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author | Simon Howard | 2014-04-12 16:31:31 -0400 |
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committer | Simon Howard | 2014-04-12 16:31:31 -0400 |
commit | 32803819a07859675b1d95b6aafd1674fe7835d8 (patch) | |
tree | 451e2d67d775ffad2ca8abe3d0b6b2c56361c2bf /codeblocks/game-res.rc | |
parent | a1b066a0eb0d2cf5d17ad68ca833fcdd21f80725 (diff) | |
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textscreen: Init screen at native bit depth.
Always call SDL_SetVideoMode with bpp=0 to use the desktop's native
bit depth, and instead draw into an intermediate 8-bit screenbuffer
surface. This ensures that we do not encounter any palette mess-ups
as on some systems true 8-bit screen modes are poorly supported.
Diffstat (limited to 'codeblocks/game-res.rc')
0 files changed, 0 insertions, 0 deletions