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author | Simon Howard | 2006-12-24 23:53:15 +0000 |
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committer | Simon Howard | 2006-12-24 23:53:15 +0000 |
commit | 0d3b41b4a00e11b09583069b8f7f72a11400d737 (patch) | |
tree | 40150a37cc3bad6718051a3f1d8fe275fc336fdd /man/doom-options.in | |
parent | fd1d07746f16e03cb7f07c0b57a8b373d0e144e9 (diff) | |
download | chocolate-doom-0d3b41b4a00e11b09583069b8f7f72a11400d737.tar.gz chocolate-doom-0d3b41b4a00e11b09583069b8f7f72a11400d737.tar.bz2 chocolate-doom-0d3b41b4a00e11b09583069b8f7f72a11400d737.zip |
Javadoc-style self-documenting system for command line options.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 806
Diffstat (limited to 'man/doom-options.in')
-rw-r--r-- | man/doom-options.in | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/man/doom-options.in b/man/doom-options.in deleted file mode 100644 index 3261f900..00000000 --- a/man/doom-options.in +++ /dev/null @@ -1,30 +0,0 @@ --deathmatch start a deathmatch game --altdeath start a deathmatch game (alternative mode) --timer x exit a deathmatch level after x minutes --avg austin virtual gaming (same as -timer 20) --cdrom use C:\\DOOMDATA for configuration data --config x use x as the configuration file --devparm developer mode: F1 saves a PCX screenshot in the current working directory --dup put two network commands in each network packet --episode e start playing on episode e (from 1-4) --extratic send two packets per tic for network redundancy --fast monsters move faster --file f... add the PWADs f... --loadgame s load the save in slot s --maxdemo x set the maximum byte size of the recorded demo --nodes define the number of players in a network game -# <not implemented yet> -nodraw no drawing of the screen is performed --nomonsters disable all monsters --respawn monsters respawn after being killed --nomusic disable music --nosfx disable sound effects --nosound equivalent to -nomusic -nosfx --playdemo x play demo from file x.lmp --record record a demo to file x.lmp --recordfrom x y start recording y.lmp from save slot x --skill x set the game skill (0-5; 5 being hardest) --statcopy x register a stats driver at memory location x --timedemo x play x.lmp at double speed and display the redraw count --warp [x y|zz] start the game at level ExMy or MAPyy --wart x y load PWAD ExMy.WAD and warp to level ExMy --turbo x multiple player speed by x%. If unspecified, x defaults to 200. Values are rounded up to 10 and down to 400. |