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author | Simon Howard | 2008-02-26 22:13:35 +0000 |
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committer | Simon Howard | 2008-02-26 22:13:35 +0000 |
commit | c59c78f9a84567ddb77f4f89dd359c96ba4d29f3 (patch) | |
tree | 3344e173cf6e12b2a07f0c29bfa9153c607be54a /NEWS | |
parent | 0c2b0232b6f56221a07dee088b40d191facc4f0a (diff) | |
download | chocolate-doom-c59c78f9a84567ddb77f4f89dd359c96ba4d29f3.tar.gz chocolate-doom-c59c78f9a84567ddb77f4f89dd359c96ba4d29f3.tar.bz2 chocolate-doom-c59c78f9a84567ddb77f4f89dd359c96ba4d29f3.zip |
Update NEWS.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1094
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 22 |
1 files changed, 22 insertions, 0 deletions
@@ -10,10 +10,27 @@ Chocolate Doom package (thanks Jon Dowland). * INSTALL file with installation instructions for installing Chocolate Doom on Unix systems. + * Support for high quality resampling of sound effects using + libsamplerate (thanks David Flater). + * A low pass filter is applied when doing sound resampling in an + attempt to filter out high frequency noise from the resampling + process. + * R_Main progress box is not displayed if stdout is a file (produces + cleaner output). + * Client/server version checking can be disabled to allow different + versions of Chocolate Doom to play together, or Chocolate Doom + clients to play with Strawberry Doom clients. + * Unix manpages are now generated for the Chocolate Doom + configuration files. Compatibility: * Use the same spechits compatibility value as PrBoom+, for consistency (thanks Lemonzest). + * The intercepts overrun code has been refactored to work on big + endian machines. + * The default startup delay has been set to one second, to allow + time for the screen to settle before starting the game (some + monitors have a delay before they come back on after changing modes). Bugs fixed: * Desync with STRAIN demos and dehacked Misc values not being set @@ -27,6 +44,11 @@ * mus2mid.c should use MEM_SEEK_SET, not SEEK_SET (thanks Russell) * Fast/Respawn options were not being exchanged when starting netgames (thanks GhostlyDeath). + * Letterbox mode is more accurately described as "pillarboxed" or + "windowboxed" where appropriate (thanks MikeRS) + * Process affinity mask is set to 1 on Windows, to work around a + bug in SDL_mixer that can cause crashes on multi-core machines + (thanks entryway). 1.0.0 (2007-12-10): |