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author | Simon Howard | 2006-01-02 21:50:26 +0000 |
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committer | Simon Howard | 2006-01-02 21:50:26 +0000 |
commit | fba617a6b4504c9a21f2a7f0749570f741fa8254 (patch) | |
tree | 9ffe6a0417179fac55ff4068b9a0b3abbce88ba0 /NEWS | |
parent | dd2339bca5ee57aaee232061a4015cf30454e42e (diff) | |
download | chocolate-doom-fba617a6b4504c9a21f2a7f0749570f741fa8254.tar.gz chocolate-doom-fba617a6b4504c9a21f2a7f0749570f741fa8254.tar.bz2 chocolate-doom-fba617a6b4504c9a21f2a7f0749570f741fa8254.zip |
Restructure the waiting screen code. Establish our own separate event
loop while waiting for the game to start, to avoid affecting the original
code too much. Move some _gui variables to net_client.c.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 252
Diffstat (limited to 'NEWS')
0 files changed, 0 insertions, 0 deletions