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authorSimon Howard2011-10-22 18:24:08 +0000
committerSimon Howard2011-10-22 18:24:08 +0000
commit71d316afb2ae7191a4ef6fac2d757238ae3616e1 (patch)
treed4138d531e177856167f88450121259dcb9756c0 /NOT-BUGS
parent8f980fe24cb3144bf7bcb6dbcb4f29ef554fbaa3 (diff)
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Fix teleport behavior when emulating the alternate Final Doom
executable. Change the default Final Doom emulation mode to be the original executable. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2457
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diff --git a/NOT-BUGS b/NOT-BUGS
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@@ -31,6 +31,30 @@ upgrade.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+== Game exits in demo loop when playing Final Doom ==
+
+When playing with the Final Doom IWAD files (tnt.wad, plutonia.wad),
+if you leave the game at the title screen to play through the demo
+loop, it will eventually exit with the following error message:
+
+ W_GetNumForName: demo4 not found!
+
+This is the same behavior as the Vanilla executables that were
+bundled with Final Doom. When Ultimate Doom was developed, a fourth
+demo was added to the demo loop, and this change was retained in the
+Final Doom version of the executable. However, the Final Doom IWADs
+do not include a fourth demo, so the game crashes.
+
+An alternate version of Final Doom was included in the Id Anthology
+boxed set, and this version of the game fixed this bug. However, this
+version also changes the teleport behavior, so the default is to
+emulate the most commonly distributed version of the game. To use
+the alternate version, run with:
+
+ chocolate-doom -gameversion final2
+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
== Game exits when accessing the options menu ==
The game may exit with the message "Bad V_DrawPatch" when accessing