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author | Fabian Greffrath | 2015-02-13 11:26:56 +0100 |
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committer | Fabian Greffrath | 2015-02-13 11:26:56 +0100 |
commit | 006e890f57abda5615a76ae5525a4614425b3227 (patch) | |
tree | f1df526eeb4945327efd30f2a8b40c03917a14e0 /msvc/libpcsound.vcproj | |
parent | 50cc0ee15d2db46ee12460ece957b33bb0a10b7f (diff) | |
download | chocolate-doom-006e890f57abda5615a76ae5525a4614425b3227.tar.gz chocolate-doom-006e890f57abda5615a76ae5525a4614425b3227.tar.bz2 chocolate-doom-006e890f57abda5615a76ae5525a4614425b3227.zip |
Identify the "shareware" version early on.
Following the concept of Chocolate Doom, D_IdentifyVersion and
D_SetGameDescription are introduced and called right after loading the
IWAD. The first one checks for the characteristics of the "shareware"
IWAD and sets gamemode accordingly, whereas the latter sets the
gamedescription string according to gamemode. This string is then used
in I_PrintStartupBanner() and I_SetWindowTitle(). So, the "shareware"
version identifies itself properly now.
I consider support for the 4 Level Hexen Demo pretty complete by now.
Diffstat (limited to 'msvc/libpcsound.vcproj')
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