fixed that caused sound not to work in multiplayer
+ games (thanks to everyone who reported this, and for
+ Alexandre-Xavier and Quasar for help in fixing it).
+ * Calculation of the -devparm 'ticker' dots was fixed to match
+ Vanilla behavior (thanks _bruce_ and Alexandre-Xavier).
+ * The PC speaker code now supports the full range of sound
+ frequencies (thanks Gez).
+ * Annoying "jumping" behavior when grabbing the mouse cursor was
+ fixed.
+ * The screen is now initialized at the native bit depth by
+ default, to avoid problems with systems that don't handle 8-bit
+ screenbuffers very well any more.
+ * The --docdir argument to the configure script is now honored
+ (thanks Jan Engelhardt).
+ * Various issues with the build were fixed (thanks Jan
+ Engelhardt and Fabian Greffrath).
+ * Backwards parameters were fixed in the sound code (thanks
+ proteal).
+ * A crash was fixed when running fullscreen with the -2 parameter
+ (thanks Fabian Greffrath).
+ * A crash when using large values of snd_channels was fixed
+ (thanks Alexandre-Xavier).
+ * A resource leak in the BSD PC speaker code was fixed (thanks
+ Edward-san).
+ * Windows resource files were fixed for Windows 7 (thanks Brad
+ Harding).
+
+ libtextscreen:
+ * Clicking on scrollbars now jumps to the correct position
+ (thanks Alexandre-Xavier).
+
2.0.0 (2013-12-09):
This is version 2.0 of Chocolate Doom! This new major version is