diff options
author | Simon Howard | 2010-12-10 23:46:22 +0000 |
---|---|---|
committer | Simon Howard | 2010-12-10 23:46:22 +0000 |
commit | d1a3967194323b08227b20822acedb837e05281a (patch) | |
tree | 39e4f4da91717159f4f82e6eb37c9fb32d306892 /NEWS | |
parent | 6a2d4763a9080cf88ca9f0b588b8187963eeacf5 (diff) | |
parent | e225e0c93ce58bb0e33c174847305d39800fd755 (diff) | |
download | chocolate-doom-d1a3967194323b08227b20822acedb837e05281a.tar.gz chocolate-doom-d1a3967194323b08227b20822acedb837e05281a.tar.bz2 chocolate-doom-d1a3967194323b08227b20822acedb837e05281a.zip |
Merge from trunk.
Subversion-branch: /branches/raven-branch
Subversion-revision: 2214
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 30 |
1 files changed, 24 insertions, 6 deletions
@@ -22,18 +22,20 @@ devices (ie. without a proper keyboard) much more practical. * There is now a key binding to change the multiplayer spy key (usually F12). - * There is now a configuration file parameter to set the OPL I/O - port, for cards that don't use port 0x388. + * The setup tool now has a "warp" button on the main menu, like + Vanilla setup.exe (thanks Proteh). * Up to 8 mouse buttons are now supported (including the mousewheel). + * A new command line parameter has been added (-solo-net) which + can be used to simulate being in a single player netgame. + * There is now a configuration file parameter to set the OPL I/O + port, for cards that don't use port 0x388. * The Python scripts used for building Chocolate Doom now work with Python 3 (but also continue to work with Python 2) (thanks arin). - * The font used for the textscreen library can be forced by - setting the TEXTSCREEN_FONT environment variable to "small" or - "normal". * There is now a NOT-BUGS file included that lists some common - Vanilla Doom bugs/limitations that you might encounter. + Vanilla Doom bugs/limitations that you might encounter + (thanks to Sander van Dijk for feedback). Compatibility: * The -timer and -avg options now work the same as Vanilla when @@ -43,6 +45,11 @@ * The HacX v1.2 IWAD file is now supported, and can be used standalone without the need for the Doom II IWAD (thanks atyth). + * The I_Error function doesn't display "Error:" before the error + message, matching the Vanilla behavior. "Error" has also been + removed from the title of the dialog box that appears on + Windows when this happens. This is desirable as not all such + messages are actually errors (thanks Proteh). Bugs fixed: * A workaround has been a bug in old versions of SDL_mixer @@ -70,6 +77,17 @@ * Screen borders no longer flash when running on widescreen monitors, if you choose a true-color screen mode (thanks exp(x)). + * The controller player in a netgame is the first player to join, + instead of just being someone who gets lucky. + + libtextscreen: + * The font used for the textscreen library can be forced by + setting the TEXTSCREEN_FONT environment variable to "small" or + "normal". + * Tables or scroll panes that don't contain any selectable widgets + are now themselves not selectable (thanks Proteh). + * The actions displayed at the bottom of windows are now laid out + in a more aesthetically pleasing way. 1.4.0 (2010-07-10): |