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author | Simon Howard | 2011-02-12 15:38:08 +0000 |
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committer | Simon Howard | 2011-02-12 15:38:08 +0000 |
commit | a9996b41e954d85fde5ec5188bbf6a7f4df88011 (patch) | |
tree | 113669ff889c9184aaa28224317c8b04c2c5bfeb /NOT-BUGS | |
parent | 7d7b5087d2288fc6e2493448968f7d786043b389 (diff) | |
parent | a366f68b2959282b22ab6f08569a253f0540745c (diff) | |
download | chocolate-doom-a9996b41e954d85fde5ec5188bbf6a7f4df88011.tar.gz chocolate-doom-a9996b41e954d85fde5ec5188bbf6a7f4df88011.tar.bz2 chocolate-doom-a9996b41e954d85fde5ec5188bbf6a7f4df88011.zip |
Merge from trunk.
Subversion-branch: /branches/raven-branch
Subversion-revision: 2258
Diffstat (limited to 'NOT-BUGS')
-rw-r--r-- | NOT-BUGS | 23 |
1 files changed, 23 insertions, 0 deletions
@@ -31,6 +31,29 @@ upgrade. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +== Game exits in demo loop when playing Final Doom == + +When playing with the Final Doom IWAD files (tnt.wad, plutonia.wad), +if you leave the game at the title screen to play through the demo +loop, it will eventually exit with the following error message: + + W_GetNumForName: demo4 not found! + +This is the same behavior as the Vanilla executables that were +bundled with Final Doom. When Ultimate Doom was developed, a fourth +demo was added to the demo loop, and this change was retained in the +Final Doom version of the executable. However, the Final Doom IWADs +do not include a fourth demo, so the game crashes. + +One way to work around this problem is to make the game emulate the +original (pre-Ultimate Doom) v1.9 executable. To do this, add the +command line argument "-gameversion 1.9" when running the game. +However, be aware this version does have some subtle differences that +will affect the playback of Final Doom demos (lost soul bouncing, +teleport behavior). + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + == Game exits when accessing the options menu == The game may exit with the message "Bad V_DrawPatch" when accessing |