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authorSimon Howard2013-08-10 23:32:29 +0000
committerSimon Howard2013-08-10 23:32:29 +0000
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Split manpage.template into separate files for different games.
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+.TH chocolate\-strife 6
+.SH NAME
+chocolate\-strife \- historically compatible strife engine
+.SH SYNOPSIS
+.B chocolate\-strife
+[\fIOPTIONS\fR]
+.SH DESCRIPTION
+.PP
+Chocolate Strife is an accurate and complete recreation of Rogue
+Entertainment's "Strife: Quest for the Sigil". It was created through
+more than two years of reverse engineering effort with the blessings
+of the original programmers of the game (see the section HISTORY below).
+
+@content
+
+.SH ENVIRONMENT
+This section describes environment variables that control Chocolate Strife's
+behavior.
+@include environ.man
+
+.SH FILES
+.TP
+\fB$HOME/.chocolate-doom/strife.cfg\fR
+The main configuration file for Chocolate Strife. See \fBstrife.cfg\fR(5).
+.TP
+\fB$HOME/.chocolate-doom/chocolate-strife.cfg\fR
+Extra configuration values that are specific to Chocolate Strife and not
+present in Vanilla Strife. See \fBchocolate-strife.cfg\fR(5).
+.SH SEE ALSO
+\fBchocolate-strife\fR(6),
+\fBchocolate-server\fR(6),
+\fBchocolate-setup\fR(6)
+
+.SH HISTORY
+The source code for Strife was lost, which means, unlike the code for all the
+other commercial DOOM-engine games, it cannot be released. The only access we
+have to the code is the binary executable file. Reverse engineering tools
+were employed to disassemble and decompile the executables, which were cross-
+referenced against the Linux DOOM and DOS Heretic sources and painstakingly
+combed over multiple times, instruction-by-instruction, to ensure that the
+resulting Chocolate-Doom-based executable is as close as possible to the
+original.
+
+.SH LEGALITY
+Reverse engineering is a protected activity so long as the original code is
+not used directly in the product. Due to the vast amount of information lost
+through the process of compilation, and the need to refactor large portions
+of code in order to eliminate non-portable idioms or to adapt them properly to
+Chocolate Doom's framework, the resulting code behaves the same, but is not
+the *same* code.
+
+In addition, James Monroe and John Carmack have both stated that they have no
+objections to the project. Because they are the original authors of the code,
+and neither Rogue nor their publisher, Velocity, Inc., exist any longer as
+legal entities, this is effectively legal permission.
+
+.SH BUGS
+Chocolate Strife is almost, but not entirely perfect, in recreating the
+behavior of Vanilla Strife. Help us by reporting any discrepancies you
+might notice between this executable and the vanilla DOS program.
+
+However, do *not* report any glitch that you can replicate in the vanilla EXE
+as a bug. The point of Chocolate Strife, like Chocolate Doom before it, is to
+be as bug-compatible with the original game as possible. Also be aware that
+some glitches are impossible to compatibly recreate, and wherever this is the
+case, Chocolate Strife has erred on the side of not crashing the program,
+for example by initializing pointers to NULL rather than using them without
+setting a value first.
+
+.SH AUTHORS
+Chocolate Strife is part of the Chocolate Doom project. It was reverse
+engineered from the DOS versions of Strife by James Haley and Samuel
+Villarreal.
+Chocolate Doom was written and maintained by Simon Howard, and is based
+on the LinuxDoom source code released by Id Software.
+.SH COPYRIGHT
+Copyright \(co id Software Inc.
+Copyright \(co 2005-2013 Simon Howard, James Haley, Samuel Villarreal.
+.br
+This is free software. You may redistribute copies of it under the terms of
+the GNU General Public License <http://www.gnu.org/licenses/gpl.html>.
+There is NO WARRANTY, to the extent permitted by law.
+