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author | Simon Howard | 2011-10-22 18:24:08 +0000 |
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committer | Simon Howard | 2011-10-22 18:24:08 +0000 |
commit | 71d316afb2ae7191a4ef6fac2d757238ae3616e1 (patch) | |
tree | d4138d531e177856167f88450121259dcb9756c0 /NEWS | |
parent | 8f980fe24cb3144bf7bcb6dbcb4f29ef554fbaa3 (diff) | |
download | chocolate-doom-71d316afb2ae7191a4ef6fac2d757238ae3616e1.tar.gz chocolate-doom-71d316afb2ae7191a4ef6fac2d757238ae3616e1.tar.bz2 chocolate-doom-71d316afb2ae7191a4ef6fac2d757238ae3616e1.zip |
Fix teleport behavior when emulating the alternate Final Doom
executable. Change the default Final Doom emulation mode to be the
original executable.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2457
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -5,6 +5,8 @@ * Fix bug with detection of IWAD type by filename (thanks mether). * Reduce palette accuracy to 6 bits per channel, to more accurately emulate the PC VGA hardware (thanks GhostlyDeath). + * Fix teleport behavior when emulating the alternate Final Doom + executable (-gameversion final2) (thanks xttl). 1.6.0 (2011-05-17): |