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author | Simon Howard | 2006-01-12 00:21:29 +0000 |
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committer | Simon Howard | 2006-01-12 00:21:29 +0000 |
commit | b3c40063829b83b0b87912973e123ea0f6e05390 (patch) | |
tree | 124c405bf005911e430131370b662a1a3b84de31 /NEWS | |
parent | cc29e0fd789e058666110fec345d012cb7741615 (diff) | |
download | chocolate-doom-b3c40063829b83b0b87912973e123ea0f6e05390.tar.gz chocolate-doom-b3c40063829b83b0b87912973e123ea0f6e05390.tar.bz2 chocolate-doom-b3c40063829b83b0b87912973e123ea0f6e05390.zip |
Interpret the dehacked "max health" setting properly.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 282
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 10 |
1 files changed, 6 insertions, 4 deletions
@@ -1,15 +1,17 @@ + Imported the spechit overrun emulation code from prboom-plus. Thanks to + Andrey Budko for this. + New show_endoom option in the chocolate-doom.cfg config file allows + the ENDOOM screen to be disabled. + Fixes for big endian machines (thanks locust) + Fixed the behavior of the dehacked maximum health setting. Fix the "-skill 0" hack to play without any items (thanks to Janizdreg for pointing out that this was nonfunctional) Fix playing of sounds at odd sample rates (again). Sound effects at any sample rate now play, but only sounds with valid headers. This is the *real* way Vanilla Doom behaves. Thanks to myk for pointing out the incorrect behavior. - Imported the spechit overrun emulation code from prboom-plus. Thanks to - Andrey Budko for this. - New show_endoom option in the chocolate-doom.cfg config file allows - the ENDOOM screen to be disabled. 0.1.2 (2005-10-29): |