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author | Simon Howard | 2015-08-23 16:12:54 -0400 |
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committer | Mike Swanson | 2015-08-24 14:37:33 -0700 |
commit | 5240ddc977d2f19e969a6683142e325595eec62c (patch) | |
tree | f5202a6e8ce063aa9dcf2969c4966bdda6c7703e /man/doom.template | |
parent | 69faefcab4f8ac6599f47173b9a0eba80aaa10a6 (diff) | |
download | chocolate-doom-5240ddc977d2f19e969a6683142e325595eec62c.tar.gz chocolate-doom-5240ddc977d2f19e969a6683142e325595eec62c.tar.bz2 chocolate-doom-5240ddc977d2f19e969a6683142e325595eec62c.zip |
man: Add documentation for IWAD search paths.
We now search in a bunch of different directories in order to find
IWAD files to use to play with, and the logic is a bit complicated.
Add some hopefully friendly documentation to explain where people
can put their IWAD files to play with.
Part of #597.
Diffstat (limited to 'man/doom.template')
-rw-r--r-- | man/doom.template | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/man/doom.template b/man/doom.template index b587d153..d478815d 100644 --- a/man/doom.template +++ b/man/doom.template @@ -10,6 +10,8 @@ Chocolate Doom is a port of Id Software's 1993 game "Doom" that is designed to behave as similar to the original DOS version of Doom as is possible. .br @content +.SH IWAD SEARCH PATHS +@include iwad_paths.man .SH ENVIRONMENT This section describes environment variables that control Chocolate Doom's behavior. |