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authorSimon Howard2007-06-20 11:44:46 +0000
committerSimon Howard2007-06-20 11:44:46 +0000
commitbec32345ba1b4a32497d23af18e09c15b5e812f8 (patch)
tree929b7d77d6a2d4058b3096495ffe4f26dec1f67a /TODO
parentbc95293e5f880bffd163504b425123213bd60e04 (diff)
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Update TODO.
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 920
Diffstat (limited to 'TODO')
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1 files changed, 12 insertions, 7 deletions
diff --git a/TODO b/TODO
index 9aab70ff..d01a423f 100644
--- a/TODO
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@@ -1,6 +1,5 @@
To do:
-* Joystick/gamepad support.
* Install packages:
- Debian/Ubuntu .deb packages, Fedora .rpm packages.
- Windows NSIS installer.
@@ -8,13 +7,11 @@ To do:
* Better icon for chocolate-setup.
* Free version of the Chocolate Doom logo (from scratch, not using the
Doom imp sprite), so t-shirts can be printed!
-* Automatic WAD installer - download and run TCs from a list automatically
- (automating the current "instructions on wiki" system)
-* Demo hashes for regression testing of this and other ports.
+* File selector for chocolate-setup, so that WADs can be selected from
+ a browser, instead of simply typing the filenames.
* Multiplayer:
- Master server for locating servers automatically - makes setting up
public servers easier.
- - DWANGO-like interface for finding players and setting up games.
- Incorporate local LAN search into setup interface.
- Multiplayer options and configuration file (server name, etc)
* Improve multiplayer startup:
@@ -22,11 +19,19 @@ To do:
all players having to specify -iwad.
- Send list of WADs to load instead of all clients having to specify -file.
- Same applies to dehacked patches and wad merging parameters.
-* MSVC build
* Portability improvements:
+ - Test on and fix for architectures where ((-2) >> 1) != -1
- Use size-specific types (eg. int32_t instead of int)
- Don't make structure packing assumptions when loading levels.
-* OPL emulation
* Port to every OS under the sun
+
+Crazy pie in the sky ideas:
+
+* Automatic WAD installer - download and run TCs from a list automatically
+ (automating the current "instructions on wiki" system)
+* DWANGO-like interface for finding players and setting up games.
+* Demo hashes for regression testing of this and other ports.
+* MSVC build
+* OPL emulation
* Video capture mode?