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author | Simon Howard | 2005-10-08 18:23:18 +0000 |
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committer | Simon Howard | 2005-10-08 18:23:18 +0000 |
commit | 3519b53f176697dc8fdc6321e32b0eb598a2e9f4 (patch) | |
tree | b301159e06ba2f7b01c3854bd463e990e7b70cd3 /README | |
parent | 968c30b02484585d03ed757b317a39b2f6a15556 (diff) | |
download | chocolate-doom-3519b53f176697dc8fdc6321e32b0eb598a2e9f4.tar.gz chocolate-doom-3519b53f176697dc8fdc6321e32b0eb598a2e9f4.tar.bz2 chocolate-doom-3519b53f176697dc8fdc6321e32b0eb598a2e9f4.zip |
WAD merging code
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 168
Diffstat (limited to 'README')
-rw-r--r-- | README | 26 |
1 files changed, 26 insertions, 0 deletions
@@ -75,10 +75,36 @@ options are supported. "Doom v1.91" format to avoid losing turning resolution. + -merge <file> Loads a PWAD but simulates merging it into the main + IWAD (see below) + -novert Turns on novert (see above) -nonovert Turns off novert (see above) +== Playing TCs == + +With Vanilla Doom there is no way to include sprites in PWAD files. +Chocolate Doom's '-file' command line option behaves exactly the +same as Vanilla Doom, and trying to play TCs by adding the WAD files +using '-file' will not work. + +Many Total Conversions (TCs) are distributed as a PWAD file which must +be merged into the main IWAD. Typically a copy of DEUSF.EXE is +included which performs this merge. Chocolate Doom includes a new +option, '-merge', which will simulate this merge. Essentially, the +WAD directory is merged in memory, removing the need to modify the +IWAD on disk. + +To play TCs using Chocolate Doom, run like this: + + chocolate-doom -merge thetc.wad + +Here are some examples: + + chocolate-doom -merge batman.wad -deh batman.deh (Batman Doom) + chocolate-doom -merge aoddoom1.wad -deh aoddoom1.deh (Army of Darkness Doom) + == Other information == * Chocolate Doom is not perfect. See the BUGS file for a list of |