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authorSimon Howard2014-05-12 00:56:00 -0400
committerSimon Howard2014-05-12 00:56:00 -0400
commit4025b46a5c2e96168e18673733216f984ba1deae (patch)
tree138943a84750ceec7cb23fa2b28ca70c69242a4d /README
parent39f0fea70882d0e41596bb314bec704a65100684 (diff)
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PHILOSOPHY: Add section on compatibility.
Add a section that discusses the different ways in which Chocolate Doom aims for Vanilla compatibility (expanded version of the brief description in README). Perform some minor rewording of the existing text and add a reference to the philosophy file in README.
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diff --git a/README b/README
index 4e1c238c..9ee5610b 100644
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@@ -16,6 +16,9 @@ Chocolate Doom's aims are:
* To provide an accurate retro "feel" (display and input should
behave the same).
+More information about the philosophy and design behind Chocolate Doom
+can be found in the PHILOSOPHY file distributed with the source code.
+
== Setting up gameplay ==
For instructions on how to set up Chocolate Doom for play, see the