summaryrefslogtreecommitdiff
path: root/man/INSTALL.template
diff options
context:
space:
mode:
authorSimon Howard2011-03-10 19:03:23 +0000
committerSimon Howard2011-03-10 19:03:23 +0000
commiteca0d817b7973d678d31608870bea86a141442ab (patch)
tree663606bab9d1eea4bfe4346ad05e88c7ede035f6 /man/INSTALL.template
parentd610772a0b58e63f665403386f167b3e19a5dcfd (diff)
downloadchocolate-doom-eca0d817b7973d678d31608870bea86a141442ab.tar.gz
chocolate-doom-eca0d817b7973d678d31608870bea86a141442ab.tar.bz2
chocolate-doom-eca0d817b7973d678d31608870bea86a141442ab.zip
Replace the INSTALL file with a template version that is customized to
different platforms. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2299
Diffstat (limited to 'man/INSTALL.template')
-rw-r--r--man/INSTALL.template250
1 files changed, 250 insertions, 0 deletions
diff --git a/man/INSTALL.template b/man/INSTALL.template
new file mode 100644
index 00000000..aab5ff01
--- /dev/null
+++ b/man/INSTALL.template
@@ -0,0 +1,250 @@
+
+Chocolate Doom installation
+===========================
+
+These are instructions for how to install and set up Chocolate Doom
+for play.
+
+#ifn PRECOMPILED
+Building Chocolate Doom
+-----------------------
+
+Before you can play Chocolate Doom, you need to compile a binary that
+you can run. For compilation, Chocolate Doom requires the following
+to be installed:
+
+ * A C compiler (gcc is recommended)
+ * make (GNU make is recommended)
+ * LibSDL (see http://www.libsdl.org/)
+ * SDL_mixer (see http://www.libsdl.org/projects/SDL_mixer/)
+ * SDL_net (see http://www.libsdl.org/projects/SDL_net/)
+ * Python (optional)
+
+Follow the standard instructions for installing an autotools-based
+package:
+
+ 1. Run './configure' to initialize the package.
+ 2. Run 'make' to compile the package.
+ 3. Run 'make install' to install the package.
+
+An automated build script is available that installs the necessary
+dependencies and builds the source code automatically. See the build
+instructions on the website.
+
+Advanced topics such as cross-compilation are beyond the scope of this
+document. Please see the GNU autoconf / automake documentation for more
+information.
+
+#endif
+Obtaining an IWAD file
+----------------------
+
+To play Doom, you need an IWAD file. This file contains the game data
+that is used in gameplay (graphics, sounds, etc). The full versions of
+the Doom games are proprietary and need to be bought. The IWAD file
+has one of the following names:
+
+ doom1.wad (Shareware Doom)
+ doom.wad (Registered / Ultimate Doom)
+ doom2.wad (Doom 2)
+ tnt.wad (Final Doom: TNT: Evilution)
+ plutonia.wad (Final Doom: Plutonia Experiment)
+ chex.wad (Chex Quest)
+
+If you don't have a copy of the commercial version, you can download
+the shareware version (extract the file named doom1.wad):
+
+ * http://www.doomworld.com/idgames/index.php?id=7053
+ (idstuff/doom/win95/doom95.zip in your nearest /idgames mirror)
+
+If you have a commercial version, obtaining the IWAD file may be slightly
+complicated. The method depends on how you obtained your copy of the
+game:
+
+#if _WIN32
+ * The Doom games are available to buy for download on Steam
+ (http://www.steampowered.com/). Chocolate Doom will autodetect
+ IWADs installed by Steam and you do not need to do anything.
+#else
+ * The Doom games are available to buy for download on Steam
+ (http://www.steampowered.com/). To find the IWAD files on a
+ Windows system, look in the Steam directory (usually within
+ "Program Files"), under the "steamapps/common" path.
+#endif
+
+ * There have been several CD-based versions of Doom. Generally, the
+ IWAD files can be found on the CD and copied off directly.
+
+#if _WIN32
+ * If the IWAD files are not directly available on the CD, or you have
+ a floppy disk version, you will need to run the install program to
+ install the game to your hard disk. As the installer is DOS-based,
+ you may not be able to do this on 64-bit versions of Windows. In
+ this case, the best suggestion is to use a DOS emulator (such as
+ DOSbox) to run the installer.
+#else
+ * If the IWAD files are not directly available on the CD, or you have
+ a floppy disk version, installation is more difficult. The best
+ suggestion is to use a DOS emulator (such as DOSbox) to run the
+ installer.
+#endif
+
+ * As an alternative to using an emulator, it is possible to extract
+ the files manually. On the install disk(s), you will find several
+ files with numbered extensions (with CD versions there may be a
+ single large file with the extension .1, eg. "resource.1").
+
+ From the command line it is possible to combine these files into a
+ single large file, using a command similar to the following:
+
+#if _WIN32
+ copy doom_se.1+doom_se.2+doom_se.3+doom_se.4+doom_se.5 doom_se.lha
+#else
+ cat doom_se.1 doom_se.2 doom_se.3 doom_se.4 doom_se.5 > doom_se.lha
+#endif
+
+ The resulting file is an LHA archive file, and it can be extracted
+ using an LHA archive tool (there is one available for almost every
+ operating system).
+
+Running the game
+----------------
+
+#if __MACOSX__
+Once you have an IWAD file, you can specify its location within the
+graphical launcher program. Click the "Configure..." button, and then
+click "Set..." for each IWAD location to choose its location. From
+the main launcher dialog you can then choose which game you want to
+play and click the "Launch" button to start the game.
+
+If you are an advanced user and like to run Doom from the command
+line, you can use the "Open Terminal..." menu item to open a command
+line terminal. The DOOMWADPATH environment variable is preconfigured
+to point to the locations of the IWAD files set within the launcher.
+You can launch the game with a specific IWAD file by typing, for
+example:
+
+ chocolate-doom -iwad tnt.wad
+#else
+Chocolate Doom needs to know where to find your IWAD file. To do this,
+do one of the following:
+
+#if _WIN32
+ * Within Explorer, simply place the IWAD file in the same folder as
+ the Chocolate Doom files, and double-click chocolate-doom.exe.
+
+ * Set the environment variable DOOMWADDIR to the location of a
+ directory containing your IWAD files.
+
+ * If you have multiple IWADs in different directories, set the
+ environment variable DOOMWADPATH to be a semicolon-separated list
+ of directories to search (similar to the PATH environment
+ variable).
+
+ * Run Chocolate Doom from the command prompt with the '-iwad' command
+ line parameter to specify the IWAD file to use, eg.
+
+ chocolate-doom -iwad c:\games\doom2.wad
+#else
+ * Put the file into one of the following directories:
+
+ /usr/share/games/doom
+ /usr/local/share/games/doom
+
+ * Set the environment variable DOOMWADDIR to specify the path to a
+ directory containing your IWAD files.
+
+ * If you have multiple IWADs in different directories, set the
+ environment variable DOOMWADPATH to be a colon-separated list of
+ directories to search (similar to the Unix PATH environment
+ variable).
+
+ * Run Chocolate Doom from the Unix console with the '-iwad' command
+ line parameter to specify the IWAD file to use, eg.
+
+ chocolate-doom -iwad /root/doom2.wad
+#endif
+#endif
+
+Playing with Chex Quest
+-----------------------
+
+Chex Quest is a game based on Doom with some minor modifications that
+was distributed with boxes of Chex cereal in 1997. It is possible to
+play Chex Quest using Chocolate Doom. To do this, the following files
+are needed:
+
+ * The IWAD file 'chex.wad', from the Chex Quest CD.
+
+ * The dehacked patch 'chex.deh', which can be found in the /idgames
+ repository in utils/exe_edit/patches/chexdeh.zip.
+
+Copy these files into a directory together and use the '-iwad' command
+line parameter to specify the Chex Quest IWAD file:
+
+ chocolate-doom -iwad chex.wad
+
+Installing upgrades
+-------------------
+
+Chocolate Doom requires a version 1.9 IWAD file. Generally, if you
+install a recent version of Doom you should have a version 1.9 IWAD.
+However, if you are installing from a very old CD version or from
+floppy disks, you might find you have an older version.
+
+The most obvious symptom of an out of date IWAD file is that the game
+will exit at the title screen before the demo starts, with the message
+"Demo is from a different game version!". If this happens, your IWAD
+file is out of date and you need to upgrade.
+
+Id Software released upgrade patches that will update your game to
+version 1.9. The following sites have the patches:
+
+ http://www.doomworld.com/files/patches.shtml
+ http://www.doom2.net/doom2/utils.html
+ ftp://ftp.idsoftware.com/idstuff/doom2
+
+#if _WIN32
+As the patches are binary patches that run as DOS executables, on
+recent 64-bit versions of Windows you will need to use a DOS emulator
+(such as DOSBox) to run them.
+#else
+As the patches are binary patches that run as DOS executables, you
+will need to use a DOS emulator (such as DOSBox) to run them.
+#endif
+
+Music support
+-------------
+
+Chocolate Doom includes OPL emulation code that accurately reproduces
+the way that the in-game music sounded under DOS when using an
+Adlib/Soundblaster card. This is, however, not to everyone's taste.
+
+#if _WIN32
+Better quality MIDI playback is possible by using Windows' native
+MIDI synthesizer that is part of the operating system. Select "Native
+MIDI" within the sound dialog in the setup tool.
+
+#endif
+#if __MACOSX__
+High quality MIDI playback is possible by using Mac OS X's native MIDI
+synthesizer that is part of the operating system. Select "Native MIDI"
+within the sound dialog in the setup tool.
+
+#endif
+As an alternative it is possible to use Timidity for high quality MIDI
+playback:
+
+ http://timidity.sourceforge.net/
+
+A good set of patches for Timidity is the eawpats collection, which can
+be found here:
+
+ http://www.doomworld.com/idgames/index.php?id=13928
+ (Doom idgames archive, /sounds/eawpats.zip)
+
+#ifn PRECOMPILED
+When compiling from source, be sure to compile and install timidity
+before installing SDL_mixer.
+#endif
+