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author | Simon Howard | 2007-03-27 11:57:28 +0000 |
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committer | Simon Howard | 2007-03-27 11:57:28 +0000 |
commit | ecc9922f86b8393d1d5b753293074790213b14dc (patch) | |
tree | 59c904541fe3aa9aad0cfbd5f54b705987cfad9e /NEWS | |
parent | b89632ad8f19672be95ecaaa84bf16f423573e77 (diff) | |
download | chocolate-doom-ecc9922f86b8393d1d5b753293074790213b14dc.tar.gz chocolate-doom-ecc9922f86b8393d1d5b753293074790213b14dc.tar.bz2 chocolate-doom-ecc9922f86b8393d1d5b753293074790213b14dc.zip |
Update NEWS.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 868
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 28 |
1 files changed, 24 insertions, 4 deletions
@@ -38,6 +38,9 @@ unavailable. * Aspect ratio correction: you can (also) run at 640x480 without black borders at the top and bottom of the screen. + * PC speaker sound effect support. Chocolate Doom can output real + PC speaker sounds on Linux, or emulate a PC speaker through the + sound card. * Working three-screen mode, as seen in early versions of Doom! To test this out, put three computers on a LAN and type: chocolate-doom -server @@ -72,10 +75,15 @@ * Autoadjusting the screen mode can now be disabled. * On Windows, the registry is queried to detect installed versions of Doom and automatically locate IWAD files. - * DOOMWADDIR can be used like PATH to specify multiple locations in - which to search for IWAD files. Also, '-iwad' is now enhanced, - so that eg. '-iwad doom.wad' will now search all IWAD search - paths for 'doom.wad'. + * Added DOOMWADPATH that can be used like PATH to specify multiple + locations in which to search for IWAD files. Also, '-iwad' is + now enhanced, so that eg. '-iwad doom.wad' will now search all + IWAD search paths for 'doom.wad'. + * Improved mouse tracking that should no longer lag. Thanks to + entryway for research into this. + * The SDL driver can now be specified in the configuration file. + The setup tool has an option on Windows to select between + DirectX and windib. Portability improvements: * Chocolate Doom now compiles and runs cleanly on MacOS X. Huge @@ -88,6 +96,8 @@ * Chocolate Doom now compiles and runs on Solaris/SPARC, including the Sun compiler. Thanks to Mike Spooner for some portability fixes. + * Improved audio rate conversion, so that sound should play properly + on machines that don't support low bitrate output. Compatibility fixes: * Check for IWADs in the same order as Vanilla Doom. @@ -118,6 +128,10 @@ (Thanks grazza) * Allow dehacked 2.3 patches to be loaded. * Add more dehacked string replacements. + * Compatibility option to enable or disable native key mappings. This + means that people with non-US keyboards can decide whether to use + their correct native mapping or behave like Vanilla mapping (which + assumes all keyboards are US). Bugs fixed: * Fix crash when starting new levels due to the intermission screen @@ -133,6 +147,12 @@ * Fix loading of dehacked "sound" sections. * Make sure that modified copyright banners always end in a newline - this fixes a bug with av.wad (thanks myk) + * Added missing quit message ("are you sure you want to quit this + great game?"). + * Fix when playing long sound effects - the death sound in marina.wad + now plays properly, for example. + * Fix buffer overrun on the quicksave prompt screen that caused a + mysterious cycling character to appear. 0.1.4 (2006-02-13): |