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authorSimon Howard2014-04-19 15:04:13 -0400
committerSimon Howard2014-04-19 15:04:13 -0400
commit81b5839ab1ee28a5acd1e903ae83064bd5c80283 (patch)
tree0780145c106f616cf7996833fde1b172abb032f8 /data
parent7d238f61488d550b5bfbe5075b923723bb5d0cfb (diff)
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server: Fix sending of WAD/DEH checksums to clients.
Clients receive the WAD and dehacked checksums of the controlling player and are supposed to display a warning at the startup screen if they do not match. However, reversed logic in the code that sends the waiting data to clients meant that they were always sent their own checksums, so the error message was never displayed. This fixes #384.
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