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authorSimon Howard2010-11-30 20:26:37 +0000
committerSimon Howard2010-11-30 20:26:37 +0000
commit89187a00f3871ae48564cd34057635519f8028e2 (patch)
treed2ca1816993b0fd063eb96f2f5495379886ffb37 /NEWS
parent81170639f96faff3cf512a84341493fe04ec915a (diff)
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Update NEWS.
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2178
Diffstat (limited to 'NEWS')
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1 files changed, 35 insertions, 3 deletions
diff --git a/NEWS b/NEWS
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@@ -4,6 +4,10 @@
* The DOSbox OPL emulator (DBOPL) has been imported to replace
the older FMOPL code. The quality of OPL emulation is now
therefore much better.
+ * The game can now run in screen modes at any color depth (not
+ just 8-bit modes). This is mainly to work around problems with
+ Windows Vista/7, where 8-bit color modes don't always work
+ properly.
* When running in windowed mode, it is now possible to
dynamically resize the window by dragging the window borders.
* There are now keyboard, mouse and joystick bindings to cycle
@@ -15,19 +19,47 @@
port, for cards that don't use port 0x388.
* Up to 8 mouse buttons are now supported (including the
mousewheel).
+ * The Python scripts used for building Chocolate Doom now work
+ with Python 3 (but also continue to work with Python 2)
+ (thanks arin).
+ * There is now a NOT-BUGS file included that lists some common
+ Vanilla Doom bugs/limitations that you might encounter.
+
+ Compatibility:
+ * The -timer and -avg options now work the same as Vanilla when
+ playing back demos (thanks xttl)
+ * A texture lookup bug was fixed that caused the wrong sky to be
+ displayed in Spooky01.wad (thanks Porsche Monty).
+ * The HacX v1.2 IWAD file is now supported, and can be used
+ standalone without the need for the Doom II IWAD (thanks
+ atyth).
Bugs fixed:
+ * A workaround has been a bug in old versions of SDL_mixer
+ (v1.2.8 and earlier) that could cause the game to lock up.
+ Please upgrade to a newer version if you haven't already.
* It is now possible to use OPL emulation at 11025Hz sound
- sampling rate (thanks to the new OPL emulator).
+ sampling rate, due to the new OPL emulator (thanks Porsche
+ Monty).
* The span renderer function (used for drawing floors and
ceilings) now behaves the same as Vanilla Doom, so screenshots
are pixel-perfect identical to Vanilla Doom (thanks Porsche
Monty).
* The zone memory system now aligns allocated memory to 8-byte
boundaries on 64-bit systems, which may fix crashes on systems
- such as sparc64.
+ such as sparc64 (thanks Ryan Freeman and Edd Barrett).
* The configure script now checks for libm, fixing compile
- problems on Fedora Linux.
+ problems on Fedora Linux (thanks Sander van Dijk).
+ * Sound distortion with certain music files when played back
+ using OPL (eg. Heretic title screen).
+ * Error in Windows when reading response files (thanks Porsche
+ Monty, xttl, Janizdreg).
+ * Windows Vista/7 8-bit color mode issues (the default is now to
+ run in 32-bit color depth on these versions) (thanks to
+ everybody who reported this and helped test the fix).
+ * Screen borders no longer flash when running on widescreen
+ monitors, if you choose a true-color screen mode (thanks
+ exp(x)).
1.4.0 (2010-07-10):