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authorSimon Howard2010-01-27 19:50:30 +0000
committerSimon Howard2010-01-27 19:50:30 +0000
commit0b8bf3cfe37a3d6e8ad01c0f6726430f53c0ad7e (patch)
tree483f983aacbd9907290cf61f0e3b3afb1b03f7e9 /TODO
parent3cf74a97261b1a0aceb591b495b0857781918edd (diff)
parenta9e2d244a5a37fed344405e40698de2a2969c12a (diff)
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Merge from trunk.
Subversion-branch: /branches/opl-branch Subversion-revision: 1829
Diffstat (limited to 'TODO')
-rw-r--r--TODO21
1 files changed, 12 insertions, 9 deletions
diff --git a/TODO b/TODO
index cd4006a3..b0acb8d3 100644
--- a/TODO
+++ b/TODO
@@ -1,17 +1,22 @@
+Currently in progress:
+
+* OPL MIDI playback (see: opl-branch)
+* Heretic/Hexen support (see: raven-branch)
+* Strife support (see: strife-branch)
+
To do:
-* Install packages:
- - Debian/Ubuntu .deb packages, Fedora .rpm packages.
- - Windows NSIS installer.
- - MacOS X .dmg packages (should be universal binaries!)
+* Demo hashes for regression testing of this and other ports.
* File selector for chocolate-setup, so that WADs can be selected from
a browser, instead of simply typing the filenames.
* Multiplayer:
- Master server for locating servers automatically - makes setting up
public servers easier.
+ - Use UPnP to automatically configure port forwarding for NATted
+ networks.
- Incorporate local LAN search into setup interface.
- Multiplayer options and configuration file (server name, etc)
-* Improve multiplayer startup:
+* Improve multiplayer startup:
- Select an IWAD automatically from the server's game type rather than
all players having to specify -iwad.
- Send list of WADs to load instead of all clients having to specify -file.
@@ -20,16 +25,14 @@ To do:
- Test on and fix for architectures where ((-2) >> 1) != -1
- Use size-specific types (eg. int32_t instead of int)
- Don't make structure packing assumptions when loading levels.
-* Port to every OS and architecture under the sun
+ - Port to every OS and architecture under the sun
Crazy pie in the sky ideas:
* Automatic WAD installer - download and run TCs from a list automatically
(automating the current "instructions on wiki" system).
-* Textscreen interface to the Compet-N database: menu driven system to
+* Textscreen interface to the Compet-N database: menu driven system to
automatically download and play speedruns.
* DWANGO-like interface for finding players and setting up games.
-* Demo hashes for regression testing of this and other ports.
-* OPL emulation
* Video capture mode?