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author | Simon Howard | 2010-12-10 23:46:22 +0000 |
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committer | Simon Howard | 2010-12-10 23:46:22 +0000 |
commit | d1a3967194323b08227b20822acedb837e05281a (patch) | |
tree | 39e4f4da91717159f4f82e6eb37c9fb32d306892 /NOT-BUGS | |
parent | 6a2d4763a9080cf88ca9f0b588b8187963eeacf5 (diff) | |
parent | e225e0c93ce58bb0e33c174847305d39800fd755 (diff) | |
download | chocolate-doom-d1a3967194323b08227b20822acedb837e05281a.tar.gz chocolate-doom-d1a3967194323b08227b20822acedb837e05281a.tar.bz2 chocolate-doom-d1a3967194323b08227b20822acedb837e05281a.zip |
Merge from trunk.
Subversion-branch: /branches/raven-branch
Subversion-revision: 2214
Diffstat (limited to 'NOT-BUGS')
-rw-r--r-- | NOT-BUGS | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -65,7 +65,7 @@ If you are playing on a particularly large level, it is possible that when you save the game, the game will quit with the message "Savegame buffer overrun". -Vanilla Doom has a limited size memory bufferthat it uses for saving +Vanilla Doom has a limited size memory buffer that it uses for saving games. If you are playing on a large level, the buffer may be too small for the entire savegame to fit. Chocolate Doom allows the limit to be disabled: in the setup tool, go to the "compatibility" menu and |