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authorSimon Howard2011-06-13 22:21:37 +0000
committerSimon Howard2011-06-13 22:21:37 +0000
commit391e7466b1efb7cbede4a1c356a210d9e7ee616b (patch)
tree90d13346d9cd3636df44290ded13d59ae3712543 /NOT-BUGS
parentfa328faf056affa216f2f3a8764ca0d56262efe9 (diff)
parent822664b4ff873d462370e9e96a9d91e6066c221d (diff)
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Merge from trunk.
Subversion-branch: /branches/raven-branch Subversion-revision: 2347
Diffstat (limited to 'NOT-BUGS')
-rw-r--r--NOT-BUGS40
1 files changed, 17 insertions, 23 deletions
diff --git a/NOT-BUGS b/NOT-BUGS
index f7d22231..2a6c6500 100644
--- a/NOT-BUGS
+++ b/NOT-BUGS
@@ -31,29 +31,6 @@ upgrade.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-== Game exits in demo loop when playing Final Doom ==
-
-When playing with the Final Doom IWAD files (tnt.wad, plutonia.wad),
-if you leave the game at the title screen to play through the demo
-loop, it will eventually exit with the following error message:
-
- W_GetNumForName: demo4 not found!
-
-This is the same behavior as the Vanilla executables that were
-bundled with Final Doom. When Ultimate Doom was developed, a fourth
-demo was added to the demo loop, and this change was retained in the
-Final Doom version of the executable. However, the Final Doom IWADs
-do not include a fourth demo, so the game crashes.
-
-One way to work around this problem is to make the game emulate the
-original (pre-Ultimate Doom) v1.9 executable. To do this, add the
-command line argument "-gameversion 1.9" when running the game.
-However, be aware this version does have some subtle differences that
-will affect the playback of Final Doom demos (lost soul bouncing,
-teleport behavior).
-
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
== Game exits when accessing the options menu ==
The game may exit with the message "Bad V_DrawPatch" when accessing
@@ -133,3 +110,20 @@ More information can be found here:
http://rome.ro/lee_killough/editing/visplane.shtml
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+== IDMUS## cheat doesn't work with shareware/registered Doom IWADs ==
+
+The IDMUS cheat allows the in-game music to be changed. However, in
+the original v1.9 this cheat didn't work properly when playing with
+the Doom 1 (shareware and registered) IWADs. This bug was fixed in
+the Ultimate Doom and Final Doom executables.
+
+Chocolate Doom emulates this bug. When playing with the shareware or
+registered Doom IWADs, the IDMUS cheat therefore does not work
+properly. If you are playing with the Ultimate Doom IWAD, the
+Ultimate Doom executable is emulated by default, so the cheat works
+properly.
+
+# vim: tw=70
+