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author | Simon Howard | 2014-05-12 00:56:00 -0400 |
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committer | Simon Howard | 2014-05-12 00:56:00 -0400 |
commit | 4025b46a5c2e96168e18673733216f984ba1deae (patch) | |
tree | 138943a84750ceec7cb23fa2b28ca70c69242a4d /README | |
parent | 39f0fea70882d0e41596bb314bec704a65100684 (diff) | |
download | chocolate-doom-4025b46a5c2e96168e18673733216f984ba1deae.tar.gz chocolate-doom-4025b46a5c2e96168e18673733216f984ba1deae.tar.bz2 chocolate-doom-4025b46a5c2e96168e18673733216f984ba1deae.zip |
PHILOSOPHY: Add section on compatibility.
Add a section that discusses the different ways in which Chocolate
Doom aims for Vanilla compatibility (expanded version of the brief
description in README). Perform some minor rewording of the existing
text and add a reference to the philosophy file in README.
Diffstat (limited to 'README')
-rw-r--r-- | README | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -16,6 +16,9 @@ Chocolate Doom's aims are: * To provide an accurate retro "feel" (display and input should behave the same). +More information about the philosophy and design behind Chocolate Doom +can be found in the PHILOSOPHY file distributed with the source code. + == Setting up gameplay == For instructions on how to set up Chocolate Doom for play, see the |