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authorSimon Howard2005-10-08 18:23:18 +0000
committerSimon Howard2005-10-08 18:23:18 +0000
commit3519b53f176697dc8fdc6321e32b0eb598a2e9f4 (patch)
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parent968c30b02484585d03ed757b317a39b2f6a15556 (diff)
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WAD merging code
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@@ -75,10 +75,36 @@ options are supported.
"Doom v1.91" format to avoid losing turning
resolution.
+ -merge <file> Loads a PWAD but simulates merging it into the main
+ IWAD (see below)
+
-novert Turns on novert (see above)
-nonovert Turns off novert (see above)
+== Playing TCs ==
+
+With Vanilla Doom there is no way to include sprites in PWAD files.
+Chocolate Doom's '-file' command line option behaves exactly the
+same as Vanilla Doom, and trying to play TCs by adding the WAD files
+using '-file' will not work.
+
+Many Total Conversions (TCs) are distributed as a PWAD file which must
+be merged into the main IWAD. Typically a copy of DEUSF.EXE is
+included which performs this merge. Chocolate Doom includes a new
+option, '-merge', which will simulate this merge. Essentially, the
+WAD directory is merged in memory, removing the need to modify the
+IWAD on disk.
+
+To play TCs using Chocolate Doom, run like this:
+
+ chocolate-doom -merge thetc.wad
+
+Here are some examples:
+
+ chocolate-doom -merge batman.wad -deh batman.deh (Batman Doom)
+ chocolate-doom -merge aoddoom1.wad -deh aoddoom1.deh (Army of Darkness Doom)
+
== Other information ==
* Chocolate Doom is not perfect. See the BUGS file for a list of