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authorSimon Howard2015-05-30 14:04:59 -0400
committerSimon Howard2015-05-30 14:04:59 -0400
commit81bebcd0f6549bcb29d27b9399e919e67c9559ec (patch)
treeb069c62318fb4b0da33c50781c6ae7dcb7a4e021 /NEWS
parent6b0056854476030c496c6303835d1a90d4042376 (diff)
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NEWS: Improve 2.2.0 release notes.
Tweaks to the Strife notes based on feedback from Quasar, and add mention of the OPL3 support now that it has been merged.
Diffstat (limited to 'NEWS')
-rw-r--r--NEWS15
1 files changed, 9 insertions, 6 deletions
diff --git a/NEWS b/NEWS
index 11dce7a4..0f9fd853 100644
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@@ -4,9 +4,11 @@
* The Hexen four level demo IWAD is now supported. Thanks to
Fabian Greffrath for his careful investigation and emulation of
the demo game's behavior in developing this.
- * OPL music playback has been changed to match the behavior of
- Vanilla Doom's DMX library much more closely (thanks to Alexey
- Khokholov for the excellent research).
+ * OPL music playback has been improved in a number of ways to
+ match the behavior of Vanilla Doom's DMX library much more
+ closely. OPL3 playback is also now supported. Thanks go to
+ Alexey Khokholov for his excellent research into the Vanilla
+ DMX library that enabled these improvements.
* New gamepad configurations:
- PS4 DualShock 4 (thanks Matt '3nT' Davis).
- Xbox One controller on Linux (thanks chungy).
@@ -82,11 +84,12 @@
* Code that starts ACS scripts is no longer compiler-dependent.
Strife (all these are thanks to Quasar):
- * Sound priority was changed to match Vanilla, fixing a bug
- that caused the Stalker enemies to make a constant ticking
- sound (thanks GeoffLedak).
+ * Sound priority was changed, so that the ticking sound that
+ Stalker enemies make while active matches Vanilla behavior
+ (thanks GeoffLedak).
* Minor fixes to game behavior to match Vanilla, discovered
during development of Strife: Veteran edition.
+ * Behavior of descending stairs was fixed to match Vanilla.
* Inventory items beyond the 8-bit range are now allowed in
netgames.
* Automap behavior better matches Vanilla now.