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author | Simon Howard | 2006-03-24 17:35:17 +0000 |
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committer | Simon Howard | 2006-03-24 17:35:17 +0000 |
commit | f4b511d3eb1fe65d51a49c9d56a68610d3f3f25e (patch) | |
tree | 8c36de0de290ccb0e28c0a1323b3932cc40cb7f4 /TODO | |
parent | 5950a385d4cc9cb2be457bff84fdac3b1026cdd2 (diff) | |
download | chocolate-doom-f4b511d3eb1fe65d51a49c9d56a68610d3f3f25e.tar.gz chocolate-doom-f4b511d3eb1fe65d51a49c9d56a68610d3f3f25e.tar.bz2 chocolate-doom-f4b511d3eb1fe65d51a49c9d56a68610d3f3f25e.zip |
Update TODO. Remove finished things (64-bit, netcode) and stuff which
will never be done (z_zone short-circuit). Add some new TODOs.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 433
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 18 |
1 files changed, 14 insertions, 4 deletions
@@ -1,8 +1,18 @@ To do: -* Network code * Setup utility -* Short-circuit Zone memory -* Fix 64-bit version - * Savegame fixes for 64-bit machines +* Netcode: + - Dedicated/standalone server mode + - Drone mode (for -left/-right and observers) + - LAN search (broadcast to find servers on local LAN) +* Demo hashes for regression testing of this and other ports. +* Improve multiplayer startup: + - Select an IWAD automatically from the server's game type rather than + all players having to specify -iwad. + - Send list of WADs to load instead of all clients having to specify -file. + - Same applies to dehacked patches and wad merging parameters. +* Video capture mode? +* Portability improvements: + - Use size-specific types (eg. int32_t instead of int) + - Don't make structure packing assumptions when loading levels. |